#if ( !defined(_ASTEROIDSENUMS_H) || defined(GENERATE_ENUM_STRINGS) ) #if ( !defined(GENERATE_ENUM_STRINGS)) #define _ASTEROIDSENUMS_H #endif #include "EnumToString.h" namespace asteroids { BEGIN_ENUM(GameEntityType) { DECL_ENUM_ELEMENT(GameEntityTypeUnknown), DECL_ENUM_ELEMENT(GameEntityTypeShip), DECL_ENUM_ELEMENT(GameEntityTypeRocket), DECL_ENUM_ELEMENT(GameEntityTypeAsteroid), DECL_ENUM_ELEMENT(GameEntityTypeShipPart), DECL_ENUM_LAST(GameEntityType) } END_ENUM(GameEntityType) BEGIN_ENUM(ViewState) { DECL_ENUM_ELEMENT(ViewStateMainMenu), DECL_ENUM_ELEMENT(ViewStateGameRunning), DECL_ENUM_ELEMENT(ViewStatePaused), DECL_ENUM_ELEMENT(ViewStatePlayerDied), DECL_ENUM_ELEMENT(ViewStateShipExplodeFade), DECL_ENUM_ELEMENT(ViewStateLevelIntro), DECL_ENUM_ELEMENT(ViewStateLevelComplete), DECL_ENUM_ELEMENT(ViewStateShowHighscore), DECL_ENUM_ELEMENT(ViewStateEnterPlayername), DECL_ENUM_ELEMENT(ViewStateEditor), DECL_ENUM_ELEMENT(ViewStateOptions), DECL_ENUM_ELEMENT(ViewStateCredits), DECL_ENUM_ELEMENT(ViewStateGameOver), DECL_ENUM_LAST(ViewState) } END_ENUM(ViewState) BEGIN_ENUM(GameState) { DECL_ENUM_ELEMENT(GameStateRunning), DECL_ENUM_ELEMENT(GameStatePaused), DECL_ENUM_LAST(GameState) } END_ENUM(GameState) } #include "AsteroidsEvents.h" #endif /* _ASTEROIDSENUMS_H */