/* * speedtest.cpp: Performance test for the OGLFT library * Copyright (C) 2002 lignum Computing, Inc. * $Id$ * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include "speedtest.h" #include "speedtest.moc" class Vignette0 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::Face* face_; public: Vignette0 ( const char* text, const char* /*fontfile*/ ) : text_( text ) { } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 0: Color and depth buffer clearing only" << std::endl; } void draw ( int /*frame_number*/ ) { } void finish ( void ) { } }; class Vignette1 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::Monochrome* face_; public: Vignette1 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::Monochrome( fontfile, 20, 75 ); face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 1: MONOCHROME: immediate drawing: " << text_ << std::endl; glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); glEnable( GL_RASTER_POSITION_UNCLIPPED_IBM ); } void draw ( int /*frame_number*/ ) { face_->draw( 0., 0., text_ ); } void finish ( void ) { } }; class Vignette2 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::Monochrome* face_; public: Vignette2 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::Monochrome( fontfile, 20, 75 ); // face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 2: MONOCHROME: cached glyphs: " << text_ << std::endl; glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); glEnable( GL_RASTER_POSITION_UNCLIPPED_IBM ); } void draw ( int /*frame_number*/ ) { face_->draw( 0., 0., text_ ); } void finish ( void ) { } }; class Vignette3 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::Monochrome* face_; GLuint dlist_; public: Vignette3 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::Monochrome( fontfile, 20, 75 ); // face_->setCompileMode( OGLFT::Face::IMMEDIATE ); face_->setAdvance( false ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 3: MONOCHROME: display list: " << text_ << std::endl; glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); glEnable( GL_RASTER_POSITION_UNCLIPPED_IBM ); dlist_ = face_->compile( text_ ); } void draw ( int /*frame_number*/ ) { glRasterPos2f( 0., 0. ); glCallList( dlist_ ); } void finish ( void ) { } }; class Vignette4 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::Grayscale* face_; GLuint dlist_; public: Vignette4 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::Grayscale( fontfile, 20, 75 ); face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 4: GRAYSCALE: immediate drawing: " << text_ << std::endl; glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); glEnable( GL_RASTER_POSITION_UNCLIPPED_IBM ); } void draw ( int /*frame_number*/ ) { face_->draw( 0., 0., text_ ); } void finish ( void ) { } }; class Vignette5 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::Grayscale* face_; public: Vignette5 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::Grayscale( fontfile, 20, 75 ); // face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 5: GRAYSCALE: cached glyphs: " << text_ << std::endl; glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); glEnable( GL_RASTER_POSITION_UNCLIPPED_IBM ); } void draw ( int /*frame_number*/ ) { face_->draw( 0., 0., text_ ); } void finish ( void ) { } }; class Vignette6 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::Grayscale* face_; GLuint dlist_; public: Vignette6 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::Grayscale( fontfile, 20, 75 ); // face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 6: GRAYSCALE: display list: " << text_ << std::endl; glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); glEnable( GL_RASTER_POSITION_UNCLIPPED_IBM ); dlist_ = face_->compile( text_ ); } void draw ( int /*frame_number*/ ) { glPushMatrix(); glRasterPos2f( 0., 0. ); glCallList( dlist_ ); glPopMatrix(); } void finish ( void ) { } }; class Vignette7 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::Translucent* face_; GLuint dlist_; public: Vignette7 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::Translucent( fontfile, 20, 75 ); face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 7: TRANSLUCENT: immediate drawing: " << text_ << std::endl; glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnable( GL_RASTER_POSITION_UNCLIPPED_IBM ); } void draw ( int /*frame_number*/ ) { face_->draw( 0., 0., text_ ); } void finish ( void ) { glDisable( GL_BLEND ); } }; class Vignette8 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::Translucent* face_; public: