moved event handling into Modules instead of having seperate event listener objects
parent
91cdebd33a
commit
b86d28541a
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@ -3,7 +3,7 @@
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#include "Controller.h"
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#include "Model.h"
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#include "EntityBase.h"
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#include "EventsBase.h"
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#include "EventBase.h"
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#include "Controller.h"
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#include "ShipEntity.h"
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@ -57,17 +57,33 @@ int Model::OnInit (int argc, char* argv[]) {
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}
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// initialize event handlers and register them
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mLevelCompleteEventHandler = new LevelCompleteEventHandler (this);
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Engine::RegisterListener (mLevelCompleteEventHandler, EventLevelComplete);
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mGameOverEventHandler = new GameOverEventHandler (this);
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Engine::RegisterListener (mGameOverEventHandler, EventGameOver);
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Engine::RegisterListener (this, EventLevelComplete);
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Engine::RegisterListener (this, EventGameOver);
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mPlayerName = "Player";
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return result;
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}
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bool Model::OnReceiveEvent (const Engine::EventBasePtr &event) {
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switch (event->mEventType) {
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case EventLevelComplete:
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return OnLevelComplete();
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break;
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case EventGameOver:
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return OnGameOver();
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break;
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default: Engine::LogWarning ("Received Event with type %d but don't know what to do with it!", event->mEventType);
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break;
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}
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return false;
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}
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/*
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* Module specific functions
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*/
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void Model::Process () {
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if (mLastGameState == mGameState) {
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if (mGameState == GameStateRunning) {
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@ -50,8 +50,6 @@ class Model : public Engine::ModelBase {
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mAsteroids.clear();
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mLevelList.clear();
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SaveHighscoreList();
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delete mLevelCompleteEventHandler;
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delete mGameOverEventHandler;
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};
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virtual void OnRegisterCommands ();
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@ -70,32 +68,7 @@ class Model : public Engine::ModelBase {
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std::string mPlayerName;
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std::vector<std::string> mLevelList;
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/* event handler class definitions */
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class LevelCompleteEventHandler : public Engine::EventListenerBase {
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public:
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explicit LevelCompleteEventHandler (Model *view) : mModel (view) {};
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virtual bool HandleEvent (const Engine::EventBasePtr &event) const {
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return mModel->OnLevelComplete();
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}
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private:
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LevelCompleteEventHandler() {};
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Model *mModel;
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};
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class GameOverEventHandler : public Engine::EventListenerBase {
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public:
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explicit GameOverEventHandler (Model *view) : mModel (view) {};
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virtual bool HandleEvent (const Engine::EventBasePtr &event) const {
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return mModel->OnGameOver();
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}
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private:
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GameOverEventHandler() {};
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Model *mModel;
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};
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/* event handler member variables */
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LevelCompleteEventHandler *mLevelCompleteEventHandler;
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GameOverEventHandler *mGameOverEventHandler;
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virtual bool OnReceiveEvent (const Engine::EventBasePtr &event);
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friend class View;
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};
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@ -6,7 +6,7 @@
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#include "Engine.h"
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#include "Physics.h"
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#include "Model.h"
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#include "EventsBase.h"
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#include "EventBase.h"
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#include "ShipEntity.h"
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#include "AsteroidEntity.h"
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@ -78,61 +78,64 @@ int View::OnInit (int argc, char* argv[]) {
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mShipPartsSprite.LoadFromPNG ("./data/textures/ship_parts.png");
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mShipPartsSprite.SetSubSpriteCount (10);
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mAccelerateEventHandler = new AccelerateEventHandler (this);
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Engine::RegisterListener (mAccelerateEventHandler, EventAccelerateStart);
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Engine::RegisterListener (mAccelerateEventHandler, EventAccelerateStop);
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mShipExplodeEventHandler = new ShipExplodeEventHandler (this);
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Engine::RegisterListener (mShipExplodeEventHandler, EventShipExplode);
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Engine::RegisterListener (this, EventAccelerateStart);
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Engine::RegisterListener (this, EventAccelerateStop);
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Engine::RegisterListener (this, EventShipExplode);
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return 0;
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}
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void View::OnDestroy() {
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delete mAccelerateEventHandler;
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delete mShipExplodeEventHandler;
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mBackgroundStars.clear();
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mShipPartsEntityIds.clear();
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Engine::ViewBase::OnDestroy();
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}
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/*
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* Event Handlers
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*/
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bool View::AccelerateEventHandler::HandleEvent (const Engine::EventBasePtr &event) const {
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if (event->mEventType == EventAccelerateStart)
