previous functionality of the view restored with a few new benefits ("non-linear" menus)
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@@ -15,7 +15,6 @@ class Model : public Engine::ModelBase {
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float GetWorldHeight ();
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/* Event handler */
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bool OnLevelComplete();
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bool OnGameOver();
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/** \brief Resets values from a previous game */
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void OnNewGame ();
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@@ -25,6 +24,7 @@ class Model : public Engine::ModelBase {
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int DoLoadLevel (const char* filename);
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int DoSaveLevel (const char* filename);
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void ReloadLevel();
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void ProceedToNextLevel ();
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int GetPlayerLives () { return mPlayerLives; };
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unsigned int GetPoints () { return mPoints; };
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