merge
commit
d96f39d2b2
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@ -11,6 +11,7 @@ engine/libraries/oglft/liboglft/OGLFT.h
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start
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runtests
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fysxasteroids
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fysxasteroidseditor
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config.rc
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Debug/
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@ -23,13 +23,15 @@ bool AsteroidEntity::CollisionEvent (Engine::EntityBase* entity_state, vector3d
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int i;
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for (i = 0; i < mSubAsteroidsCount; i++) {
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AsteroidEntity *asteroid = (AsteroidEntity*) Engine::CreateEntity (GameEntityTypeAsteroid);
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vector3d position (rand()/float(RAND_MAX) * 1. - 0.5, 0., rand()/float(RAND_MAX) * 1. - 0.5);
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asteroid->mPhysicState->mPosition = mPhysicState->mPosition + position;
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asteroid->mPhysicState->mVelocity = position + mPhysicState->mVelocity * 0.5;
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asteroid->mPhysicState->mAngleVelocity = mPhysicState->mAngleVelocity + (rand()/float(RAND_MAX) * 2. - 1) * mPhysicState->mAngleVelocity;
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asteroid->mSubAsteroidsCount = 0;
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asteroid->mPhysicState->mRadius = 2. * mPhysicState->mRadius / mSubAsteroidsCount;
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static_cast<coll2d::Sphere*>(asteroid->mPhysicState->mShape)->setRadius (asteroid->mPhysicState->mRadius);
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asteroid->mPhysicState->mPosition = mPhysicState->mPosition + position;
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asteroid->mPhysicState->mVelocity = position;
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asteroid->mPhysicState->mAngleVelocity = mPhysicState->mAngleVelocity + (rand()/float(RAND_MAX) * 2. - 1) * mPhysicState->mAngleVelocity;
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}
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Engine::KillEntity (mId);
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@ -35,20 +35,19 @@ bool Controller::OnReceiveEvent (const Engine::EventBasePtr &event) {
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void Controller::ResetPlayerEntity () {
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Engine::HaltSoundLoop(Engine::GetResourceFullPath("/data/sounds/thrust.wav"));
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// We definitely have to reset the player entity id
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GetModel()->SetPlayerEntityId(Engine::NullEntityId);
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// Reset the angular velocity of the player entity if one exists
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if (GetModel()->GetPlayerEntityId() != Engine::NullEntityId) {
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Engine::EntityBase *player_entity = GetModel()->GetEntity(GetModel()->GetPlayerEntityId());
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// if we were unable to get the player then there is no need to invalidate
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// the state
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if (!player_entity)
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return;
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player_entity->mPhysicState->mAngleVelocity = 0.;
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int i;
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for (i = 0; i < EntityControllerMaxKeyStates; i++)
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player_entity->UnsetControllerKeyState(i);
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}
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// We definitely have to reset the player entity id
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GetModel()->SetPlayerEntityId(Engine::NullEntityId);
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}
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void Controller::ResetLevel() {
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@ -66,7 +66,8 @@ int Model::OnInit (int argc, char* argv[]) {
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mPlayerName = "Player";
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Engine::PlayMusic (Engine::GetResourceFullPath("/data/sounds/intro_music.ogg"));
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mLevelAuthor = "";
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mLevelTitle = "";
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Engine::RegisterListener (this, EventAccelerateStart);
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Engine::RegisterListener (this, EventAccelerateStop);
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@ -260,12 +261,28 @@ int Model::DoLoadLevel (const char* filename) {
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std::string entity_type_str;
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int entity_count = 0;
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SetLevelTitle ("");
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SetLevelAuthor ("");
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while (level_file >> entity_type_str) {
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if (entity_type_str[0] == '#') {
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getline (level_file, entity_type_str);
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Engine::LogDebug ("Read Comment: %s", entity_type_str.c_str());
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continue;
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} else if (entity_type_str == "Title") {
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std::string level_title;
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getline (level_file, level_title);
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level_title = strip_whitespaces (level_title);
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SetLevelTitle (level_title);
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continue;
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} else if (entity_type_str == "Author") {
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std::string level_author;
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getline (level_file, level_author);
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level_author = strip_whitespaces (level_author);
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SetLevelAuthor (level_author);
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continue;
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}
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GameEntityType entity_type = GameEntityTypeUnknown;
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@ -325,6 +342,13 @@ int Model::DoSaveLevel (const char* filename) {
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level_file << "# Format" << std::endl;
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level_file << "# <Type> <player?> <xpos> <ypos> <zpos> <zrot> <yrot> <xrot> <xvel> <yvel> <zvel> <rotvel>" << std::endl;
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if (GetLevelTitle() != "") {
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level_file << "Title " << mLevelTitle << std::endl;
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}
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if (GetLevelAuthor() != "") {
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level_file << "Author " << mLevelAuthor << std::endl;
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}
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std::map<unsigned int, Engine::EntityBase*>::iterator iter = mEntities.begin();
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unsigned int player_id = GetPlayerEntityId();
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@ -401,6 +425,8 @@ void Model::OnNewGame() {
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}
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void Model::OnShipExplode () {
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Engine::PlaySound(Engine::GetResourceFullPath("/data/sounds/rock_destroyed.wav"));
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mPlayerLives --;
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if (mPlayerLives == 0) {
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@ -37,10 +37,22 @@ class Model : public Engine::ModelBase {
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std::string GetLevelName() { return mLevelName; };
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void SetLevelName(const std::string &name) {
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Engine::LogMessage("new level name: %s", name.c_str());
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Engine::LogDebug("new level name: %s", name.c_str());
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mLevelName = name;
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}
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std::string GetLevelAuthor() { return mLevelAuthor; };
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void SetLevelAuthor(const std::string &author) {