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mView->mShipThrustSprite.ResetAnimation();
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bool View::OnReceiveEvent (const Engine::EventBasePtr &event) {
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switch (event->mEventType) {
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case EventAccelerateStart:
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case EventAccelerateStop:
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if (event->mEventType == EventAccelerateStart)
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mShipThrustSprite.ResetAnimation();
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Engine::LogDebug ("Received Acceleration Event: %d", event->mEventType);
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return true;
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}
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Engine::LogDebug ("Received Acceleration Event: %d", event->mEventType);
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return true;
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bool View::ShipExplodeEventHandler::HandleEvent (const Engine::EventBasePtr &event) const {
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if (event->mEventType == EventShipExplode) {
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Engine::EntityBase *ship_entity = Engine::GetEntity (event->mEventUnsignedInt);
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vector3d position = ship_entity->mPhysicState->mPosition;
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vector3d orientation = ship_entity->mPhysicState->mOrientation;
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vector3d velocity = ship_entity->mPhysicState->mVelocity;
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break;
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case EventShipExplode:
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if (event->mEventType == EventShipExplode) {
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Engine::EntityBase *ship_entity = Engine::GetEntity (event->mEventUnsignedInt);
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vector3d position = ship_entity->mPhysicState->mPosition;
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vector3d orientation = ship_entity->mPhysicState->mOrientation;
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vector3d velocity = ship_entity->mPhysicState->mVelocity;
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unsigned int i;
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mView->mShipPartsEntityIds.clear();
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unsigned int i;
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mShipPartsEntityIds.clear();
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for (i = 0; i < mView->mShipPartsSprite.GetSubSpriteCount(); i++) {
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Engine::EntityBase* part_sprite_particle = Engine::CreateEntity (GameEntityTypeShipPart);
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part_sprite_particle->mPhysicState->mPosition = position;
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part_sprite_particle->mPhysicState->mOrientation = orientation;
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part_sprite_particle->mPhysicState->mVelocity = velocity;
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part_sprite_particle->mPhysicState->mVelocity = vector3d (velocity[0] * (rand()/float(RAND_MAX)) * 1.7, 0., velocity[2] * (rand()/float(RAND_MAX)) * 1.5);
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part_sprite_particle->mPhysicState->mAngleVelocity = (rand()/float(RAND_MAX) - 0.5 ) * 100.;
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for (i = 0; i < mShipPartsSprite.GetSubSpriteCount(); i++) {
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Engine::EntityBase* part_sprite_particle = Engine::CreateEntity (GameEntityTypeShipPart);
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part_sprite_particle->mPhysicState->mPosition = position;
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part_sprite_particle->mPhysicState->mOrientation = orientation;
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part_sprite_particle->mPhysicState->mVelocity = velocity;
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part_sprite_particle->mPhysicState->mVelocity = vector3d (velocity[0] * (rand()/float(RAND_MAX)) * 1.7, 0., velocity[2] * (rand()/float(RAND_MAX)) * 1.5);
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part_sprite_particle->mPhysicState->mAngleVelocity = (rand()/float(RAND_MAX) - 0.5 ) * 100.;
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mView->mShipPartsEntityIds.push_back(part_sprite_particle->mId);
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}
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mShipPartsEntityIds.push_back(part_sprite_particle->mId);
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}
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}
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Engine::LogDebug ("Received Ship Explode Event: %d", event->mEventType);
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return true;
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break;
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default: Engine::LogWarning ("Received Event with type %d but don't know what to do with it!", event->mEventType);
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break;
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}
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Engine::LogDebug ("Received Ship Explode Event: %d", event->mEventType);
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return true;
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return false;
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}
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/*
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@ -54,26 +54,7 @@ class View : public Engine::ViewBase {
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Engine::Sprite mShipThrustSprite;
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Engine::Sprite mShipPartsSprite;
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class AccelerateEventHandler : public Engine::EventListenerBase {
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public:
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explicit AccelerateEventHandler (View *view) : mView (view) {};
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virtual bool HandleEvent (const Engine::EventBasePtr &event) const;
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private:
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View *mView;
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};
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class ShipExplodeEventHandler : public Engine::EventListenerBase {
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public:
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explicit ShipExplodeEventHandler (View *view) : mView (view) {};
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virtual bool HandleEvent (const Engine::EventBasePtr &event) const;
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private:
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View *mView;
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};
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AccelerateEventHandler *mAccelerateEventHandler;
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ShipExplodeEventHandler *mShipExplodeEventHandler;
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friend class AccelerateEventHandler;
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virtual bool OnReceiveEvent (const Engine::EventBasePtr &event);
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};
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}
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@ -22,7 +22,7 @@ SET ( ENGINE_SRCS
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PhysicsBase.cc
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PhysicsEntityBase.cc
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ViewBase.cc
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EventsBase.cc
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EventBase.cc
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OverlayBase.cc
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Commands.cc
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@ -11,7 +11,7 @@
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#include "ControllerBase.h"
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#include "EntityFactoryBase.h"
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#include "EventsBase.h"
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#include "EventManager.h"
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#include <iostream>
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#include <cstdio>
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@ -154,6 +154,6 @@ ControllerBase* EngineGetController ();
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#include "CommandsGlobal.h"
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#include "ModelBaseGlobal.h"
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#include "ViewBaseGlobal.h"
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#include "EventsBaseGlobal.h"
