#include "Engine.h" #include "Game.h" #include "Model.h" #include "View.h" #include "Controller.h" namespace asteroids { Model *GetModel () { return dynamic_cast (Engine::EngineGetModel()); } View *GetView () { return dynamic_cast (Engine::EngineGetView()); } Controller *GetController () { return dynamic_cast (Engine::EngineGetController()); } }