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Engine::LogDebug("new level author: %s", author.c_str());
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mLevelAuthor = author;
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}
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std::string GetLevelTitle() { return mLevelTitle; };
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void SetLevelTitle(const std::string &title) {
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Engine::LogDebug("new level title: %s", title.c_str());
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mLevelTitle = title;
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}
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/* Highscore */
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struct HighscoreEntry {
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HighscoreEntry(): name ("unknown"), points (0) { };
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@ -85,6 +97,8 @@ class Model : public Engine::ModelBase {
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std::string mPlayerName;
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std::vector<std::string> mLevelList;
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std::string mLevelName;
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std::string mLevelAuthor;
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std::string mLevelTitle;
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virtual bool OnReceiveEvent (const Engine::EventBasePtr &event);
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@ -7,6 +7,9 @@
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namespace asteroids {
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Engine::Variable RocketEntity::VarTimeToLive ("rocket_timetolive", "1.0");
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Engine::Variable RocketEntity::VarSpeed ("rocket_speed", "15");
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void RocketEntity::Update (float delta_sec) {
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mSecToLive -= delta_sec;
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@ -14,6 +14,7 @@ struct RocketEntityPhysicState : public Engine::EntityPhysicState {
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mType = GameEntityTypeRocket;
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}
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virtual ~RocketEntityPhysicState() {};
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};
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struct RocketEntity: public Engine::EntityBase {
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@ -31,6 +32,9 @@ struct RocketEntity: public Engine::EntityBase {
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}
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float mSecToLive;
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static Engine::Variable VarTimeToLive;
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static Engine::Variable VarSpeed;
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};
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}
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@ -107,7 +107,7 @@ void ShipEntity::Attack () {
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RocketEntity *rocket_entity = (RocketEntity*) Engine::CreateEntity (GameEntityTypeRocket);
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rocket_entity->mSecToLive = 1.75;
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rocket_entity->mSecToLive = RocketEntity::VarTimeToLive.GetFloatValue();
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RocketEntityPhysicState *rocket_physics = (RocketEntityPhysicState*) rocket_entity->mPhysicState;
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rocket_physics->mPosition = attack_dir;
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@ -115,7 +115,7 @@ void ShipEntity::Attack () {
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rocket_physics->mPosition += entity_physic->mPosition;
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rocket_physics->mOrientation = entity_physic->mOrientation;
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rocket_physics->mVelocity = attack_dir.normalize();
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rocket_physics->mVelocity *= ShipEntity::VarMaxSpeed.GetFloatValue() + 0.5;
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rocket_physics->mVelocity *= RocketEntity::VarSpeed.GetFloatValue();
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Engine::PlaySound (Engine::GetResourceFullPath("/data/sounds/laser.wav"));
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}
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@ -149,7 +149,7 @@ bool View::OnReceiveEvent (const Engine::EventBasePtr &event) {
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0.,
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rel_velocity[2] * (rand()/float(RAND_MAX)) * 1.5
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);
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part_sprite_particle->mPhysicState->mVelocity = part_velocity;
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part_sprite_particle->mPhysicState->mVelocity = part_velocity * -1.;
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part_sprite_particle->mPhysicState->mAngleVelocity = (rand()/float(RAND_MAX) - 0.5 ) * 100.;
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@ -410,8 +410,10 @@ void View::DrawUi () {
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ViewState current_view_state = GetViewState();
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/*
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SelectFont ("console.ttf size=12");
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Engine::GUI::Label (99999, GetStringViewState(current_view_state), 8, 16);
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*/
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switch (current_view_state) {
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case ViewStateMainMenu:
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@ -474,6 +476,11 @@ void View::DrawPageTitle (const std::string& title) {
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void View::DrawUiMainMenu() {
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DrawPageTitle ("Asteroids");
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SelectFont("console.ttf size=23 color=#444444");
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DrawGLString( screen_right - 272, screen_bottom - 16, "http://www.fysx.org");
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SelectFont("console.ttf size=23 color=#cccccc");
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DrawGLString( screen_right - 270, screen_bottom - 18, "http://www.fysx.org");
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SelectFont("console.ttf size=23");
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if (Engine::GUI::Button (1, "New Game", screen_right * 0.5 - 100, 200, button_width, button_height)) {
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PushViewState(ViewStateEnterPlayername);
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@ -487,10 +494,12 @@ void View::DrawUiMainMenu() {
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PushViewState(ViewStateShowHighscore);
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}
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/*
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if (Engine::GUI::Button (6, "E", screen_right - 48, 20, 32, button_height)) {
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PushViewState(ViewStateEditor);
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GetController()->ResetLevel();
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}
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*/
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if (Engine::GUI::Button (4, "Quit", screen_right * 0.5 - 100, 380, button_width, button_height)) {
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Engine::RunCommand("quit");
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@ -572,7 +581,7 @@ void View::DrawUiLevelComplete() {
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GetModel()->SetGameState(GameStatePaused);
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if (mEditorState == EditorStateTest) {
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GetModel()->DoLoadLevel("level_edit_temp.txt");
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GetModel()->DoLoadLevel("level_edit_temp.map");
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mEditorState = EditorStateUnknown;
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}
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} else {
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@ -622,7 +631,7 @@ void View::DrawUiPlayerDied() {
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GetModel()->SetGameState(GameStatePaused);
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if (mEditorState == EditorStateTest) {
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GetModel()->DoLoadLevel("level_edit_temp.txt");
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GetModel()->DoLoadLevel("level_edit_temp.map");
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mEditorState = EditorStateUnknown;
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}
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} else {
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@ -673,7 +682,6 @@ void View::DrawUiHighscore() {
