version information in the CMakeLists.txt are now available in the code
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10701d787c
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@ -120,6 +120,11 @@ SET(CPACK_PACKAGE_VERSION_PATCH "8-rc2")
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SET(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMake_VERSION_MAJOR}.${CMake_VERSION_MINOR}")
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SET(CPACK_PACKAGE_CONTACT "Martin Felis <martin@fysx.org>")
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# Add defines for the version
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SET (VERSION_STRING
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"${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
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ADD_DEFINITIONS(-DFYSXASTEROIDS_VERSION=\"${VERSION_STRING}\")
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IF(WIN32 AND NOT UNIX)
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# There is a bug in NSI that does not handle full unix paths properly. Make
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# sure there is at least one set of four (4) backlasshes.
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@ -491,9 +491,14 @@ void View::DrawUiMainMenu() {
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DrawPageTitle ("Asteroids");
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SelectFont("console.ttf size=23 color=#444444");
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DrawGLString( screen_right - 272, screen_bottom - 16, "http://www.fysx.org");
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DrawGLString( screen_right - 272, screen_bottom - 6, "http://www.fysx.org");
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SelectFont("console.ttf size=23 color=#cccccc");
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DrawGLString( screen_right - 270, screen_bottom - 18, "http://www.fysx.org");
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DrawGLString( screen_right - 270, screen_bottom - 8, "http://www.fysx.org");
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SelectFont("console.ttf size=23 color=#444444");
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DrawGLString( 8, screen_bottom - 6, FYSXASTEROIDS_VERSION);
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SelectFont("console.ttf size=23 color=#cccccc");
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DrawGLString( 6, screen_bottom - 8, FYSXASTEROIDS_VERSION);
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SelectFont("console.ttf size=23");
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if (Engine::GUI::Button (1, "New Game", screen_right * 0.5 - 100, 200, button_width, button_height)) {
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@ -116,24 +116,26 @@ int main (int argc, char* argv[]) {
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SetLogPrintLevel (Engine::LogLevelWarning);
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// find the path for game data and user data
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std::string user_path = "";
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std::string game_data_path = "";
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// use the current path as default
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boost::filesystem::path cpath = boost::filesystem::initial_path<boost::filesystem::path>();
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user_path = boost::filesystem::path(cpath.string() + user_path).file_string();
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game_data_path = boost::filesystem::path(cpath.string() + game_data_path).file_string();
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#ifndef WIN32
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// on linux et al we check more thoroughly at the possible directories
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user_path = create_user_path();
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game_data_path = find_game_data_dir();
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#endif
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boost::filesystem::path cpath = boost::filesystem::initial_path<boost::filesystem::path>();
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std::cerr << "cwd: " << cpath.string() << std::endl;
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// we assume the user path to be local folder
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std::string log_file_path = user_path;
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log_file_path += "/game.log";
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user_path = boost::filesystem::path(cpath.string() + user_path).file_string();
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game_data_path = boost::filesystem::path(cpath.string() + game_data_path).file_string();
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log_file_path = boost::filesystem::path (cpath.string() + log_file_path).file_string();
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log_file_path = boost::filesystem::path (log_file_path).file_string();
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cout << "User Data Dir = " << user_path << endl;
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engine.SetUserDataPath (user_path);
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@ -157,7 +159,9 @@ int main (int argc, char* argv[]) {
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else
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SDL_WM_SetIcon(image,NULL);
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SDL_WM_SetCaption("fysxasteroids -RC2-","fysxasteroids -RC2-");
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std::string version_string = "fysxasteroids ";
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version_string += FYSXASTEROIDS_VERSION;
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SDL_WM_SetCaption(version_string.c_str(), version_string.c_str());
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engine.GetView()->SetGridSize (8,8);
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@ -89,11 +89,9 @@ namespace OGLFT {
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FT_Face ft_face;
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FT_Error error = FT_New_Face( Library::instance(), filename, 0, &ft_face );
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assert (0);
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std::cerr << "FreeType error code: " << error << std::endl;
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if ( error != 0 ) {
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std::cerr << "FreeType error code: " << error << std::endl;
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std::cerr << "FreeType error code: " << error << std::endl;
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valid_ = false;
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return;
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}
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@ -1356,8 +1354,6 @@ namespace OGLFT {
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{
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if ( !isValid() ) return;
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std::cerr << "Raster is valid!" << std::endl;
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init();
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}
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@ -71,7 +71,7 @@ extern "C" {
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* uintXX_t (from inttypes.h), you may need to define things by hand
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* for your system:
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*/
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#if 1
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#if WIN32
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typedef unsigned char u_int8_t; /* 1-byte (8-bits) */
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typedef unsigned int u_int32_t; /* 4-bytes (32-bits) */
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typedef unsigned long long u_int64_t; /* 8-bytes (64-bits) */
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