fixed compilation under windows
- crashes sometimes for no obvious reason when loading fontsmain
parent
b5c4ef359f
commit
c2ca0a1a4d
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@ -10,6 +10,9 @@ SET (CMAKE_BUILD_WITH_INSTALL_RPATH FALSE)
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SET (CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/lib")
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SET (CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
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FIND_PACKAGE (SDL REQUIRED)
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FIND_PACKAGE (SDL_net REQUIRED)
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INCLUDE_DIRECTORIES (
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engine/
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asteroids/
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@ -54,6 +57,11 @@ SET ( ASTEROIDSEDITOR_SOURCES
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asteroids/View.cc
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)
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INCLUDE_DIRECTORIES (
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${SDLMIXER_INCLUDE_DIRS}
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${SDLNET_INCLUDE_DIRS}
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)
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ADD_EXECUTABLE ( fysxasteroids ${ASTEROIDS_SOURCES} )
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ADD_EXECUTABLE ( fysxasteroidseditor ${ASTEROIDSEDITOR_SOURCES} )
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@ -38,9 +38,7 @@ void Controller::ResetPlayerEntity () {
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Engine::EntityBase *player_entity = GetModel()->GetEntity(GetModel()->GetPlayerEntityId());
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player_entity->mPhysicState->mAngleVelocity = 0.;
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int i;
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for (i = 0; i < EntityControllerMaxKeyStates; i++)
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player_entity->UnsetControllerKeyState(i);
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player_entity->ResetControllerKeyState();
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}
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// We definitely have to reset the player entity id
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@ -160,6 +160,7 @@ void Model::Process () {
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}
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unsigned int Model::InitLevelList () {
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boost::filesystem::path level_dir_path;
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std::string level_dir_name = Engine::GetResourceFullPath("/data/levels/");
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Engine::LogDebug ("Searching for levels in %s", level_dir_name.c_str());
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@ -167,12 +168,12 @@ unsigned int Model::InitLevelList () {
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boost::filesystem::path level_dir(level_dir_name);
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if (!boost::filesystem::exists(level_dir)) {
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Engine::LogError ("Could not init level list: \todo %s does not exist!");
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if (!boost::filesystem::exists(level_dir.file_string())) {
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Engine::LogError ("Could not init level list: %s does not exist!", level_dir.filename());
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}
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if (!boost::filesystem::is_directory(level_dir)) {
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Engine::LogError ("Could not init level list: \todo %s is not a directory!");
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Engine::LogError ("Could not init level list: %s is not a directory!", level_dir_name.c_str());
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}
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boost::filesystem::directory_iterator end_iter;
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@ -184,8 +185,8 @@ unsigned int Model::InitLevelList () {
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level_relative_path += dir_iter->path().filename();
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// check whether we found an official level
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std::string map_name (level_relative_path);
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map_name = map_name.substr(map_name.rfind ('/') + 1, map_name.size());
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std::string map_name (dir_iter->filename());
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if (mLevelHashes.find(map_name) == mLevelHashes.end()) {
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Engine::LogDebug ("Skipping unofficial level %s", std::string(level_relative_path).c_str());
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continue;
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@ -559,7 +560,7 @@ void Model::SubmitHighscoreEntry (const std::string &name, const unsigned int po
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int Model::DoLoadLevel (const char* filename) {
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// verify the hash of the map
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std::string map_name (filename);
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map_name = map_name.substr(map_name.rfind ('/') + 1, map_name.size());
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map_name = boost::filesystem::path(map_name).filename();
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std::string map_hash = sha256_hash_file (filename);
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if (map_hash != mLevelHashes[map_name]) {
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Engine::LogMessage ("Map verification for file %s failed!", map_name.c_str());
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@ -116,22 +116,29 @@ int main (int argc, char* argv[]) {
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SetLogPrintLevel (Engine::LogLevelWarning);
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std::string user_path = ".";
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std::string game_data_path = ".";
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std::string user_path = "";
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std::string game_data_path = "";
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#ifndef WIN32
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user_path = create_user_path();
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game_data_path = find_game_data_dir();
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#endif
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boost::filesystem::path cpath = boost::filesystem::initial_path<boost::filesystem::path>();
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std::cerr << "cwd: " << cpath.string() << std::endl;
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// we assume the user path to be local folder
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std::string log_file_path = user_path;
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log_file_path += "/game.log";
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user_path = boost::filesystem::path(cpath.string() + user_path).file_string();
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game_data_path = boost::filesystem::path(cpath.string() + game_data_path).file_string();
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log_file_path = boost::filesystem::path (cpath.string() + log_file_path).file_string();
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cout << "User Data Dir = " << user_path << endl;