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DrawPageTitle ("Highscores");
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SelectFont ("console.ttf size=23");
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unsigned int entry_length = 32;
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float char_width, height;
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DrawGLStringMeasure ("M", &char_width, &height);
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@ -766,7 +774,7 @@ void View::DrawUiEnterPlayername() {
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}
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void View::DrawUiEditor() {
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// DrawPageTitle ("Editor");
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// DrawPageTitle ("Editor");
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SelectFont ("console.ttf size=23");
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// The close button
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@ -776,46 +784,52 @@ void View::DrawUiEditor() {
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if (mEditorState == EditorStateTest) {
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mEditorState = EditorStateUnknown;
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GetModel()->DoLoadLevel("level_edit_temp.txt");
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GetModel()->DoLoadLevel("level_edit_temp.map");
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GetModel()->SetGameState(GameStatePaused);
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return;
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} else {
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} else if (!Engine::GUI::CheckKeyPressed(SDLK_ESCAPE)){
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PopViewState();
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}
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}
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if (mEditorState != EditorStateTest) {
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if (Engine::GUI::Button (2, "Add", 30, 20, 50, button_height)) {
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if (Engine::GUI::CheckButton (2, "Add", mEditorState == EditorStateAddEntity, 30, 20, 50, button_height)) {
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mEditorState = EditorStateAddEntity;
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Engine::LogDebug ("Editor state now Add");
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return;
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}
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if (Engine::GUI::Button (3, "Del", 85, 20, 50, button_height)) {
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if (Engine::GUI::CheckButton (3, "Del", mEditorState == EditorStateDelEntity, 85, 20, 50, button_height)) {
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mEditorState = EditorStateDelEntity;
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Engine::LogDebug ("Editor state now Del");
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return;
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}
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if (Engine::GUI::Button (4, "Move", 140, 20, 65, button_height)) {
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if (Engine::GUI::CheckButton (4, "Move", mEditorState == EditorStateMoveEntity, 140, 20, 65, button_height)) {
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mEditorState = EditorStateMoveEntity;
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Engine::LogDebug ("Editor state now Move");
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return;
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}
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if (Engine::GUI::Button (5, "Spd", 210, 20, 50, button_height)) {
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if (Engine::GUI::CheckButton (5, "Rot", mEditorState == EditorStateRotateEntity, 210, 20, 50, button_height)) {
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mEditorState = EditorStateRotateEntity;
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Engine::LogDebug ("Editor state now Move");
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return;
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}
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if (Engine::GUI::CheckButton (6, "Spd", mEditorState == EditorStateEntityVelocity, 265, 20, 50, button_height)) {
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mEditorState = EditorStateEntityVelocity;
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Engine::LogDebug ("Editor state now Add");
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return;
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}
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if (Engine::GUI::Button (6, "Save", 265, 20, 65, button_height)) {
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if (Engine::GUI::Button (7, "Save", 325, 20, 65, button_height)) {
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mEditorState = EditorStateSave;
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Engine::LogDebug ("Editor state now Save");
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return;
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}
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if (Engine::GUI::Button (7, "Load", 335, 20, 65, button_height)) {
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if (Engine::GUI::Button (8, "Load", 400, 20, 65, button_height)) {
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mEditorState = EditorStateLoad;
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Engine::LogDebug ("Editor state now Load");
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return;
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@ -825,10 +839,10 @@ void View::DrawUiEditor() {
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// (i.e. a player entity and at least one asteroid)
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if (GetModel()->GetPlayerEntityId() != 0
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&& GetModel()->mAsteroids.size() > 0) {
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if (Engine::GUI::Button (8, "Test", 405, 20, 64, button_height)) {
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if (Engine::GUI::Button (9, "Test", 475, 20, 64, button_height)) {
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mEditorState = EditorStateTest;
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GetModel()->DoSaveLevel("level_edit_temp.txt");
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GetModel()->DoSaveLevel("level_edit_temp.map");
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GetModel()->SetGameState(GameStateRunning);
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}
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}
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@ -843,7 +857,7 @@ void View::DrawUiEditor() {
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if (mEditorState == EditorStateAddEntity) {
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SelectFont ("console.ttf size=12");
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Engine::GUI::Label (9999, "Adding", 128, 16);
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// Engine::GUI::Label (9999, "Adding", 128, 16);
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if (Engine::GUI::CheckKeyPressed(MouseButtonLeft)) {
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// if there is no entity so far we create a player, otherwise we create
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@ -853,6 +867,7 @@ void View::DrawUiEditor() {
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if (GetModel()->GetPlayerEntityId() != Engine::NullEntityId) {
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entity = Engine::CreateEntity(GameEntityTypeAsteroid);
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entity->mPhysicState->SetVelocity (vector3d (0., 0., -1.));
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entity->mPhysicState->SetAngleVelocity ( (rand()/float(RAND_MAX) - 0.5) * 120);
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} else {
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entity = Engine::CreateEntity(GameEntityTypeShip);
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GetModel()->SetPlayerEntityId(entity->mId);
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@ -866,7 +881,7 @@ void View::DrawUiEditor() {
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if (mEditorState == EditorStateDelEntity) {
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SelectFont ("console.ttf size=12");
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Engine::GUI::Label (9999, "Deleting", 128, 16);
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// Engine::GUI::Label (9999, "Deleting", 128, 16);
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if (Engine::GUI::CheckKeyPressed(MouseButtonLeft)) {
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// Check if there is an entity near the given position
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@ -881,7 +896,7 @@ void View::DrawUiEditor() {
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if (mEditorState == EditorStateMoveEntity) {
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SelectFont ("console.ttf size=12");
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Engine::GUI::Label (9999, "Moving", 128, 16);