Vignette8 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::Translucent( fontfile, 20, 75 ); // face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 8: TRANSLUCENT: cached glyphs: " << text_ << std::endl; glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnable( GL_RASTER_POSITION_UNCLIPPED_IBM ); } void draw ( int /*frame_number*/ ) { face_->draw( 0., 0., text_ ); } void finish ( void ) { glDisable( GL_BLEND ); } }; class Vignette9 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::Translucent* face_; GLuint dlist_; public: Vignette9 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::Translucent( fontfile, 20, 75 ); // face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 9: TRANSLUCENT: display list: " << text_ << std::endl; glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnable( GL_RASTER_POSITION_UNCLIPPED_IBM ); dlist_ = face_->compile( text_ ); } void draw ( int /*frame_number*/ ) { glPushMatrix(); glRasterPos2f( 0., 0. ); glCallList( dlist_ ); glPopMatrix(); } void finish ( void ) { glDisable( GL_BLEND ); } }; class Vignette10 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::Outline* face_; GLuint dlist_; public: Vignette10 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::Outline( fontfile, 20, 75 ); face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 10: OUTLINE: immediate drawing: " << text_ << std::endl; } void draw ( int /*frame_number*/ ) { face_->draw( 0., 0., text_ ); } void finish ( void ) { } }; class Vignette11 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::Outline* face_; public: Vignette11 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::Outline( fontfile, 20, 75 ); // face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 11: OUTLINE: cached glyphs: " << text_ << std::endl; } void draw ( int /*frame_number*/ ) { face_->draw( 0., 0., text_ ); } void finish ( void ) { } }; class Vignette12 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::Outline* face_; GLuint dlist_; public: Vignette12 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::Outline( fontfile, 20, 75 ); // face_->setCompileMode( OGLFT::Face::IMMEDIATE ); face_->setAdvance( false ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 12: OUTLINE: display list: " << text_ << std::endl; dlist_ = face_->compile( text_ ); } void draw ( int /*frame_number*/ ) { // glPushMatrix(); glCallList( dlist_ ); // glPopMatrix(); } void finish ( void ) { } }; class Vignette13 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::Filled* face_; GLuint dlist_; public: Vignette13 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::Filled( fontfile, 20, 75 ); face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 13: FILLED: immediate drawing: " << text_ << std::endl; } void draw ( int /*frame_number*/ ) { face_->draw( 0., 0., text_ ); } void finish ( void ) { } }; class Vignette14 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::Filled* face_; public: Vignette14 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::Filled( fontfile, 20, 75 ); // face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 14: FILLED: cached glyphs: " << text_ << std::endl; } void draw ( int /*frame_number*/ ) { face_->draw( 0., 0., text_ ); } void finish ( void ) { } }; class Vignette15 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::Filled* face_; GLuint dlist_; public: Vignette15 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::Filled( fontfile, 20, 75 ); // face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 15: FILLED: display list: " << text_ << std::endl; dlist_ = face_->compile( text_ ); } void draw ( int /*frame_number*/ ) { glPushMatrix(); glCallList( dlist_ ); glPopMatrix(); } void finish ( void ) { } }; #ifndef OGLFT_NO_SOLID class Vignette16 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::Solid* face_; GLuint dlist_; public: Vignette16 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::Solid( fontfile, 20, 75 ); face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 16: SOLID: immediate drawing: " << text_ << std::endl; glEnable( GL_LIGHTING ); glEnable( GL_LIGHT0 ); } void draw ( int /*frame_number*/ ) { face_->draw( 0., 0., text_ ); } void finish ( void ) { glDisable( GL_LIGHTING ); } }; class Vignette17 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::Solid* face_; public: Vignette17 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::Solid( fontfile, 20, 75 ); // face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 17: SOLID: cached glyphs: " << text_ << std::endl; glEnable( GL_LIGHTING ); glEnable( GL_LIGHT0 ); } void draw ( int /*frame_number*/ ) { face_->draw( 0., 0., text_ ); } void finish ( void ) { glDisable( GL_LIGHTING ); } }; class Vignette18 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::Solid* face_; GLuint dlist_; public: Vignette18 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::Solid( fontfile, 20, 75 ); // face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 18: SOLID: display list: " << text_ << std::endl; glEnable( GL_LIGHTING ); glEnable( GL_LIGHT0 ); dlist_ = face_->compile( text_ ); } void draw ( int /*frame_number*/ ) { glPushMatrix(); glCallList( dlist_ ); glPopMatrix(); } void finish ( void ) { glDisable( GL_LIGHTING ); } }; #endif // OGLFT_NO_SOLID class Vignette19 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::MonochromeTexture* face_; GLuint dlist_; public: Vignette19 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::MonochromeTexture( fontfile, 20, 75 ); face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 19: MONOCHROME TEXTURE: immediate drawing: " << text_ << std::endl; glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); glEnable( GL_TEXTURE_2D ); glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); } void draw ( int /*frame_number*/ ) { face_->draw( 0., 0., text_ ); } void finish ( void ) { glDisable( GL_TEXTURE_2D ); } }; class Vignette20 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::MonochromeTexture* face_; public: Vignette20 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::MonochromeTexture( fontfile, 20, 75 ); // face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 20: MONOCHROME TEXTURE: cached glyphs: " << text_ << std::endl; glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); glEnable( GL_TEXTURE_2D ); glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); } void draw ( int /*frame_number*/ ) { face_->draw( 0., 0., text_ ); } void finish ( void ) { glDisable( GL_TEXTURE_2D ); } }; class Vignette21 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::MonochromeTexture* face_; GLuint dlist_; public: Vignette21 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::MonochromeTexture( fontfile, 20, 75 ); // face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 21: MONOCHROME TEXTURE: display list: " << text_ << std::endl; glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); glEnable( GL_TEXTURE_2D ); glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); dlist_ = face_->compile( text_ ); } void draw ( int /*frame_number*/ ) { glPushMatrix(); glCallList( dlist_ ); glPopMatrix(); } void finish ( void ) { glDisable( GL_TEXTURE_2D ); } }; class Vignette22 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::GrayscaleTexture* face_; GLuint dlist_; public: Vignette22 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::GrayscaleTexture( fontfile, 20, 75 ); face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 22: GRAYSCALE TEXTURE: immediate drawing: " << text_ << std::endl; glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); glEnable( GL_TEXTURE_2D ); glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); } void draw ( int /*frame_number*/ ) { face_->draw( 0., 0., text_ ); } void finish ( void ) { glDisable( GL_TEXTURE_2D ); } }; class Vignette23 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::GrayscaleTexture* face_; public: Vignette23 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::GrayscaleTexture( fontfile, 20, 75 ); // face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 23: GRAYSCALE TEXTURE: cached glyphs: " << text_ << std::endl; glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); glEnable( GL_TEXTURE_2D ); glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); } void draw ( int /*frame_number*/ ) { face_->draw( 0., 0., text_ ); } void finish ( void ) { glDisable( GL_TEXTURE_2D ); } }; class Vignette24 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::GrayscaleTexture* face_; GLuint dlist_; public: Vignette24 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::GrayscaleTexture( fontfile, 20, 75 ); // face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 24: GRAYSCALE TEXTURE: display list: " << text_ << std::endl; glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); glEnable( GL_TEXTURE_2D ); glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); dlist_ = face_->compile( text_ ); } void