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engine.SetUserDataPath (user_path);
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Engine::SetLogFilename (log_file_path.c_str());
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Engine::SetLogFilename (log_file_path);
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engine.SetGameDataPath (game_data_path);
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cout << "Game Data Dir = " << game_data_path << endl;
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@ -18,6 +18,8 @@
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#include <bitset>
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#include <limits>
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#include <boost/filesystem.hpp>
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#include "Module.h"
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#include "EngineEnums.h"
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#include "Utils.h"
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@ -115,13 +117,13 @@ class Engine : public Module {
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* \brief it
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*/
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std::string GetResourceFullPath (const std::string &resource) {
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return mGameDataPath + resource;
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return boost::filesystem::path(mGameDataPath + resource).file_string();
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};
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/** \brief Returns the path to a file by prepending the user data path to it
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*/
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std::string GetUserDirFullPath (const std::string &path) {
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return mUserDataPath + path;
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return boost::filesystem::path(mUserDataPath + path).file_string();
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};
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private:
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@ -13,17 +13,22 @@ bool EntityControllerState::GetKey (int state) {
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void EntityControllerState::SetKey (int state) {
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assert (state < EntityControllerMaxKeyStates && state >= 0);
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LogDebug ("Setting Entity Key State %d", state);
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LogDebug ("Entity %d: Setting Entity Key State %d", mId, state);
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mKeyState.set (state);
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}
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void EntityControllerState::UnsetKey (int state) {
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assert (state < EntityControllerMaxKeyStates && state >= 0);
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LogDebug ("Unsetting Entity Key State %d", state);
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LogDebug ("Entity %d: Unsetting Entity Key State %d", mId, state);
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mKeyState.reset (state);
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}
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void EntityControllerState::Reset () {
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LogDebug ("Entity %d: Resetting all key states", mId);
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mKeyState.reset ();
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}
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void EntityBase::SetControllerKeyState (int state) {
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if (!mControllerState) {
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LogError ("Error when trying to send a KeyState to an Entity that has no EntityControllerState!");
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@ -40,4 +45,13 @@ void EntityBase::UnsetControllerKeyState (int state) {
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mControllerState->UnsetKey (state);
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}
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void EntityBase::ResetControllerKeyState () {
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if (!mControllerState) {
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LogError ("Error when trying to send a KeyState to an Entity that has no EntityControllerState!");
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}
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LogDebug ("Entity %d: Resetting key states", mId);
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mControllerState->Reset ();
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}
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}
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@ -100,11 +100,14 @@ struct EntityPhysicState {
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* \todo [Low] The current design is very unflexible. Is there a better way?
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*/
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struct EntityControllerState {
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unsigned int mId;
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std::bitset<EntityControllerMaxKeyStates> mKeyState;
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bool GetKey (int state);
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void SetKey (int state);
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void UnsetKey (int state);
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void Reset ();
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};
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/** \brief Represents the base of everything that exists in the engine
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@ -131,6 +134,8 @@ struct EntityBase {
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virtual void SetControllerKeyState (int state);
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/** \brief Removes the given state to the current movement state of the Entity */
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virtual void UnsetControllerKeyState (int state);
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/** \brief Resets all keys (i.e. no keys are pressed) */
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virtual void ResetControllerKeyState ();
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/** \brief Helper function to set the id to all substates */
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void SetId (unsigned int id) {
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@ -138,6 +143,8 @@ struct EntityBase {
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if (mPhysicState)
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mPhysicState->mId = id;
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if (mControllerState)
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mControllerState->mId = id;
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}
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/** Executes game logic for the collision event
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@ -250,7 +250,7 @@ bool Button (int id, const char* caption, int x, int y, int w, int h) {
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SelectFont("console.ttf size=23 color=#ffffff");
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view->DrawGLString( xpos, ypos, caption);
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} else {
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SelectFont("console.ttf size=23 color=#4d4d4d");
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SelectFont("console.ttf size=23 color=#444444");