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#include "EventBaseGlobal.h"
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#endif // _ENGINE_H
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@ -1,4 +1,5 @@
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#include "EventsBase.h"
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#include "EventBase.h"
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#include "EventManager.h"
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#include "Logging.h"
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namespace Engine {
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@ -15,10 +16,10 @@ void EventManager::OnDestroy() {
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EventManagerInstance = NULL;
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}
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bool EventManager::RegisterListener (const EventListenerBase *listener, const int event_type) {
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LogDebug ("Registering Event listener %x for event type %d", listener, event_type);
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bool EventManager::RegisterListener (Module *listener_module, const int event_type) {
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LogDebug ("Registering Event listener %x for event type %d", listener_module, event_type);
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mEventTypeListeners[event_type].push_back(listener);
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mEventTypeListeners[event_type].push_back(listener_module);
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return true;
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}
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@ -42,9 +43,9 @@ bool EventManager::TriggerEvent (const EventBasePtr &event) {
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if (!HasEventTypeListener (event->mEventType))
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return false;
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std::vector<const EventListenerBase*>::iterator listener_iter = mEventTypeListeners[event->mEventType].begin();
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std::vector<Module*>::iterator listener_iter = mEventTypeListeners[event->mEventType].begin();
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for ( ; listener_iter != mEventTypeListeners[event->mEventType].end(); listener_iter++) {
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if ((*listener_iter)->HandleEvent (event))
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if ((*listener_iter)->SendEvent (event))
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return true;
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}
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@ -55,13 +56,13 @@ bool EventManager::TriggerEvent (const EventBasePtr &event) {
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* Global Functions
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*/
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/** \brief Registers a listener to a given event type */
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bool RegisterListener (const EventListenerBase *listener, const int event_type) {
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bool RegisterListener (Module *listener_module, const int event_type) {
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if (!EventManagerInstance) {
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LogError ("Could not register EventListenerBase: EventManager not initialized!");
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LogError ("Could not register Module: EventManager not initialized!");
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return false;
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}
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return EventManagerInstance->RegisterListener (listener, event_type);
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return EventManagerInstance->RegisterListener (listener_module, event_type);
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}
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/** \brief Calls all event listeners to handle the events */
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@ -0,0 +1,32 @@
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#ifndef EVENTSBASE_H
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#define EVENTSBASE_H
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// #include "Module.h"
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#include <boost/shared_ptr.hpp>
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#include <string>
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#include <map>
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#include <vector>
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#include <queue>
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namespace Engine {
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class Module;
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/** \brief Contains all information relevant to the Event */
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struct EventBase {
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int mEventType;
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/** \brief This might later be used for de-/serializing of the event data */
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std::string mEventData;
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float mEventFloat;
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int mEventInt;
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unsigned int mEventUnsignedInt;
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};
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typedef boost::shared_ptr<EventBase> EventBasePtr;
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}
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#endif /* EVENTSBASE_H */
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@ -1,12 +1,12 @@
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#ifndef EVENTSBASEGLOBAL_H
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#define EVENTSBASEGLOBAL_H
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#include "EventsBase.h"
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#include "EventBase.h"
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namespace Engine {
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/** \brief Registers a listener to a given event type */
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bool RegisterListener (const EventListenerBase *listener, const int event_type);
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bool RegisterListener (Module *listener_module, const int event_type);
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/** \brief Calls all event listeners to handle the events */
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bool QueueEvent (const EventBasePtr &event);
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/** \brief Calls the listener handlers immediately */
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@ -1,7 +1,7 @@
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#ifndef EVENTSBASE_H
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#define EVENTSBASE_H
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#ifndef EVENTSMANAGER_H
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#define EVENTSMANAGER_H
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#include "Module.h"
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// #include "Module.h"
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#include <boost/shared_ptr.hpp>
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#include <vector>
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#include <queue>
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#include "EventBase.h"
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#include "Module.h"
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namespace Engine {
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/** \brief Contains all information relevant to the Event */
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struct EventBase {
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int mEventType;
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/** \brief This might later be used for de-/serializing of the event data */
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std::string mEventData;
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float mEventFloat;
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int mEventInt;
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unsigned int mEventUnsignedInt;
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};
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typedef boost::shared_ptr<EventBase> EventBasePtr;
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/** \brief Takes care of the handling of the Event
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/** \brief Keeps track of all the Modules that registered for a given event type
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*
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* Processing of the Event is done in the EventListenerBase::HandleEvent()
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* function.
