#ifndef _SOUNDGLOBAL_H #define _SOUNDGLOBAL_H namespace Engine { void PlaySound (const std::string &sound_name); /** \brief Plays a sound chunk in a loop * * \note Loops are hard-coded played in channel 4, therefore playing * two loops simultaneously is currently not supported. */ void PlaySoundLoop (const std::string &sound_name, int count); void HaltSoundLoop (const std::string &sound_name); void PlayMusic (const std::string &music_name); /** \brief Loads a sound effect for later use */ void LoadSound (const std::string &sound_name); /** \brief Sets the volume of the music channel to the given value * * \param music_value is a value from 0. (no music) to 1. (maximum volume) */ void SetMusicVolume (const float &music_volume); /** \brief Returns the value of the music (0. - 1.) */ float GetMusicVolume (); /** \brief Sets the volume of the music channel to the given value * * \param music_value is a value from 0. (no music) to 1. (maximum volume) */ void SetEffectsVolume (const float &effects_volume); /** \brief Returns the value of the effects (0. - 1.) */ float GetEffectsVolume (); } #endif /* _SOUNDGLOBAL_H */