using now nicer font selection which also allows specification of color and size
parent
f84184aae1
commit
bc53a7fd75
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@ -40,7 +40,7 @@ int View::OnInit (int argc, char* argv[]) {
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mOverlayManager.Register (mConsoleOverlay, GameStateMainMenu);
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*/
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LoadFont("AldotheApache.ttf", 20);
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LoadFont("AldotheApache.ttf size=20 color=#000000");
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// This is a simple star field that makes the game so spacy
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int i;
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@ -411,7 +411,7 @@ void View::DrawUiMainMenu() {
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void View::DrawUiGameRunning() {
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// We choose a different font and also draw it aligned to the right as this
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// looks nicer with the points
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SelectFont ("AldotheApache.ttf");
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SelectFont ("AldotheApache.ttf size=20 color=#ffffff");
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SetFontJustification (Engine::FontJustificationRight);
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std::ostringstream out_stream;
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@ -530,9 +530,9 @@ void View::DrawUiHighscore() {
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// the name)
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if (GetModel()->mNewestHighscoreEntryIndex < GetModel()->mHighscoreList.size()
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&& GetModel()->mNewestHighscoreEntryIndex == i) {
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SetFontColor (224./255., 200/255., 0.);
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SelectFont("console.ttf color=#e8d500");
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Engine::DrawGLString ( x, y, out_stream.str().c_str());
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SetFontColor (1., 1., 1.);
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SelectFont("console.ttf color=#ffffff");
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} else {
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Engine::DrawGLString ( x, y, out_stream.str().c_str());
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}
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@ -554,7 +554,8 @@ void View::DrawUiEnterPlayername() {
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// Enter your name
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std::string player_name = GetModel()->GetPlayerName();
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SelectFont("console.ttf");
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Engine::GUI::Label (1, "Enter your name: ", screen_right * 0.5 - 100, 250);
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if (Engine::GUI::LineEdit (2, screen_right * 0.5 + 20, 238, player_name, 16)) {
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@ -55,7 +55,6 @@ int ViewBase::OnInit (int argc, char* argv[]) {
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LoadFont ("console.ttf");
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mCurrentFont = mFonts["console.ttf"];
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SetFontColor (1., 1., 1.);
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// Overlays
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OverlayBasePtr console_overlay(new SimpleConsoleOverlay);
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@ -189,20 +188,107 @@ void ViewBase::PostDraw() {
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}
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/* Fonts */
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bool ViewBase::LoadFont (const char *font_name, float point_size) {
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/** \brief Parses font specifications strings into its values
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*
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* Fonts can be specified by strings such as
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* name=default.ttf color=#ff0000 size=12
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* color=#ff00ff size=12 otherfont.ttf
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* myfont.ttf
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* for which the appropriate values will be parsed. Default size is 12 and
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* default color is white (#ffffff)
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*/
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void parse_font_spec_string (const std::string &spec_string,
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std::string &font_name,
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float font_color[3],
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float *font_size) {
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// set default values
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font_name = "default.ttf";
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font_color[0] = 1.f;
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font_color[1] = 1.f;
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font_color[2] = 1.f;
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*font_size = 12.f;
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// perform the actual parsing
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std::string::size_type pos = 0;
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while (pos < spec_string.size()) {
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std::string::size_type next_start = spec_string.find_first_not_of(" \t", pos);
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// if we don't find anything we break out of this loop
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if (next_start == std::string::npos)
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break;
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// find the next token
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std::string::size_type next_end = spec_string.find_first_of("\t ", next_start);
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std::string token (spec_string.substr(next_start, next_end - next_start));
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// If no id was given it is automatically set to name
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std::string id("name");
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std::string value(token);
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// Split the token into id and value if there is an '=' sign.
