#ifndef _MODEL_H #define _MODEL_H #include "ModelBase.h" #include "AsteroidsEnums.h" namespace asteroids { class Model : public Engine::ModelBase { public: virtual ~Model() {}; virtual void Process(); virtual void SetGameState (const unsigned int &state); float GetWorldWidth (); float GetWorldHeight (); /* Event handler */ bool OnGameOver(); /** \brief Resets values from a previous game */ void OnNewGame (); void OnShipExplode (); /* Level loading etc. */ int DoLoadLevel (const char* filename); int DoSaveLevel (const char* filename); void ResetLevel (); void ReloadLevel(); void ProceedToNextLevel (); int GetPlayerLives () { return mPlayerLives; }; unsigned int GetPoints () { return mPoints; }; std::string GetPlayerName() { return mPlayerName; }; void SetPlayerName(const std::string &name) { Engine::LogDebug("new player name: %s", name.c_str()); mPlayerName = name; }; std::string GetLevelName() { return mLevelName; }; void SetLevelName(const std::string &name) { Engine::LogMessage("new level name: %s", name.c_str()); mLevelName = name; } std::string GetLevelAuthor() { return mLevelAuthor; }; void SetLevelAuthor(const std::string &author) { Engine::LogMessage("new level author: %s", author.c_str()); mLevelAuthor = author; } std::string GetLevelTitle() { return mLevelTitle; }; void SetLevelTitle(const std::string &title) { Engine::LogMessage("new level title: %s", title.c_str()); mLevelTitle = title; } /* Highscore */ struct HighscoreEntry { HighscoreEntry(): name ("unknown"), points (0) { }; HighscoreEntry (const char *e_name, const unsigned int e_points): name (e_name), points (e_points) { }; std::string name; unsigned int points; }; void LoadHighscoreList (); void SaveHighscoreList (); unsigned int AddHighscoreEntry(const std::string &name, const unsigned int points); bool HighscoreCmp (HighscoreEntry a, HighscoreEntry b); std::list mHighscoreList; unsigned int mNewestHighscoreEntryIndex; protected: /** \brief Initializes the system */ virtual int OnInit (int argc, char* argv[]); virtual void OnDestroy() { Engine::ModelBase::OnDestroy(); mAsteroids.clear(); mLevelList.clear(); SaveHighscoreList(); }; virtual void OnRegisterCommands (); virtual void OnCreateEntity (const int type, const unsigned int id); virtual void OnKillEntity (const Engine::EntityBase *entity); private: unsigned int InitLevelList (); /** \brief Keeps a list of all asteroids */ std::vector mAsteroids; int mPlayerLives; unsigned int mPoints; unsigned int mCurrentLevelIndex; std::string mPlayerName; std::vector mLevelList; std::string mLevelName; std::string mLevelAuthor; std::string mLevelTitle; virtual bool OnReceiveEvent (const Engine::EventBasePtr &event); friend class View; friend class Controller; }; } #endif // _MODEL_H