#ifndef _VIEWGLOBAL_H #define _VIEWGLOBAL_H #include "EngineEnums.h" namespace Engine { /** \brief Draws the given string at the given position using the current * OpenGL transformations */ void DrawGLString (float x, float y, const char* str); void SelectFont (const char* font); void SetFontJustification (FontJustification justification); unsigned int GetWindowWidth(); unsigned int GetWindowHeight(); int GetFrameRate (); } #endif /* _VIEWGLOBAL_H */