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view->DrawGLString( xpos - 2., ypos + 2., caption);
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SelectFont("console.ttf size=23 color=#b3b3b3");
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view->DrawGLString( xpos, ypos, caption);
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@ -371,7 +371,7 @@ bool CheckButton (int id, const char* caption, bool checked, int x, int y, int w
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SelectFont("console.ttf size=23 color=#ffffff");
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view->DrawGLString( xpos, ypos, caption);
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} else {
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SelectFont("console.ttf size=23 color=#4d4d4d");
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SelectFont("console.ttf size=23 color=#444444");
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view->DrawGLString( xpos - 2., ypos + 2., caption);
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SelectFont("console.ttf size=23 color=#b3b3b3");
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view->DrawGLString( xpos, ypos, caption);
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@ -90,11 +90,11 @@ void Logging::SetLogPrintLevel (LogLevel print_level) {
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mPrintLevel = print_level;
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}
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void Logging::SetLogFilename (const char *filename) {
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mLogFileOut.open (filename, std::ios_base::trunc);
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void Logging::SetLogFilename (const std::string &filename) {
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mLogFileOut.open (filename.c_str(), std::ios_base::trunc);
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if (!mLogFileOut) {
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LogError ("Could not open logfile %s for writing!", filename);
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LogError ("Could not open logfile %s for writing!", filename.c_str());
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}
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requested_logfilename = "";
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@ -122,7 +122,7 @@ void SetLogPrintLevel (LogLevel print_level) {
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LoggingInstance->SetLogPrintLevel (print_level);
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}
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void SetLogFilename (const char *filename) {
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void SetLogFilename (const std::string &filename) {
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if (!LoggingInstance) {
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requested_logfilename = filename;
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return;
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@ -20,7 +20,7 @@ class Logging : public Module {
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public:
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void Log (LogLevel level, const char *str, ...);
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void SetLogPrintLevel (LogLevel print_level);
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void SetLogFilename (const char *filename);
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void SetLogFilename (const std::string &filename);
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/** \brief Returns the last LogEntry that was sent to the Logging module
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*/
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const LogEntry& GetLastEntry ();
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@ -24,7 +24,7 @@ struct LogEntry {
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/** \brief Sets the level for which messages should be printed out */
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void SetLogPrintLevel (LogLevel print_level);
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/** \brief Sets the filename to which all the logging is sent, set to NULL to disable logging */
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void SetLogFilename (const char *filename);
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void SetLogFilename (const std::string &filename);
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/** \brief Sends the Message to the Logging system
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*
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@ -43,7 +43,8 @@ bool create_dir (const std::string &dir_str) {
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}
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std::string sha256_hash (std::string input) {
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char result_buf[64];
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char result_buf[65];
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result_buf[64] = '\0';
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SHA256_CTX ctx256;
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@ -51,7 +52,7 @@ std::string sha256_hash (std::string input) {
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SHA256_Update(&ctx256, (unsigned char*) input.c_str(), input.size());
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SHA256_End (&ctx256, result_buf);
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return std::string (result_buf, 64);
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return std::string (result_buf);
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}
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std::string sha256_hash_file (const char *filename) {
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@ -62,7 +63,6 @@ std::string sha256_hash_file (const char *filename) {
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return "";
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}
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file_stream.seekg (0,std::ios_base::end);
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std::streampos file_end = file_stream.tellg();
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@ -78,7 +78,7 @@ std::string sha256_hash_file (const char *filename) {
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file_stream.seekg(0, std::ios_base::beg);
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file_stream.read ((char*)file_buffer, file_size);
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char result_buf[64];
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char result_buf[65];
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SHA256_CTX ctx256;
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@ -90,6 +90,8 @@ std::string sha256_hash_file (const char *filename) {
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delete[] file_buffer;
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result_buf[64] = '\0';
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// std::cerr << "file hash is " << std::string (result_buf, 64) << std::endl;
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return std::string (result_buf, 64);
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@ -312,7 +312,7 @@ bool ViewBase::LoadFont (const std::string &font_spec_string) {
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OGLFT::Monochrome *font = new OGLFT::Monochrome (font_path.c_str(), font_size);
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if ( font == 0 || !font->isValid() ) {
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LogError ("Could not load font %s!", font_path.c_str());
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LogError ("Could not load font %s! (ptr=%x", font_path.c_str(), (void*)font);
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return false;
