#ifndef _PHYSICS_H #define _PHYSICS_H #include "PhysicsBase.h" namespace Engine { class Model; } namespace asteroids { class Physics : public Engine::PhysicsBase { public: virtual int Simulate (float msec, Engine::ModelBase* model = NULL); void SetWorldSize (float width, float height) { mWorldWidth = width; mWorldHeight = height; } float GetWorldWidth () { return mWorldWidth; } float GetWorldHeight () { return mWorldHeight; } protected: virtual int OnInit (int argc, char* argv[]); private: float mWorldWidth; float mWorldHeight; }; } #endif // _PHYSICS_H