#ifndef _ENTITYFACTORY_H #define _ENTITYFACTORY_H #include "EntityFactoryBase.h" #include "AsteroidsEnums.h" namespace Engine { struct EntityBase; struct EntityPhysicState; struct EntityControllerState; } namespace asteroids { class EntityFactory: public Engine::EntityFactoryBase { public: EntityFactory () {}; virtual Engine::EntityPhysicState* CreateEntityPhysicState (int type); virtual Engine::EntityControllerState* CreateEntityControllerState (int type); virtual Engine::EntityBase* CreateEntity (int type); protected: virtual int OnInit (int argc, char *argv[]); }; } #endif // _ENTITYFACTORY_H