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if (token.find('=', 0) != std::string::npos) {
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id = token.substr(0, token.find('=',0));
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value = token.substr(id.size() + 1, token.size());
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}
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// std::cout << "id = " << id << " value = " << value << std::endl;
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if (id == "name")
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font_name = value;
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else if (id == "size") {
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std::istringstream istr(value);
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istr >> *font_size;
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} else if (id == "color") {
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// we assume #RRGGBB specification
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if (value[0] != '#' || value.size() != 7)
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LogError ("Invalid font color specification '%s'. Please specify as #rrggbb!", value.c_str());
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// convert the color string to float values
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int num;
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std::istringstream istr(value.substr(1, 2));
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istr >> std::hex >> num;
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font_color[0] = static_cast<float>(num) / 255.;
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istr.clear();
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istr.str(value.substr(3,2));
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istr >> std::hex >> num;
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font_color[1] = static_cast<float>(num) / 255.;
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istr.clear();
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istr.str(value.substr(5,2));
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istr >> std::hex >> num;
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font_color[2] = static_cast<float>(num) / 255.;
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}
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pos = next_end;
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}
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}
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bool ViewBase::LoadFont (const std::string &font_spec_string) {
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// font_spec_string can be of the form
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// (name=)<name> (color=<color>) (size=<size>)
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std::string font_name;
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float font_size = 12.;
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float font_color[3] = {1., 1., 1.};
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parse_font_spec_string(font_spec_string, font_name, font_color, &font_size);
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std::string font_path ("./data/fonts/");
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font_path += font_name;
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LogDebug ("Loading font %s size %f from %s", font_name, point_size, font_path.c_str());
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OGLFT::Monochrome *font = new OGLFT::Monochrome (font_path.c_str(), point_size);
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LogDebug ("Loading font %s color (%1.2f, %1.2f, %1.2f) size %f from %s", font_name.c_str(), font_color[0], font_color[1], font_color[2], font_size, font_path.c_str());
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OGLFT::Monochrome *font = new OGLFT::Monochrome (font_path.c_str(), font_size);
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if ( font == 0 || !font->isValid() ) {
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LogError ("Could not load font %s!", font_path.c_str());
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return false;
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}
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font->setForegroundColor(1., 1., 1.);
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mFonts.insert(std::make_pair<std::string, OGLFT::Monochrome*>(font_name, font));
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font->setForegroundColor(font_color[0], font_color[1], font_color[2]);
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mFonts.insert(std::make_pair<std::string, OGLFT::Monochrome*>(font_spec_string, font));
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return true;
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}
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@ -217,8 +303,10 @@ void ViewBase::SelectFont (const char *font) {
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return;
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}
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LogDebug ("Font %s not found, trying to load it", font);
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LogDebug ("Selecting font %s failed, trying to load it", font);
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LogDebug ("font count = %d", mFonts.size());
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if (LoadFont (font)) {
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LogDebug ("font count = %d", mFonts.size());
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font_iter = mFonts.find(font);
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assert (mFonts.find(font) != mFonts.end());
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@ -232,6 +320,8 @@ void ViewBase::SelectFont (const char *font) {
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}
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void ViewBase::SetFontJustification (FontJustification justification) {
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assert (mCurrentFont != NULL);
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if (justification == FontJustificationRight)
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mCurrentFont->setHorizontalJustification(OGLFT::Face::RIGHT);
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else if (justification == FontJustificationCenter)
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@ -240,11 +330,6 @@ void ViewBase::SetFontJustification (FontJustification justification) {
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}
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void ViewBase::SetFontColor (float r, float g, float b) {
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assert (mCurrentFont);
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mCurrentFont->setForegroundColor(r, g, b);
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};
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void ViewBase::DrawGLString (float x, float y, const char* str) {
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glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
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mCurrentFont->draw (x, y, str);
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@ -36,14 +36,20 @@ class ViewBase : public Module{
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virtual void Draw ();
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/* Fonts */
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bool LoadFont (const char *font_name, float point_size=12);
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void SelectFont (const char *font_name);
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void SetFontJustification (FontJustification justification);
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/** \brief Sets the color of the current font
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/** \brief Selects a font with a given specification or loads it if it was not found
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*
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* Fonts can be specified by strings such as
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* "name=default.ttf color=#ff0000 size=12"
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* "color=#ff00ff size=12 otherfont.ttf"
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* "myfont.ttf"
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* for which the appropriate values will be parsed.
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*
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* \note This function should be avoided as the glyphs have to be re-rendered
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* Default size is 12 and default color is white (#ffffff).
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*/
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void SetFontColor (float r, float g, float b);
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void SelectFont (const char *font_spec);
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void SetFontJustification (FontJustification justification);
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/** \brief Draws a string at the given position using current projection
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* and modelview matrices */
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void DrawGLString (float x, float y, const char* str);
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@ -94,6 +100,8 @@ class ViewBase : public Module{
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void DrawGrid ();
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bool mDrawGrid;
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/** \brief Loads a font that was not yet loaded */
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bool LoadFont (const std::string &font_spec_string);
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ModelBase *mModel;
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CameraBase *mCamera;
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