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*/
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class EventListenerBase {
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public:
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virtual ~EventListenerBase() {};
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/** \brief Handles the Event */
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virtual bool HandleEvent (const EventBasePtr &event) const = 0;
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void just_for_the_vtable() {};
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/** \brief For debugging */
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std::string mName;
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};
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typedef boost::shared_ptr<EventListenerBase> EventListenerPtr;
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/** \brief Keeps track of all the EventListenerBase objects and receives Event notifications.
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*/
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class EventManager : public Module {
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public:
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virtual ~EventManager() {};
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/** \brief Registers a listener to a given event type */
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bool RegisterListener (const EventListenerBase *listener, const int event_type);
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bool RegisterListener (Module *listener_module, const int event_type);
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/** \brief Calls all event listeners to handle the events */
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void Process ();
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/** \brief Queues the until Process() gets called */
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@ -79,10 +52,10 @@ class EventManager : public Module {
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private:
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/** \brief Contains for each event type the list of listeners */
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std::map <int, std::vector<const EventListenerBase*> > mEventTypeListeners;
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std::map <int, std::vector<Module*> > mEventTypeListeners;
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std::queue <EventBasePtr> mQueuedEvents;
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};
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}
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#endif /* EVENTSBASE_H */
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#endif /* EVENTSMANAGER_H */
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@ -1,6 +1,8 @@
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#ifndef MODULE_H
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#define MODULE_H
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#include "EventBase.h"
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namespace Engine {
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/** \brief Base class for the separate modules
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@ -36,6 +38,7 @@ class Module {
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/** \brief Calls the function that registers its commands to the
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* Commandsystem */
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virtual void RegisterCommands () { OnRegisterCommands (); }
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virtual bool SendEvent (const EventBasePtr &event) { return OnReceiveEvent (event); }
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protected:
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/** \brief The actual function being called when Init () is called */
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@ -44,6 +47,8 @@ class Module {
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virtual void OnDestroy () { };
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/** \brief Registers the commands of the Module */
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virtual void OnRegisterCommands () { };
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/** \brief Reacts on a event that was sent to the module */
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virtual bool OnReceiveEvent (const EventBasePtr &event) { return false; };
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};
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}
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@ -17,5 +17,5 @@ SET_TARGET_PROPERTIES ( ${PROJECT_EXECUTABLES} PROPERTIES