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// Engine::GUI::Label (9999, "Moving", 128, 16);
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if (Engine::GUI::CheckKeyPress(MouseButtonLeft)) {
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// Check if there is an entity near the given position
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@ -903,9 +918,44 @@ void View::DrawUiEditor() {
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}
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}
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if (mEditorState == EditorStateRotateEntity) {
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SelectFont ("console.ttf size=12");
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// static vector3d mouse_start_rotate (0., 0., 0.);
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static float start_angle = 0.;
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if (mEditorEntityId == 0) {
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if (Engine::GUI::CheckKeyPress(MouseButtonLeft)) {
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// Check if there is an entity near the given position
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Engine::EntityBase* entity = Engine::GetEntityAt (mouse_world_pos);
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if (entity) {
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mEditorEntityId = entity->mId;
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vector3d mouse_start_rotate = mouse_world_pos - entity->mPhysicState->GetPosition();
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start_angle = atan2 (mouse_start_rotate[0], mouse_start_rotate[2]) * 180 / M_PI - entity->mPhysicState->mOrientation[1];
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} else {
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mEditorEntityId = 0;
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}
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}
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}
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if (mEditorEntityId != 0) {
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Engine::EntityBase* entity = Engine::GetEntity (mEditorEntityId);
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vector3d new_velocity = mouse_world_pos - entity->mPhysicState->GetPosition();
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new_velocity[1] = 0.;
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float angle = atan2 (new_velocity[0], new_velocity[2]) * 180. / M_PI;
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entity->mPhysicState->SetOrientation (vector3d (0., angle - start_angle, 0.));
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if (!Engine::GUI::CheckKeyPress(MouseButtonLeft)) {
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mEditorEntityId = 0;
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}
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}
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||||
}
|
||||
|
||||
if (mEditorState == EditorStateEntityVelocity) {
|
||||
SelectFont ("console.ttf size=12");
|
||||
Engine::GUI::Label (9999, "Velocity", 128, 16);
|
||||
// Engine::GUI::Label (9999, "Velocity", 128, 16);
|
||||
|
||||
if (mEditorEntityId == 0) {
|
||||
if (Engine::GUI::CheckKeyPress(MouseButtonLeft)) {
|
||||
|
@ -934,31 +984,41 @@ void View::DrawUiEditor() {
|
|||
|
||||
if (mEditorState == EditorStateSave) {
|
||||
glColor3f (0.2, 0.2, 0.2);
|
||||
Engine::GUI::DrawRoundedBlock (140, 150, screen_right - 280, 200);
|
||||
Engine::GUI::Label (9999, "Saving", 128, 16);
|
||||
Engine::GUI::DrawRoundedBlock (140, 150, screen_right - 280, 280);
|
||||
// Engine::GUI::Label (9999, "Saving", 128, 16);
|
||||
SelectFont ("console.ttf size=23");
|
||||
|
||||
Engine::GUI::Label(51, "Filename: ", 145, 180);
|
||||
std::string level_name = GetModel()->GetLevelName();
|
||||
|
||||
glColor3f (1., 1., 1.);
|
||||
if (Engine::GUI::LineEdit(52, 145, 210, level_name, 32))
|
||||
if (Engine::GUI::LineEdit(52, 150, 200, level_name, 31))
|
||||
GetModel()->SetLevelName(level_name);
|
||||
|
||||
if (Engine::GUI::Button (54, "Save", 145, 300, button_width, button_height)) {
|
||||
GetModel()->DoSaveLevel((level_name + std::string(".txt")).c_str());
|
||||
Engine::GUI::Label(53, "Author: ", 145, 250);
|
||||
std::string level_author = GetModel()->GetLevelAuthor();
|
||||
if (Engine::GUI::LineEdit(531, 150, 270, level_author, 31))
|
||||
GetModel()->SetLevelAuthor(level_author);
|
||||
|
||||
Engine::GUI::Label(54, "Level Title: ", 145, 320);
|
||||
std::string level_title = GetModel()->GetLevelTitle();
|
||||
if (Engine::GUI::LineEdit(541, 150, 340, level_title, 31))
|
||||
GetModel()->SetLevelTitle(level_title);
|
||||
|
||||
if (Engine::GUI::Button (55, "Save", 145, 380, button_width, button_height)) {
|
||||
GetModel()->DoSaveLevel((level_name + std::string(".map")).c_str());
|
||||
Engine::LogMessage ("Save");
|
||||
mEditorState = EditorStateUnknown;
|
||||
}
|
||||
|
||||
if (Engine::GUI::Button (55, "Cancel", screen_right - 140 - 5 - button_width, 300, button_width, button_height))
|
||||
if (Engine::GUI::Button (56, "Cancel", screen_right - 140 - 5 - button_width, 380, button_width, button_height))
|
||||
mEditorState = EditorStateUnknown;
|
||||
}
|
||||
|
||||
if (mEditorState == EditorStateLoad) {
|
||||
glColor3f (0.2, 0.2, 0.2);
|
||||
Engine::GUI::DrawRoundedBlock (140, 150, screen_right - 280, 200);
|
||||
Engine::GUI::Label (9999, "Loading", 128, 16);
|
||||
// Engine::GUI::Label (9999, "Loading", 128, 16);
|
||||
SelectFont ("console.ttf size=23");
|
||||
|
||||
Engine::GUI::Label(51, "Filename: ", 145, 180);
|
||||
|
@ -968,9 +1028,9 @@ void View::DrawUiEditor() {
|
|||
if (Engine::GUI::LineEdit(52, 145, 210, level_name, 32))
|
||||
GetModel()->SetLevelName(level_name);
|
||||
|
||||
if (Engine::FileExists (level_name + std::string(".txt"))) {
|
||||
if (Engine::FileExists (level_name + std::string(".map"))) {
|
||||
if (Engine::GUI::Button (54, "Load", 145, 300, button_width, button_height)) {
|
||||
GetModel()->DoLoadLevel((level_name + std::string(".txt")).c_str());
|
||||
GetModel()->DoLoadLevel((level_name + std::string(".map")).c_str());
|
||||
Engine::LogMessage ("Load");
|
||||
mEditorState = EditorStateUnknown;
|
||||
}
|
||||
|
@ -980,6 +1040,11 @@ void View::DrawUiEditor() {
|
|||
mEditorState = EditorStateUnknown;
|
||||
}
|
||||
|
||||
if (Engine::GUI::CheckKeyPressed(SDLK_ESCAPE)) {
|
||||
if (mEditorState != EditorStateUnknown)
|
||||
mEditorState = EditorStateUnknown;
|
||||
}
|
||||
|
||||
if (Engine::GUI::CheckKeyPressed(MouseButtonRight)
|
||||
|| Engine::GUI::CheckKeyPressed(SDLK_ESCAPE) ) {
|
||||
mEditorState = EditorStateUnknown;
|
||||
|
|
|
@ -31,6 +31,44 @@ class View : public Engine::ViewBase {
|
|||
public:
|
||||
virtual ~View() {};
|
||||
|
||||
/** \brief Pushes the given state onto mViewStateStack */
|
||||
void PushViewState (const ViewState state) {
|
||||
Engine::LogDebug ("Pushing ViewState %s", GetStringViewState(state));
|
||||
mViewStateStack.push(state);
|
||||
|
||||
// Fire the view state change event to properly clear the IMGUI state
|
||||
Engine::EventBasePtr changeviewstate_event (new Engine::EventBase());
|
||||
changeviewstate_event->mEventType = EventChangeViewState;
|
||||
QueueEvent (changeviewstate_event);
|
||||
}
|
||||
/** \brief Returns the current ViewState */
|
||||
ViewState GetViewState () {
|
||||
return mViewStateStack.top();
|
||||
}
|
||||
/** \brief Removes the top element of the current ViewState stack */
|
||||
void PopViewState () {
|
||||
// Warning: you must not query for an invalid enum with
|
||||
// GetStringENUM_NAME!
|
||||
std::string popped_name = GetStringViewState(mViewStateStack.top());
|
||||
mViewStateStack.pop();
|
||||
|
||||
std::string current_name ("None");
|
||||
if (mViewStateStack.size() > 0)
|
||||
current_name = GetStringViewState(mViewStateStack.top());
|
||||
|
||||
Engine::LogDebug("Popped ViewState: %s current %s remaining: %u", popped_name.c_str(), current_name.c_str(), mViewStateStack.size());
|
||||
|
||||
if (mViewStateStack.size() == 0) {
|
||||
Engine::LogDebug ("No ViewState on the stack! Quitting.");
|
||||
Engine::RunCommand("quit");
|
||||
}
|
||||
|
||||
// Fire the view state change event to properly clear the IMGUI state
|
||||
Engine::EventBasePtr changeviewstate_event (new Engine::EventBase());
|
||||
changeviewstate_event->mEventType = EventChangeViewState;
|
||||
QueueEvent (changeviewstate_event);
|
||||
}
|
||||
|
||||
protected:
|
||||
/** \brief Initializes the system */
|
||||
virtual int OnInit (int argc, char* argv[]);
|
||||
|
@ -74,38 +112,6 @@ class View : public Engine::ViewBase {
|
|||
/** \brief The ViewState stack that is used for non-linear menus */
|
||||
std::stack<ViewState> mViewStateStack;
|
||||
|
||||
/** \brief Pushes the given state onto mViewStateStack */
|
||||
void PushViewState (const ViewState state) {
|
||||
Engine::LogDebug ("Pushing ViewState %s", GetStringViewState(state));
|
||||
mViewStateStack.push(state);
|
||||
|
||||
// Fire the view state change event to properly clear the IMGUI state
|
||||
Engine::EventBasePtr changeviewstate_event (new Engine::EventBase());
|
||||
changeviewstate_event->mEventType = EventChangeViewState;
|
||||
QueueEvent (changeviewstate_event);
|
||||
}
|
||||
/** \brief Returns the current ViewState */
|
||||
ViewState GetViewState () {
|
||||
return mViewStateStack.top();
|
||||
}
|
||||
/** \brief Removes the top element of the current ViewState stack */
|
||||
void PopViewState () {
|
||||
// Warning: you must not query for an invalid enum with
|
||||
// GetStringENUM_NAME!
