Commit Graph

24 Commits (316d9dbef806ac5ddc55e8ffacd1342cd13a61b3)

Author SHA1 Message Date
Martin Felis 0d78fc5ece using othographic projection now 2011-06-20 22:06:35 +02:00
Martin Felis 3950195593 added level hashes and finished credits 2011-04-19 12:16:52 +02:00
Martin Felis 934bb1f30e allowing now space characters in names, tweaked bonus point calculation and fixed a ViewState bug 2011-04-10 22:27:07 +02:00
Martin Felis 0236bed14b computation of bonus points and better score UI 2011-04-05 22:51:55 +02:00
Martin Felis 4b63d0beba added par time to levels 2011-03-30 10:45:22 +02:00
Martin Felis 1c6cb70590 highscore is marked as online when using online mode 2011-03-27 22:16:19 +02:00
Martin Felis (berta) b4c046bae2 fixed sound playback of ship destroyed 2011-03-24 08:26:06 +01:00
Martin Felis (berta) 69c6e1aaef added level_assemble_mode for easier switching between levels ingame 2011-03-23 08:13:27 +01:00
Martin Felis (berta) 3e17f56760 nice level intros 2011-03-22 23:01:44 +01:00
Martin Felis (berta) 21239c9962 highscores can now be submitted to and retrieved from a server 2011-03-16 17:03:41 +01:00
Martin Felis (berta) ce66a791af bugfixes less log messages
- fixed sudden acceleration of asteroids (wrong order of collision handling
	and resolving)
2011-02-12 16:34:47 +01:00
Martin Felis (berta) 57ea0596b8 editor and game improvements
- (editor) entities can be rotated
- (editor) asteroids get a random angular velocity
- (editor) level title and author can be specified
- (editor) editor can only be quit when clicking the 'X' button
- (game) smaller asteroids have similar velocities as the previous bigger ones
2011-02-12 15:43:06 +01:00
Martin Felis (lola) 965c4d9269 quick and dirty editor works for now 2011-01-02 18:25:20 +01:00
Martin Felis (berta) f583cf39a8 previous functionality of the view restored with a few new benefits ("non-linear" menus) 2010-11-28 00:20:58 +01:00
Martin Felis (schakeline) 3340471c61 view states are now managed by a stack + bugfixing
- when one defines DECL_ENUM_LAST it is possible to check whether a string for
	a give enum exists
- making sure ships are alive when they are spawned
- added warning concerning QueueEvent and TriggerEvent (one shall avoid the
	latter)
2010-11-27 20:56:38 +01:00
Martin Felis (berta) 3cbbedde7e intermediate commit: restructuring view states 2010-11-22 20:00:44 +01:00
Martin Felis (berta) 3f962163b3 some progress concerning IMGUI widgets (added simple text input) 2010-09-11 02:28:50 +02:00
Martin Felis (schakeline) b86d28541a moved event handling into Modules instead of having seperate event listener objects 2010-07-29 00:02:12 +08:00
Martin Felis (berta) 38096a4502 started to work on the highscore 2010-06-10 23:30:29 +02:00
Martin Felis (lola) 54e14b41af imported patch gamestate_to_model 2010-06-02 13:39:39 +02:00
Martin Felis (berta) 710d3e2509 improved font handling and HUD 2010-05-02 22:39:49 +02:00
Martin Felis (berta) 53220eb0ee multiple levels in ./data/levels/ are played through 2010-04-18 11:41:29 +02:00
Martin Felis (berta) ca21f8c63a hunted some memory leaks (with success) 2010-04-14 22:01:45 +02:00
Martin Felis (berta) e7e0b39e82 initial commit 2010-04-05 23:38:59 +02:00