#include "Variables.h" #include #include namespace Engine { Variables* VariablesInstance = NULL; /* * Inherited Module functions */ int Variables::OnInit (int argc, char* argv[]) { LogDebug ("Variables Init"); VariablesInstance = this; /* This definition of a variable causes the delayed variables to be loaded, * please keep it here! */ static Variable VariableSystemUp_var ("variablesystemup", "true"); return 0; } void Variables::OnDestroy () { LogDebug ("Variables Destroy"); VariablesInstance = NULL; } /* * Module specific functions */ void Variables::RegisterVariable (const std::string &name, Variable *var) { LogDebug ("Registering Variable '%s'", name.c_str ()); if (mVariablesData.find (name) != mVariablesData.end()) { // Variable already existing! mVariablesData[name] = var; return; } mVariablesData[name] = var; return; } /* * Variable class */ Variable* Variables::GetVariable (const std::string &name) { if (mVariablesData.find (name) == mVariablesData.end()) { // Variable not existing! return NULL; } return mVariablesData[name]; } Variable::Variable (const std::string &name, const std::string &value) { static std::vector delayed_variables; mName = name; mStringValue = value; mFloatValue = atof (value.c_str()); mBoolValue = ParseBoolValue (value); if (VariablesInstance == NULL) { delayed_variables.push_back (this); } else if (delayed_variables.size() > 0) { LogDebug ("Loading delayed Variables"); unsigned int i; for (i = 0; i < delayed_variables.size(); i ++) VariablesInstance->RegisterVariable (delayed_variables[i]->mName, delayed_variables[i]); delayed_variables.clear (); RegisterVariable (name); } else { RegisterVariable (name); } } void Variable::Set (const std::string &value) { mStringValue = value; mFloatValue = atof (value.c_str()); mBoolValue = ParseBoolValue (value); } void Variable::RegisterVariable (const std::string &name) { if (! VariablesInstance ) { LogError ("Unable to register Variable '%s': Variables System not initialized!", name.c_str()); return; } VariablesInstance->RegisterVariable (name, this); } bool Variable::ParseBoolValue (std::string value) { float float_value = atof (value.c_str()); if (float_value != 0.) return true; // transform to upper case unsigned int i; for (i = 0; i < value.size(); i++) value[i] = tolower (value[i]); if (value == "true" || value == "yes") return true; return false; } /* * Global functions */ Variable* GetVariable (const std::string &name) { if (! VariablesInstance ) { LogError ("Unable to register Variable '%s': Variables System not initialized!", name.c_str()); return NULL; } return VariablesInstance->GetVariable (name); } bool SetVariableValue (const std::string &name, const std::string value) { if (! VariablesInstance ) { LogError ("Unable to set Variable '%s': Variables System not initialized!", name.c_str()); return false; } Variable *var = VariablesInstance->GetVariable (name); if (!var) { return false; } var->SetStringValue (value); var->SetFloatValue (atof (value.c_str())); return true; } std::string& GetVariableString (const std::string &name, std::string def) { /* We use a static result variable for the case that def was not passed to * is function */ static std::string def_result = def; if (! VariablesInstance ) { LogError ("Unable to register Variable '%s': Variables System not initialized!", name.c_str()); return def_result; } Variable *var = VariablesInstance->GetVariable (name); if (!var) { return def_result; } return var->GetStringValue (); } float &GetVariableFloat (const std::string &name, float def) { /* We use a static result variable for the case that def was not passed to * is function */ static float def_result = def; if (! VariablesInstance ) { LogError ("Unable to register Variable '%s': Variables System not initialized!", name.c_str()); return def_result; } Variable *var = VariablesInstance->GetVariable (name); if (!var) { return def_result; } return var->GetFloatValue (); } }