Commit Graph

12 Commits (a27ece921a0f1bb7db5af259758b9294b73fcc42)

Author SHA1 Message Date
Martin Felis (lola) 965c4d9269 quick and dirty editor works for now 2011-01-02 18:25:20 +01:00
Martin Felis (berta) f583cf39a8 previous functionality of the view restored with a few new benefits ("non-linear" menus) 2010-11-28 00:20:58 +01:00
Martin Felis (schakeline) 3340471c61 view states are now managed by a stack + bugfixing
- when one defines DECL_ENUM_LAST it is possible to check whether a string for
	a give enum exists
- making sure ships are alive when they are spawned
- added warning concerning QueueEvent and TriggerEvent (one shall avoid the
	latter)
2010-11-27 20:56:38 +01:00
Martin Felis (berta) 3cbbedde7e intermediate commit: restructuring view states 2010-11-22 20:00:44 +01:00
Martin Felis (berta) 3f962163b3 some progress concerning IMGUI widgets (added simple text input) 2010-09-11 02:28:50 +02:00
Martin Felis (schakeline) b86d28541a moved event handling into Modules instead of having seperate event listener objects 2010-07-29 00:02:12 +08:00
Martin Felis (berta) 38096a4502 started to work on the highscore 2010-06-10 23:30:29 +02:00
Martin Felis (lola) 54e14b41af imported patch gamestate_to_model 2010-06-02 13:39:39 +02:00
Martin Felis (berta) 710d3e2509 improved font handling and HUD 2010-05-02 22:39:49 +02:00
Martin Felis (berta) 53220eb0ee multiple levels in ./data/levels/ are played through 2010-04-18 11:41:29 +02:00
Martin Felis (berta) ca21f8c63a hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
Martin Felis (berta) e7e0b39e82 initial commit 2010-04-05 23:38:59 +02:00