draw ( int /*frame_number*/ ) { glPushMatrix(); glCallList( dlist_ ); glPopMatrix(); } void finish ( void ) { glDisable( GL_TEXTURE_2D ); } }; class Vignette25 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::TranslucentTexture* face_; GLuint dlist_; public: Vignette25 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::TranslucentTexture( fontfile, 20, 75 ); face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 25: TRANSLUCENT TEXTURE: immediate drawing: " << text_ << std::endl; glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); glEnable( GL_TEXTURE_2D ); glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); } void draw ( int /*frame_number*/ ) { face_->draw( 0., 0., text_ ); } void finish ( void ) { glDisable( GL_TEXTURE_2D ); glDisable( GL_BLEND ); } }; class Vignette26 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::TranslucentTexture* face_; public: Vignette26 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::TranslucentTexture( fontfile, 20, 75 ); // face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 26: TRANSLUCENT TEXTURE: cached glyphs: " << text_ << std::endl; glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); glEnable( GL_TEXTURE_2D ); glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); } void draw ( int /*frame_number*/ ) { face_->draw( 0., 0., text_ ); } void finish ( void ) { glDisable( GL_TEXTURE_2D ); glDisable( GL_BLEND ); } }; class Vignette27 : public Vignette { static const unsigned int FRAME_COUNT = 128; // Not really const char* text_; OGLFT::TranslucentTexture* face_; GLuint dlist_; public: Vignette27 ( const char* text, const char* fontfile ) : text_( text ) { face_ = new OGLFT::TranslucentTexture( fontfile, 20, 75 ); // face_->setCompileMode( OGLFT::Face::IMMEDIATE ); } unsigned int frame_count ( void ) { return FRAME_COUNT; } void init ( void ) { std::cout << "Vignette 27: TRANSLUCENT TEXTURE: display list: " << text_ << std::endl; glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); glEnable( GL_TEXTURE_2D ); glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); dlist_ = face_->compile( text_ ); } void draw ( int /*frame_number*/ ) { glPushMatrix(); glCallList( dlist_ ); glPopMatrix(); } void finish ( void ) { glDisable( GL_TEXTURE_2D ); glDisable( GL_BLEND ); } }; CharacterView::CharacterView ( const char* text, const char* fontfile, QWidget* parent, const char* name ) : QGLWidget( parent, name ) { vignettes.enqueue( new Vignette0( text, fontfile ) ); vignettes.enqueue( new Vignette1( text, fontfile ) ); vignettes.enqueue( new Vignette2( text, fontfile ) ); vignettes.enqueue( new Vignette3( text, fontfile ) ); vignettes.enqueue( new Vignette4( text, fontfile ) ); vignettes.enqueue( new Vignette5( text, fontfile ) ); vignettes.enqueue( new Vignette6( text, fontfile ) ); vignettes.enqueue( new Vignette7( text, fontfile ) ); vignettes.enqueue( new Vignette8( text, fontfile ) ); vignettes.enqueue( new Vignette9( text, fontfile ) ); vignettes.enqueue( new Vignette10( text, fontfile ) ); vignettes.enqueue( new Vignette11( text, fontfile ) ); vignettes.enqueue( new Vignette12( text, fontfile ) ); vignettes.enqueue( new Vignette13( text, fontfile ) ); vignettes.enqueue( new Vignette14( text, fontfile ) ); vignettes.enqueue( new Vignette15( text, fontfile ) ); #ifndef OGLFT_NO_SOLID vignettes.enqueue( new Vignette16( text, fontfile ) ); vignettes.enqueue( new Vignette17( text, fontfile ) ); vignettes.enqueue( new Vignette18( text, fontfile ) ); #endif vignettes.enqueue( new Vignette19( text, fontfile ) ); vignettes.enqueue( new Vignette20( text, fontfile ) ); vignettes.enqueue( new Vignette21( text, fontfile ) ); vignettes.enqueue( new Vignette22( text, fontfile ) ); vignettes.enqueue( new Vignette23( text, fontfile ) ); vignettes.enqueue( new Vignette24( text, fontfile ) ); vignettes.enqueue( new Vignette25( text, fontfile ) ); vignettes.enqueue( new Vignette26( text, fontfile ) ); vignettes.enqueue( new Vignette27( text, fontfile ) ); frame_counter_ = 0; counter_snapshot_ = 0; iteration_counter_ = MAXIMUM_ITERATIONS; animation_frame_count_ = vignettes.current()->frame_count(); connect( &redraw_timer_, SIGNAL(timeout()), SLOT(redraw()) ); connect( &performance_timer_, SIGNAL(timeout()), SLOT(measure_performance()) ); redraw_timer_.start( 0 ); performance_timer_.start( PERFORMANCE_SAMPLE_RATE_HZ * 1000 ); } void CharacterView::redraw ( void ) { frame_counter_++; updateGL(); } void CharacterView::measure_performance ( void ) { int delta_count = frame_counter_ - counter_snapshot_; std::cout << delta_count << " FPS" << std::endl; counter_snapshot_ = frame_counter_; iteration_counter_--; if ( iteration_counter_ == 0 ) { vignettes.current()->finish(); vignettes.dequeue(); if ( !vignettes.isEmpty() ) { frame_counter_ = 0; counter_snapshot_ = 0; iteration_counter_ = MAXIMUM_ITERATIONS; vignettes.current()->init(); animation_frame_count_ = vignettes.current()->frame_count(); } else { // Evidently, events may be processed during exiting, so... redraw_timer_.stop(); performance_timer_.stop(); qApp->exit( 0 ); } } } void CharacterView::initializeGL ( void ) { std::cout << glGetString( GL_VENDOR ) << " " << glGetString( GL_RENDERER ) << " " << glGetString( GL_VERSION ) << std::endl; glClearColor( 0.75, 0.75, 0.75, 1. ); // Let the first vignette do any initialization it wants (though this // should probably be called by the animation controller). vignettes.current()->init(); } void CharacterView::resizeGL ( int w, int h ) { window_width_ = w; window_height_ = h; glViewport( 0, 0, window_width_, window_height_ ); view_width_ = window_width_; view_height_ = window_height_; view_left_ = -view_width_ / 2.; view_right_ = view_width_ / 2.; view_bottom_ = -view_height_ / 2.; view_top_ = view_height_ / 2.; rot_x_ = rot_y_ = rot_z_ = 0.; resetView(); } void CharacterView::paintGL ( void ) { glClear( GL_COLOR_BUFFER_BIT ); vignettes.current()->draw( frame_counter_ % animation_frame_count_ ); } void CharacterView::keyPressEvent ( QKeyEvent* e ) { static const GLdouble ZOOM = 1.0625; static const GLdouble PAN = 0.002; static const GLdouble ROTATOR = 1.; GLdouble center; bool redraw = true; GLdouble speed = 1.0; if ( e->state() & ShiftButton ) speed *= 2.0; if ( e->state() & ControlButton ) speed *= 2.0; if ( e->state() & AltButton ) speed *= 2.0; switch ( e->key() ) { case Key_PageUp: view_width_ = (GLdouble)view_width_ / (speed * ZOOM); center = ( view_left_ + view_right_ ) / 2.; view_left_ = center - view_width_ / 2.; view_right_ = center + view_width_ / 2.; view_height_ = (GLdouble)view_height_ / (speed * ZOOM); center = ( view_bottom_ + view_top_ ) / 2.; view_bottom_ = center - view_height_ / 2.; view_top_ = center + view_height_ / 2.; break; case Key_PageDown: view_width_ = (GLdouble)view_width_ * (speed * ZOOM); center = ( view_left_ + view_right_ ) / 2.; view_left_ = center - view_width_ / 2.; view_right_ = center + view_width_ / 2.; view_height_ = (GLdouble)view_height_ * (speed * ZOOM); center = ( view_bottom_ + view_top_ ) / 2.; view_bottom_ = center - view_height_ / 2.; view_top_ = center + view_height_ / 2.; break; case Key_Up: view_bottom_ += (speed * PAN) * view_height_; view_top_ = view_bottom_ + view_height_; break; case Key_Down: view_bottom_ -= (speed * PAN) * view_height_; view_top_ = view_bottom_ + view_height_; break; case Key_Left: view_left_ -= (speed * PAN) * view_width_; view_right_ = view_left_ + view_width_; break; case Key_Right: view_left_ += (speed * PAN) * view_width_; view_right_ = view_left_ + view_width_; break; case Key_Q: case Key_Escape: qApp->exit( 0 ); case Key_R: view_width_ = window_width_; view_height_ = window_height_; view_left_ = -view_width_ / 2.; view_right_ = view_width_ / 2.; view_bottom_ = -view_height_ / 2.; view_top_ = view_height_ / 2.; rot_x_ = rot_y_ = rot_z_ = 0; vignettes.current()->reset(); break; case Key_X: rot_x_ += speed * ROTATOR; break; case Key_Y: rot_y_ += speed * ROTATOR; break; case Key_Z: rot_z_ += speed * ROTATOR; break; default: redraw = vignettes.current()->input( e ); } if ( redraw ) { resetView(); updateGL(); } } void CharacterView::resetView ( void ) { glMatrixMode( GL_PROJECTION ); glLoadIdentity(); #if 1 glOrtho( view_left_, view_right_, view_bottom_, view_top_, -250., 250. ); #else glFrustum( view_left_, view_right_, view_bottom_, view_top_, 10., 100. ); #endif glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glRotatef( rot_x_, 1., 0., 0. ); glRotatef( rot_y_, 0., 1., 0. ); glRotatef( rot_z_, 0., 0., 1. ); glTranslatef( -window_width_ / 2., -window_height_ / 2., 0. ); glTranslatef( 0., 0., -10. ); vignettes.current()->view( view_left_, view_right_, view_bottom_, view_top_ ); } int main ( int argc, char* argv[] ) { QApplication app( argc, argv ); if ( argc != 3 ) { std::cerr << "usage: " << argv[0] << " string fontfile" << std::endl; return 1; } CharacterView cv ( argv[1], argv[2] ); cv.resize( 500, 500 ); app.setMainWidget( &cv ); cv.show(); return app.exec(); }