|
||||
std::string popped_name = GetStringViewState(mViewStateStack.top());
|
||||
mViewStateStack.pop();
|
||||
|
||||
std::string current_name ("None");
|
||||
if (mViewStateStack.size() > 0)
|
||||
current_name = GetStringViewState(mViewStateStack.top());
|
||||
|
||||
Engine::LogDebug("Popped ViewState: %s current %s remaining: %u", popped_name.c_str(), current_name.c_str(), mViewStateStack.size());
|
||||
|
||||
// Fire the view state change event to properly clear the IMGUI state
|
||||
Engine::EventBasePtr changeviewstate_event (new Engine::EventBase());
|
||||
changeviewstate_event->mEventType = EventChangeViewState;
|
||||
QueueEvent (changeviewstate_event);
|
||||
}
|
||||
/** \brief Removes all elements of the ViewState stack */
|
||||
void ResetViewState() {
|
||||
Engine::LogDebug ("Resetting ViewState stack");
|
||||
|
@ -138,6 +144,7 @@ class View : public Engine::ViewBase {
|
|||
EditorStateAddEntity,
|
||||
EditorStateDelEntity,
|
||||
EditorStateMoveEntity,
|
||||
EditorStateRotateEntity,
|
||||
EditorStateSave,
|
||||
EditorStateEntityVelocity,
|
||||
EditorStateLoad,
|
||||
|
|
|
@ -0,0 +1,196 @@
|
|||
#include <cstdlib>
|
||||
#include <iostream>
|
||||
|
||||
#include "Engine.h"
|
||||
|
||||
#include "Controller.h"
|
||||
#include "View.h"
|
||||
#include "Model.h"
|
||||
#include "Physics.h"
|
||||
#include "EntityFactory.h"
|
||||
|
||||
#include "Game.h"
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
|
||||
#ifdef WIN32
|
||||
#include <Windows.h>
|
||||
#endif
|
||||
|
||||
using namespace std;
|
||||
|
||||
/* Returns a path where files such as logs and config files can be
|
||||
* written to
|
||||
*/
|
||||
std::string create_user_path () {
|
||||
std::string result_dir = ".";
|
||||
std::string test_file_path = result_dir;
|
||||
|
||||
// first we check in $HOME/.fysxasteroids
|
||||
#ifdef WIN32
|
||||
size_t env_retval;
|
||||
char env_home_dir[255];
|
||||
getenv_s (&env_retval, env_home_dir, 255, "HOME");
|
||||
if (env_retval == 0) {
|
||||
env_home_dir[0] = '\0';
|
||||
}
|
||||
#else
|
||||
char* env_home_dir = getenv("HOME");
|
||||
#endif
|
||||
cout << "Yo4 " << env_home_dir << endl;
|
||||
|
||||
result_dir = env_home_dir;
|
||||
result_dir += "/.fysxasteroids";
|
||||
|
||||
cout << "Path = " << result_dir << endl;
|
||||
boost::filesystem::path result_dir_path(result_dir);
|
||||
if(!boost::filesystem::is_directory (result_dir_path)) {
|
||||
if (!boost::filesystem::create_directory(result_dir_path)) {
|
||||
cerr << "Warning: could not create user data directory " << result_dir<< endl;
|
||||
result_dir = "";
|
||||
}
|
||||
}
|
||||
|
||||
test_file_path = result_dir;
|
||||
test_file_path += "/game.log";
|
||||
ofstream test_file (test_file_path.c_str(), ios_base::app);
|
||||
if (!test_file) {
|
||||
test_file.close();
|
||||
cerr << "Warning: user data directory not writable! " << result_dir << endl;
|
||||
result_dir = "";
|
||||
} else {
|
||||
test_file.close();
|
||||
return result_dir;
|
||||
}
|
||||
|
||||
// then we check the local directory
|
||||
result_dir = ".";
|
||||
test_file_path = result_dir;
|
||||
test_file_path += "/game.log";
|
||||
test_file.open (test_file_path.c_str(), ios_base::out);
|
||||
if (test_file) {
|
||||
test_file.close();
|
||||
return result_dir;
|
||||
} else {
|
||||
cerr << "Warning could not find suitable user data directory" << endl;
|
||||
result_dir = "";
|
||||
}
|
||||
test_file.close();
|
||||
|
||||
return result_dir;
|
||||
}
|
||||
|
||||
std::string find_game_data_dir () {
|
||||
std::string result;
|
||||
|
||||
std::vector<std::string> paths;
|
||||
paths.push_back(".");
|
||||
paths.push_back("/usr/local/share/fysxasteroids");
|
||||
paths.push_back("/usr/share/fysxasteroids");
|
||||
|
||||
std::vector<std::string>::iterator iter = paths.begin();
|
||||
for (iter; iter != paths.end(); iter++) {
|
||||
std::string test_path = *iter;
|
||||
|
||||
if (!boost::filesystem::is_directory(test_path + "/data/fonts"))
|
||||
continue;
|
||||
if (!boost::filesystem::is_directory(test_path + "/data/levels"))
|
||||
continue;
|
||||
if (!boost::filesystem::is_directory(test_path + "/data/sounds"))
|
||||
continue;
|
||||
if (!boost::filesystem::is_directory(test_path + "/data/textures"))
|
||||
continue;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (iter != paths.end())
|
||||
return *iter;
|
||||
|
||||
cerr << "Could not find game data" << endl;
|
||||
return result;
|
||||
}
|
||||
|
||||
int main (int argc, char* argv[]) {
|
||||
cout << "Game Start" << endl;
|
||||
|
||||
#ifdef WIN32
|
||||
HWND hWnd = GetConsoleWindow();
|
||||
ShowWindow( hWnd, SW_HIDE );
|
||||
#endif
|
||||
|
||||
Engine::Engine engine;
|
||||
|
||||
engine.SetEntityFactory (new asteroids::EntityFactory);
|
||||
engine.SetController (new asteroids::Controller);
|
||||
engine.SetModel (new asteroids::Model);
|
||||
engine.SetPhysics (new asteroids::Physics);
|
||||
engine.SetView (new asteroids::View);
|
||||
|
||||
SetLogPrintLevel (Engine::LogLevelMessage);
|
||||
|
||||
// we assume the user path to be local folder
|
||||
std::string user_path;
|
||||
|
||||
#ifdef WIN32
|
||||
user_path = ".";
|
||||
#else
|
||||
user_path = create_user_path();
|
||||
#endif
|
||||
|
||||
std::string log_file_path = user_path;
|
||||