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}
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@ -320,7 +320,7 @@ bool ViewBase::LoadFont (const std::string &font_spec_string) {
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font->setBackgroundColor(0., 0., 0., 0.);
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mFonts.insert(std::make_pair<std::string, OGLFT::Monochrome*>(font_spec_string, font));
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LogDebug ("Loading font %s successful!", font_name.c_str());
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return true;
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}
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@ -335,7 +335,7 @@ void ViewBase::SelectFont (const char *font) {
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}
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LogDebug ("Selecting font %s failed, trying to load it", font);
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LogDebug ("font count = %d", mFonts.size());
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if (LoadFont (font)) {
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LogDebug ("font count = %d", mFonts.size());
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font_iter = mFonts.find(font);
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@ -8,7 +8,12 @@
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#define VIEW_DEFAULT_WIDTH 800
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#ifdef WIN32
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#define NOMINMAX
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#include <windows.h>
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#define bzero(b,len) (memset((b), '\0', (len)), (void) 0)
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#include <cmath>
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inline double roundf(double x) { return floor(x + 0.5); }
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#endif
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#include <SDL/SDL.h>
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@ -89,8 +89,11 @@ namespace OGLFT {
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FT_Face ft_face;
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FT_Error error = FT_New_Face( Library::instance(), filename, 0, &ft_face );
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assert (0);
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std::cerr << "FreeType error code: " << error << std::endl;
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if ( error != 0 ) {
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std::cerr << "FreeType error code: " << error << std::endl;
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valid_ = false;
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return;
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}
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@ -178,8 +181,10 @@ namespace OGLFT {
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FT_Error error = FT_New_Face( Library::instance(), filename, 0, &ft_face );
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if ( error != 0 )
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if ( error != 0 ) {
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std::cerr << "FreeType error code: " << error << std::endl;
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return false;
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}
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faces_.push_back( FaceData( ft_face ) );
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@ -406,7 +411,10 @@ namespace OGLFT {
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FT_Error error = FT_Load_Glyph( faces_[f].face_, glyph_index,
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FT_LOAD_DEFAULT );
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if ( error != 0 ) return;
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if ( error != 0 ) {
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std::cerr << "FreeType error code: " << error << std::endl;
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return;
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}
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rotation_reference_glyph_ = glyph_index;
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@ -1348,6 +1356,8 @@ namespace OGLFT {
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{
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if ( !isValid() ) return;
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std::cerr << "Raster is valid!" << std::endl;
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init();
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}
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@ -619,7 +619,7 @@ namespace OGLFT {
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* \param blue the blue component of the background color.
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* \param alpha the alpha component of the background color.
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*/
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void setBackgroundColor ( GLfloat red = 1.0,
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OGLFT_API void setBackgroundColor ( GLfloat red = 1.0,
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GLfloat green = 1.0,
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GLfloat blue = 1.0,
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GLfloat alpha = 0.0 );
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@ -631,7 +631,7 @@ namespace OGLFT {
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* \param background_color an array of 4 values corresponding to the
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* red, green, blue and alpha components of the background color.
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*/
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void setBackgroundColor ( const GLfloat background_color[4] );
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OGLFT_API void setBackgroundColor ( const GLfloat background_color[4] );
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#ifndef OGLFT_NO_QT
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/*!
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* This is the nominal background color of the glyphs. A lot of other things
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@ -86,7 +86,12 @@
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* made).
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*/
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#if !defined(BYTE_ORDER) || (BYTE_ORDER != LITTLE_ENDIAN && BYTE_ORDER != BIG_ENDIAN)
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#error Define BYTE_ORDER to be equal to either LITTLE_ENDIAN or BIG_ENDIAN
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#ifdef WIN32
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#define LITTLE_ENDIAN 12345
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#define BYTE_ORDER LITTLE_ENDIAN
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#else
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#error Define BYTE_ORDER to be equal to either LITTLE_ENDIAN or BIG_ENDIAN
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#endif
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#endif
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/*
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@ -71,7 +71,7 @@ extern "C" {
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* uintXX_t (from inttypes.h), you may need to define things by hand
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* for your system:
|
||||
*/
|
||||
#if 0
|
||||
#if 1
|
||||
typedef unsigned char u_int8_t; /* 1-byte (8-bits) */
|
||||
typedef unsigned int u_int32_t; /* 4-bytes (32-bits) */
|
||||
typedef unsigned long long u_int64_t; /* 8-bytes (64-bits) */
|
||||
|
|
Loading…
Reference in New Issue