#include #include #include "Engine.h" #include "Controller.h" #include "View.h" #include "Model.h" #include "Physics.h" #include "EntityFactory.h" using namespace std; int main (int argc, char* argv[]) { cout << "Game Start" << endl; Engine::Engine engine; engine.SetEntityFactory (new asteroids::EntityFactory); engine.SetController (new asteroids::Controller); engine.SetModel (new asteroids::Model); engine.SetPhysics (new asteroids::Physics); engine.SetView (new asteroids::View); SetLogPrintLevel (Engine::LogLevelDebug); Engine::SetLogFilename ("game.log"); if (engine.Init (argc, argv) != 0) { cout << "Could not start engine!" << endl; exit (-1); } SDL_WM_SetCaption("Asteroids -TechDemo- 10.04","Asteroids"); engine.GetView()->SetGridSize (8,8); dynamic_cast(engine.GetPhysics())->SetWorldSize (28, 20); Engine::RunCommand ("exec asteroids.rc"); engine.MainLoop (); engine.Destroy (); cout << "Game Quit" << endl; return 0; }