log_file_path += "/editor.log";
|
||||
|
||||
cout << "User Data Dir = " << user_path << endl;
|
||||
engine.SetUserDataPath (user_path);
|
||||
Engine::SetLogFilename (log_file_path.c_str());
|
||||
|
||||
std::string game_data_path = find_game_data_dir();
|
||||
engine.SetGameDataPath (game_data_path);
|
||||
cout << "Game Data Dir = " << game_data_path << endl;
|
||||
|
||||
if (engine.Init (argc, argv) != 0) {
|
||||
cout << "Could not start engine!" << endl;
|
||||
exit (-1);
|
||||
}
|
||||
|
||||
Engine::SetMusicVolume (0.);
|
||||
|
||||
// Load the icon
|
||||
Uint32 colorkey;
|
||||
SDL_Surface *image = NULL;
|
||||
image = SDL_LoadBMP("./data/textures/icon.bmp");
|
||||
if (!image)
|
||||
Engine::LogWarning("Could not load icon: ./data/textures/icon.bmp");
|
||||
else
|
||||
SDL_WM_SetIcon(image,NULL);
|
||||
|
||||
SDL_WM_SetCaption("fysxasteroids -Editor-","fysxasteroids -Editor-");
|
||||
|
||||
engine.GetView()->SetGridSize (8,8);
|
||||
|
||||
/// \todo get rid of the world settings in asteroids
|
||||
dynamic_cast<asteroids::Physics*>(engine.GetPhysics())->SetWorldSize (26, 20);
|
||||
engine.GetPhysics()->SetWorldBounds (vector3d (-13, 0, -10), vector3d (13, 0, 10));
|
||||
engine.GetPhysics()->EnableWorldWarp(Engine::PhysicsBase::WorldWarpModeX);
|
||||
engine.GetPhysics()->EnableWorldWarp(Engine::PhysicsBase::WorldWarpModeZ);
|
||||
|
||||
// run the default commands and load the configuration
|
||||
Engine::RunCommand ("exec asteroids.rc");
|
||||
Engine::RunCommand ("exec config.rc");
|
||||
Engine::SetMusicVolume (0.);
|
||||
|
||||
asteroids::GetView()->PopViewState();
|
||||
asteroids::GetView()->PushViewState(asteroids::ViewStateEditor);
|
||||
|
||||
engine.MainLoop ();
|
||||
|
||||
SDL_WM_SetIcon(NULL,NULL);
|
||||
SDL_FreeSurface (image);
|
||||
|
||||
engine.Destroy ();
|
||||
|
||||
cout << "Game Quit" << endl;
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -115,8 +115,15 @@ int main (int argc, char* argv[]) {
|
|||
|
||||
SetLogPrintLevel (Engine::LogLevelMessage);
|
||||
|
||||
std::string user_path = ".";
|
||||
std::string game_data_path = ".";
|
||||
|
||||
#ifndef WIN32
|
||||
user_path = create_user_path();
|
||||
game_data_path = find_game_data_dir();
|
||||
#endif
|
||||
|
||||
// we assume the user path to be local folder
|
||||
std::string user_path = create_user_path();
|
||||
std::string log_file_path = user_path;
|
||||
log_file_path += "/game.log";
|
||||
|
||||
|
@ -124,7 +131,6 @@ int main (int argc, char* argv[]) {
|
|||
engine.SetUserDataPath (user_path);
|
||||
Engine::SetLogFilename (log_file_path.c_str());
|
||||
|
||||
std::string game_data_path = find_game_data_dir();
|
||||
engine.SetGameDataPath (game_data_path);
|
||||
cout << "Game Data Dir = " << game_data_path << endl;
|
||||
|
||||
|
@ -142,7 +148,7 @@ int main (int argc, char* argv[]) {
|
|||
else
|
||||
SDL_WM_SetIcon(image,NULL);
|
||||
|
||||
SDL_WM_SetCaption("Asteroids -BETA1-","Asteroids -BETA 1-");
|
||||
SDL_WM_SetCaption("fysxasteroids -BETA 2-","fysxasteroids -BETA 2-");
|
||||
|
||||
engine.GetView()->SetGridSize (8,8);
|
||||
|
||||
|
@ -156,6 +162,8 @@ int main (int argc, char* argv[]) {
|
|||
Engine::RunCommand ("exec asteroids.rc");
|
||||
Engine::RunCommand ("exec config.rc");
|
||||
|
||||
Engine::PlayMusic (Engine::GetResourceFullPath("/data/sounds/intro_music.ogg"));
|
||||
|
||||
engine.MainLoop ();
|
||||
|
||||
// save the configuration
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
# Format
|
||||
# <Type> <player?> <xpos> <ypos> <zpos> <zrot> <yrot> <xrot> <xvel> <yvel> <zvel> <rotvel>
|
||||
Title Let's get started...
|
||||
Author Martin Felis
|
||||
GameEntityTypeShip 1 0 0 0 0 90 0 0 0 0 0
|
||||
GameEntityTypeAsteroid 0 5 0 -2 0 0 0 -0.2 0 -0.1 -10
|
||||
GameEntityTypeAsteroid 0 -2 0 2 0 0 0 0.3 0 -0.4 5
|
||||
|
|
|
@ -37,6 +37,7 @@ SET ( ENGINE_SRCS
|
|||
Engine.cc
|
||||
Logging.cc
|
||||
EnumStrings.cc
|
||||
Utils.cc
|
||||
)
|
||||
|
||||
INCLUDE_DIRECTORIES (
|
||||
|
|
|
@ -189,6 +189,13 @@ bool ControllerBase::OnKeyDown (const SDL_keysym &keysym) {
|
|||
bool ControllerBase::OnKeyUp (const SDL_keysym &keysym) {
|
||||
SetButtonState (keysym.sym, false);
|
||||
|
||||
if (keysym.sym == SDLK_F12) {
|
||||
if (mView->GetIsFullscreen())
|
||||
mView->SetFullscreen(false);
|
||||
else
|
||||
mView->SetFullscreen(true);
|
||||
}
|
||||
|
||||
uistate.keypressed_set.insert (keysym.sym);
|
||||
|
||||
if (mBindings[keysym.sym].size () != 0) {
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
|
||||
#include "Module.h"
|
||||
#include "EngineEnums.h"
|
||||
#include "Utils.h"
|
||||
|
||||
// Some ugly #defines
|
||||
|
||||
|
|
|
@ -257,6 +257,133 @@ bool Button (int id, const char* caption, int x, int y, int w, int h) {
|
|||
controller->uistate.hotitem = controller->uistate.lastwidget;
|
||||
controller->uistate.last_keysym = SDLK_CLEAR;
|
||||
break;
|
||||
case SDLK_TAB:
|
||||
controller->uistate.last_keysym = SDLK_CLEAR;
|
||||
controller->uistate.last_unicode = 0;
|
||||
controller->uistate.hotitem = 0;
|
||||
controller->uistate.kbditem = 0;
|
||||
break;
|
||||
case SDLK_RETURN:
|
||||
controller->uistate.last_keysym = SDLK_CLEAR;
|
||||
// As we (probably) exit the current set of widgets, we have to clear
|
||||
// the uistate.kbditem value.