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SUBDIRS (tests)
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ADD_LIBRARY ( coll2d ${COLL2D_SRCS} )
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ADD_LIBRARY ( coll2d SHARED ${COLL2D_SRCS} )
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@ -6,5 +6,4 @@ SET ( SRCS
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mathlib.cc
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main.cc
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)
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ADD_LIBRARY ( mathlib mathlib.cc mathlib.h)
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ADD_LIBRARY ( mathlib SHARED mathlib.cc mathlib.h)
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@ -23,7 +23,7 @@ IF( WIN32 )
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ADD_DEFINITIONS( -DOGLFT_BUILD )
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ENDIF( WIN32 )
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|
||||
ADD_LIBRARY( oglft STATIC ${sources} )
|
||||
ADD_LIBRARY( oglft SHARED ${sources} )
|
||||
TARGET_LINK_LIBRARIES(
|
||||
oglft
|
||||
${FREETYPE2_LIBRARIES}
|
||||
|
|
|
@ -9,7 +9,7 @@ SET ( TESTS_SRCS
|
|||
main.cc
|
||||
CommandsTests.cc
|
||||
EntityTests.cc
|
||||
EventsBaseTests.cc
|
||||
EventBaseTests.cc
|
||||
PhysicsTests.cc
|
||||
ControllerBaseTests.cc
|
||||
)
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
#include <UnitTest++.h>
|
||||
|
||||
#include "Logging.h"
|
||||
#include "EventsBase.h"
|
||||
#include "Module.h"
|
||||
#include "EventManager.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace Engine;
|
||||
|
@ -9,18 +10,21 @@ using namespace Engine;
|
|||
int global_event_type = -1;
|
||||
string global_event_string = "";
|
||||
|
||||
class TestEventListener : public EventListenerBase {
|
||||
public:
|
||||
TestEventListener() {
|
||||
mName = "TestEventListener";
|
||||
}
|
||||
struct EventsFixture;
|
||||
|
||||
virtual bool HandleEvent (const EventBasePtr &event) const {
|
||||
class TestEventModule : public Module {
|
||||
private:
|
||||
virtual int OnInit (int argc, char* argv[]) {
|
||||
return 0;
|
||||
};
|
||||
virtual bool OnReceiveEvent (const EventBasePtr &event) {
|
||||
global_event_type = event->mEventType;
|
||||
global_event_string = event->mEventData;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
friend class EventsFixture;
|
||||
};
|
||||
|
||||
struct EventsFixture {
|
||||
|
@ -43,17 +47,17 @@ struct EventsFixture {
|
|||
|
||||
Logging LoggingModule;
|
||||
|
||||
TestEventListener Listener;
|
||||
TestEventModule TestModule;
|
||||
EventManager *TestEventManager;
|
||||
};
|
||||
|
||||
TEST_FIXTURE ( EventsFixture, TestEventListenerHandleEvent ) {
|
||||
TEST_FIXTURE ( EventsFixture, TestEventModuleSendEvent ) {
|
||||
EventBasePtr event (new EventBase);
|
||||
|
||||
event->mEventType = 1;
|
||||
event->mEventData = "test";
|
||||
|
||||
Listener.HandleEvent (event);
|
||||
TestModule.SendEvent (event);
|
||||
|
||||
CHECK_EQUAL (1, global_event_type);
|
||||
CHECK_EQUAL ("test", global_event_string);
|
||||
|
@ -65,17 +69,17 @@ TEST_FIXTURE ( EventsFixture, TestTestEventManagerZeroListeners ) {
|
|||
}
|
||||
|
||||
TEST_FIXTURE ( EventsFixture, TestTestEventManagerAddListener ) {
|
||||
TestEventManager->RegisterListener (&Listener, 1);
|
||||
TestEventManager->RegisterListener (&TestModule, 1);
|
||||
|
||||
CHECK_EQUAL (true, TestEventManager->HasEventTypeListener(1));
|
||||
CHECK_EQUAL (false, TestEventManager->HasEventTypeListener(2));
|
||||
|
||||
TestEventManager->RegisterListener (&Listener, 1);
|
||||
TestEventManager->RegisterListener (&TestModule, 1);
|
||||
CHECK_EQUAL (2, TestEventManager->GetEventTypeListenerCount(1));
|
||||
}
|
||||
|
||||
TEST_FIXTURE ( EventsFixture, TestTestEventManagerTriggerEvent ) {
|
||||
TestEventManager->RegisterListener (&Listener, 1);
|
||||
TestEventManager->RegisterListener (&TestModule, 1);
|
||||
|
||||
CHECK_EQUAL (true, TestEventManager->HasEventTypeListener(1));
|
||||
|
||||
|
@ -94,7 +98,7 @@ TEST_FIXTURE ( EventsFixture, TestTestEventManagerTriggerEvent ) {
|
|||
}
|
||||
|
||||
TEST_FIXTURE ( EventsFixture, TestTestEventManagerQueueEvent ) {
|
||||
TestEventManager->RegisterListener (&Listener, 1);
|
||||
TestEventManager->RegisterListener (&TestModule, 1);
|
||||
|
||||
EventBasePtr event (new EventBase);
|
||||
|
||||
|
@ -111,7 +115,7 @@ TEST_FIXTURE ( EventsFixture, TestTestEventManagerQueueEvent ) {
|
|||
}
|
||||
|
||||
TEST_FIXTURE ( EventsFixture, TestTestEventManagerProcess ) {
|
||||
TestEventManager->RegisterListener (&Listener, 1);
|
||||
TestEventManager->RegisterListener (&TestModule, 1);
|
||||
|
||||
EventBasePtr event (new EventBase);
|
||||
|
Loading…
Reference in New Issue