#ifndef _MODELGLOBAL_H #define _MODELGLOBAL_H namespace Engine { class EntityBase; /** \brief Adds the function callback as command for the given name*/ unsigned int GetPlayerEntityId (); /** \brief Returns the entity at the given world coordinates or NULL */ EntityBase* GetEntityAt(const vector3d &pos); /** \brief Assigns the player to an Entity. All controls will be redirected to that player * * This can be used to disable the controls of of the player by assinging * the special entity id of NullEntityId */ void SetPlayerEntityId(unsigned int entity_id); /** \brief Returns the duration of the frame in seconds */ float GetFrameDuration (); // /** \brief Starts a timer with the given id that expires after sec seconds */ // void StartTimer(const std::string &id, float sec); // // /** \brief Checks whether a timer expired */ // bool CheckTimer(const std::string &id); } #endif /* _MODELGLOBAL_H */