#include "CameraBase.h" #include #include namespace Engine { /* * Inherited Module functions */ int CameraBase::OnInit (int argc, char* argv[]) { LogDebug ("Camera Init"); mEye[0] = 0.; mEye[1] = 1.; mEye[2] = 1.; mPointOfIntrest[0] = 0.; mPointOfIntrest[1] = 0.; mPointOfIntrest[2] = 0.; mUp[0] = 0.; mUp[1] = 1.; mUp[2] = 0.; mFOVY = 90.; return 0; } void CameraBase::OnDestroy () { LogDebug ("Camera Destroy"); } /* * Module specific functions */ void CameraBase::Update () { glMatrixMode (GL_MODELVIEW); glLoadIdentity (); gluLookAt(mEye[0], mEye[1], mEye[2], mPointOfIntrest[0], mPointOfIntrest[1], mPointOfIntrest[2], mUp[0], mUp[1], mUp[2]); } }