|
||||
controller->uistate.kbditem = 0;
|
||||
return true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
controller->uistate.lastwidget = id;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CheckButton (int id, const char* caption, bool checked, int x, int y, int w, int h) {
|
||||
controller = EngineGetController();
|
||||
assert (controller);
|
||||
|
||||
// LogMessage ("id = %d hotitem = %d activeitem = %d kbditem = %d", id, controller->uistate.hotitem, controller->uistate.activeitem, controller->uistate.kbditem);
|
||||
|
||||
// Check for hotness
|
||||
if (regionhit (x, y, w, h)) {
|
||||
controller->uistate.hotitem = id;
|
||||
if (controller->uistate.activeitem == 0
|
||||
&& controller->GetButtonState(MouseButtonLeft))
|
||||
controller->uistate.activeitem = id;
|
||||
}
|
||||
|
||||
// If nothing is selected
|
||||
if (controller->uistate.hotitem != 0) {
|
||||
controller->uistate.kbditem = controller->uistate.hotitem;
|
||||
}
|
||||
|
||||
if (controller->uistate.kbditem == 0) {
|
||||
controller->uistate.hotitem = id;
|
||||
controller->uistate.kbditem = id;
|
||||
}
|
||||
|
||||
// Render
|
||||
if (checked) {
|
||||
glColor3f (0.91, 0.84, 0.);
|
||||
DrawRoundedBlock (x - 2, y - 2, w + 4, h + 4);
|
||||
}
|
||||
|
||||
glColor3f (0.2, 0.2, 0.2);
|
||||
|
||||
if (controller->uistate.hotitem == id
|
||||
|| controller->uistate.kbditem == id) {
|
||||
if (controller->uistate.activeitem == id) {
|
||||
glColor3f (0.8, 0.8, 0.8);
|
||||
DrawRoundedBlock (x, y, w, h);
|
||||
} else {
|
||||
glColor3f (0.7, 0.7, 0.7);
|
||||
DrawRoundedBlock (x, y, w, h);
|
||||
}
|
||||
} else {
|
||||
glColor3f (0.4, 0.4, 0.4);
|
||||
DrawRoundedBlock (x, y, w, h);
|
||||
}
|
||||
|
||||
// Caption
|
||||
if (caption != NULL) {
|
||||
float width, height;
|
||||
view = EngineGetView ();
|
||||
assert (view);
|
||||
|
||||
// we have to load the font prior to measuring it
|
||||
SelectFont("console.ttf size=23");
|
||||
view->DrawGLStringMeasure(caption, &width, &height);
|
||||
|
||||
float xpos = x + w * 0.5 - width * 0.5;
|
||||
float ypos = y + h * 0.5 - height * 0.5;
|
||||
// LogDebug ("measure '%s' width = %f height = %f", caption, width, height);
|
||||
|
||||
if (controller->uistate.hotitem == id || controller->uistate.kbditem == id) {
|
||||
SelectFont("console.ttf size=23 color=#666666");
|
||||
view->DrawGLString( xpos - 2., ypos + 2., caption);
|
||||
SelectFont("console.ttf size=23 color=#ffffff");
|
||||
view->DrawGLString( xpos, ypos, caption);
|
||||
} else {
|
||||
SelectFont("console.ttf size=23 color=#4d4d4d");
|
||||
view->DrawGLString( xpos - 2., ypos + 2., caption);
|
||||
SelectFont("console.ttf size=23 color=#b3b3b3");
|
||||
view->DrawGLString( xpos, ypos, caption);
|
||||
}
|
||||
}
|
||||
|
||||
// Mouse Logic
|
||||
if (controller->GetButtonState(MouseButtonLeft) == false
|
||||
&& controller->uistate.hotitem == id
|
||||
&& controller->uistate.activeitem == id) {
|
||||
controller->uistate.lastwidget = id;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Keyboard Logic
|
||||
if (controller->uistate.kbditem == id) {
|
||||
// Any unicode keys that were sent get cleared
|
||||
controller->uistate.last_unicode = 0;
|
||||
|
||||
// We have to make sure, that we always clear the uistate.last_keysym
|
||||
// value, otherwise the same action might be repeated over and over.
|
||||
switch (controller->uistate.last_keysym) {
|
||||
case SDLK_DOWN:
|
||||
controller->uistate.kbditem = 0;
|
||||
controller->uistate.hotitem = 0;
|
||||
controller->uistate.last_keysym = SDLK_CLEAR;
|
||||
break;
|
||||
case SDLK_UP:
|
||||
controller->uistate.kbditem = controller->uistate.lastwidget;
|
||||
controller->uistate.hotitem = controller->uistate.lastwidget;
|
||||
controller->uistate.last_keysym = SDLK_CLEAR;
|
||||
break;
|
||||
case SDLK_TAB:
|
||||
controller->uistate.last_keysym = SDLK_CLEAR;
|
||||
controller->uistate.last_unicode = 0;
|
||||
controller->uistate.hotitem = 0;
|
||||
controller->uistate.kbditem = 0;
|
||||
break;
|
||||
case SDLK_RETURN:
|
||||
controller->uistate.last_keysym = SDLK_CLEAR;
|
||||
// As we (probably) exit the current set of widgets, we have to clear
|
||||
|
@ -363,6 +490,13 @@ bool LineEdit (int id, int x, int y, std::string &text_value, const int &maxleng
|
|||
controller->uistate.kbditem = 0;
|
||||
return false;
|
||||
break;
|
||||
case SDLK_TAB:
|
||||
controller->uistate.last_keysym = SDLK_CLEAR;
|
||||
controller->uistate.last_unicode = 0;
|
||||
controller->uistate.hotitem = 0;
|
||||
controller->uistate.kbditem = 0;
|
||||
return false;
|
||||
break;
|
||||
case SDLK_RETURN:
|
||||
controller->uistate.last_keysym = SDLK_CLEAR;
|
||||
controller->uistate.last_unicode = 0;
|
||||
|
|
|
@ -34,6 +34,8 @@ void LabelCentered (int id, const char* caption, int x, int y);
|
|||
*/
|
||||
bool Button (int id, const char* caption, int x, int y, int w, int h);
|
||||
|
||||
bool CheckButton (int id, const char* caption, bool state, int x, int y, int w, int h);
|
||||
|
||||
bool LineEdit (int id, int x, int y, std::string &text_value, const int &maxlength);
|
||||
|
||||
float VerticalSlider (int id, int x, int y, int w, int h, float min_value, float max_value, float &value);
|
||||
|
|
|
@ -99,20 +99,20 @@ int PhysicsBase::Simulate (float msec, ModelBase* model) {
|
|||
// if the timestep is too small we simply resolve the collision and
|
||||
// do not move beforehang
|
||||
LogDebug ("Time step too small ==> Resolving Step immediately");
|
||||
ResolveCollision (0., entity_a_id, entity_b_id, info);
|
||||
// Send the collision event to the Model (if we have one)
|
||||
if (model) {
|
||||
model->SendEntityCollisionEvent (entity_a_id, entity_b_id, info.time, info.point, info.normal);
|
||||
}
|
||||
ResolveCollision (0., entity_a_id, entity_b_id, info);
|
||||
// collision_remaining_step -= 1.0e-4;
|
||||
} else {
|
||||
Move (info.time * (1 - alpha));
|
||||
LogDebug ("Resolving Step between %u and %u t = %f alpha = %f", entity_a_id, entity_b_id, info.time, alpha);
