extralives should work
parent
8954cf0db0
commit
f3ffdc3e31
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@ -772,6 +772,11 @@ void Model::OnLevelComplete() {
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mLevelTimeBonusPoints = 0;
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mLevelTimeBonusPoints = 0;
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}
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}
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int extra_lives = floor ((mPoints + mLevelPoints) / 200000.f) - floor (mPoints / 200000.f);
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if (extra_lives > 0) {
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mPlayerLives += extra_lives;
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}
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mLevelPoints += mLevelTimeBonusPoints;
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mLevelPoints += mLevelTimeBonusPoints;
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mPoints += mLevelPoints;
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mPoints += mLevelPoints;
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}
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}
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@ -593,27 +593,38 @@ void View::DrawUiGameOver() {
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const static int value_width = 10;
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const static int value_width = 10;
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text_ypos += 64;
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text_ypos += 48;
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// ----- New Score -----
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// ----- New Score -----
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unsigned int player_points = GetModel()->GetPoints();
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unsigned int player_points = GetModel()->GetPoints();
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Engine::GUI::Label (1, "At least you made a score of:",
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if (player_points != 0) {
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text_xpos, text_ypos + 3
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Engine::GUI::LabelCentered (1, "At least you made a score of:",
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);
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text_xpos, text_ypos + 3
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);
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text_ypos += 32;
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text_ypos += 32;
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stringstream temp_stream;
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stringstream temp_stream;
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temp_stream.str("");
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temp_stream.str("");
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temp_stream << setw(value_width) << player_points;
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temp_stream << player_points << " points.";
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Engine::GUI::Label (1, temp_stream.str().c_str(),
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Engine::GUI::LabelCentered (1, temp_stream.str().c_str(),
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text_xpos, text_ypos + 3
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text_xpos, text_ypos + 3
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);
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);
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} else {
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Engine::GUI::LabelCentered (1, "In fact, it's embarrassing, as you",
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text_xpos, text_ypos + 3
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);
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text_ypos += 64;
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text_ypos += 32;
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Engine::GUI::Label (1, "Play harder!",
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Engine::GUI::LabelCentered (1, "did not even finish a single level.",
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text_xpos, text_ypos + 3
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);
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}
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text_ypos += 48;
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Engine::GUI::LabelCentered (1, "Play harder!",
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text_xpos, text_ypos + 3
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text_xpos, text_ypos + 3
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);
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);
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@ -634,7 +645,7 @@ void View::DrawUiGameOver() {
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if (Engine::GUI::Button (2, "Continue...",
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if (Engine::GUI::Button (2, "Continue...",
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(screen_right - button_width) * 0.5,
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(screen_right - button_width) * 0.5,
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screen_bottom * 0.5 + 80, button_width, button_height)) {
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screen_bottom * 0.5 + 100, button_width, button_height)) {
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// We do not want the background to show the remaining bits of the game
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// We do not want the background to show the remaining bits of the game
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GetModel()->SetGameState(GameStatePaused);
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GetModel()->SetGameState(GameStatePaused);
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GetModel()->SubmitHighscoreEntry(GetModel()->GetPlayerName(), GetModel()->GetPoints());
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GetModel()->SubmitHighscoreEntry(GetModel()->GetPlayerName(), GetModel()->GetPoints());
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