#include "Model.h" #include "RocketEntity.h" #include "Controller.h" #include namespace asteroids { Engine::Variable RocketEntity::VarTimeToLive ("rocket_timetolive", "1.0"); Engine::Variable RocketEntity::VarSpeed ("rocket_speed", "15"); void RocketEntity::Update (float delta_sec) { mSecToLive -= delta_sec; if (mSecToLive <= 0.) Engine::KillEntity (mId); } }