|
||||
ResolveCollision (info.time * (1 - alpha), entity_a_id, entity_b_id, info);
|
||||
// Send the collision event to the Model (if we have one)
|
||||
if (model) {
|
||||
model->SendEntityCollisionEvent (entity_a_id, entity_b_id, info.time, info.point, info.normal);
|
||||
}
|
||||
LogDebug ("Resolving Step between %u and %u t = %f alpha = %f", entity_a_id, entity_b_id, info.time, alpha);
|
||||
ResolveCollision (info.time * (1 - alpha), entity_a_id, entity_b_id, info);
|
||||
collision_remaining_step -= info.time * (1 - alpha);
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,38 @@
|
|||
#include "Utils.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <fstream>
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <cstdlib>
|
||||
|
||||
std::string strip_whitespaces (const std::string input_str) {
|
||||
std::string result = input_str.substr(input_str.find_first_not_of (" \t\n\r"), input_str.size());
|
||||
return result.substr (0, result.find_last_not_of(" \t\n\r") + 1);
|
||||
}
|
||||
|
||||
bool create_dir (const std::string &dir_str) {
|
||||
boost::filesystem::path dir_str_path(dir_str);
|
||||
if(!boost::filesystem::is_directory (dir_str_path)) {
|
||||
if (!boost::filesystem::create_directory(dir_str_path)) {
|
||||
std::cerr << "Warning: could not create directory " << dir_str<< std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
std::string test_file_path = dir_str;
|
||||
test_file_path += "/fysxasteroids_write_test_delete_me.txt";
|
||||
std::ofstream test_file (test_file_path.c_str(), std::ios_base::app);
|
||||
if (!test_file) {
|
||||
test_file.close();
|
||||
std::cerr << "Warning: directory not writable! " << dir_str << std::endl;
|
||||
return false;
|
||||
} else {
|
||||
test_file.close();
|
||||
boost::filesystem::remove (test_file_path);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
#ifndef _UTILS_H
|
||||
#define _UTILS_H
|
||||
|
||||
#include <string>
|
||||
|
||||
std::string strip_whitespaces (const std::string input_str);
|
||||
bool create_dir (const std::string &dir_str);
|
||||
|
||||
#endif /* _UTILS_H */
|
|
@ -43,13 +43,21 @@ int ViewBase::OnInit (int argc, char* argv[]) {
|
|||
mWindowHeight = VIEW_DEFAULT_HEIGHT;
|
||||
mWindowWidth = VIEW_DEFAULT_WIDTH;
|
||||
|
||||
// get and save the screen resolution
|
||||
mScreenHeight = SDL_GetVideoInfo()->current_h;
|
||||
mScreenWidth = SDL_GetVideoInfo()->current_w;
|
||||
|
||||
mDrawFullscreen = false;
|
||||
|
||||
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
||||
|
||||
if( SDL_SetVideoMode( mWindowWidth, mWindowHeight, 16, SDL_OPENGL | SDL_RESIZABLE ) == 0 ) {
|
||||
if( SDL_SetVideoMode( mWindowWidth, mWindowHeight, 16, SDL_OPENGL ) == 0 ) {
|
||||
LogError ("Video mode set failed: %s", SDL_GetError ());
|
||||
exit (-1);
|
||||
}
|
||||
|
||||
LogMessage ("Resolution is %dx%d", SDL_GetVideoInfo()->current_w, SDL_GetVideoInfo()->current_h);
|
||||
|
||||
InitGL ();
|
||||
Resize (mWindowWidth, mWindowHeight);
|
||||
|
||||
|
@ -187,6 +195,28 @@ void ViewBase::PostDraw() {
|
|||
SDL_GL_SwapBuffers ();
|
||||
}
|
||||
|
||||
void ViewBase::SetFullscreen (bool fullscreen) {
|
||||
if (fullscreen && mDrawFullscreen)
|
||||
return;
|
||||
|
||||
if (!fullscreen && !mDrawFullscreen)
|
||||
return;
|
||||
|
||||
if (mDrawFullscreen) {
|
||||
mWindowHeight = VIEW_DEFAULT_HEIGHT;
|
||||
mWindowWidth = VIEW_DEFAULT_WIDTH;
|
||||
|
||||
mDrawFullscreen = false;
|
||||
} else {
|
||||
mWindowWidth = mScreenWidth;
|
||||
mWindowHeight = mScreenHeight;
|
||||
|
||||
mDrawFullscreen = true;
|
||||
}
|
||||
|
||||
Resize (mWindowWidth, mWindowHeight);
|
||||
}
|
||||
|
||||
/* Fonts */
|
||||
|
||||
/** \brief Parses font specifications strings into its values
|
||||
|
@ -401,7 +431,12 @@ void ViewBase::Resize (int width, int height) {
|
|||
* workaround, however since I do not yet run SDL 1.3 I hold on to this.
|
||||
* See http://lists.libsdl.org/pipermail/sdl-libsdl.org/2008-November/067306.html
|
||||
*/
|
||||
if( SDL_SetVideoMode( mWindowWidth, mWindowHeight, 16, SDL_OPENGL | SDL_RESIZABLE ) == 0 ) {
|
||||
Uint32 video_flags = SDL_OPENGL;
|
||||
|
||||
if (mDrawFullscreen)
|
||||
video_flags = video_flags | SDL_FULLSCREEN;
|
||||
|
||||
if( SDL_SetVideoMode( mWindowWidth, mWindowHeight, 16, video_flags) == 0 ) {
|
||||
LogError ("Video mode set failed: %s", SDL_GetError ());
|
||||
exit (-1);
|
||||
}
|
||||
|
|
|
@ -26,6 +26,9 @@ class ViewBase : public Module{
|
|||
|
||||
/** \brief Resizes the View */
|
||||
void Resize (int width, int height);
|
||||
/** \brief Switches to fullscreen */
|
||||
void SetFullscreen (bool fullscreen);
|
||||
bool GetIsFullscreen () { return mDrawFullscreen; };
|
||||
|
||||
/** \brief Performs actions before drawing (e.g. timer stuff) */
|
||||
void PreDraw();
|
||||
|
@ -96,6 +99,8 @@ class ViewBase : public Module{
|
|||
/** \brief Draws orthographic overlay*/
|
||||
void DrawOverlay2D ();
|
||||
|
||||
bool mDrawFullscreen;
|
||||
|
||||
/** \brief Draws a grid of 16 x 16 tiles */
|
||||
void DrawGrid ();
|
||||
bool mDrawGrid;
|
||||
|
@ -114,6 +119,13 @@ class ViewBase : public Module{
|
|||
unsigned int mWindowHeight;
|
||||
/** \brief The width of the canvas we're drawing on */
|
||||
unsigned int mWindowWidth;
|
||||
|
||||
/** \brief The height of the screen in pixels */
|
||||
unsigned int mScreenHeight;
|
||||
/** \brief The width of the screen in pixels */
|
||||
unsigned int mScreenWidth;
|
||||
|
||||
|
||||
/** \brief Stores the current frame rate */
|
||||
int mFrameRate;
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@ ENDIF( DESIRED_QT_VERSION EQUAL 3)
|
|||
INCLUDE_DIRECTORIES(
|
||||
${FREETYPE2_INCLUDE_DIR}
|
||||
)
|
||||
INCLUDE_DIRECTORIES( ${PROJECT_BINARY_DIR} )
|
||||
INCLUDE_DIRECTORIES( ${PROJECT_SOURCE_DIR} )
|
||||
CONFIGURE_FILE(
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/OGLFT.h.cmake"
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/OGLFT.h"
|
||||
|
|
Loading…
Reference in New Issue