moved event handling into Modules instead of having seperate event listener objects
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+1
-28
@@ -50,8 +50,6 @@ class Model : public Engine::ModelBase {
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mAsteroids.clear();
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mLevelList.clear();
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SaveHighscoreList();
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delete mLevelCompleteEventHandler;
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delete mGameOverEventHandler;
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};
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virtual void OnRegisterCommands ();
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@@ -70,32 +68,7 @@ class Model : public Engine::ModelBase {
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std::string mPlayerName;
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std::vector<std::string> mLevelList;
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/* event handler class definitions */
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class LevelCompleteEventHandler : public Engine::EventListenerBase {
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public:
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explicit LevelCompleteEventHandler (Model *view) : mModel (view) {};
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virtual bool HandleEvent (const Engine::EventBasePtr &event) const {
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return mModel->OnLevelComplete();
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}
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private:
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LevelCompleteEventHandler() {};
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Model *mModel;
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};
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class GameOverEventHandler : public Engine::EventListenerBase {
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public:
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explicit GameOverEventHandler (Model *view) : mModel (view) {};
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virtual bool HandleEvent (const Engine::EventBasePtr &event) const {
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return mModel->OnGameOver();
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}
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private:
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GameOverEventHandler() {};
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Model *mModel;
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};
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/* event handler member variables */
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LevelCompleteEventHandler *mLevelCompleteEventHandler;
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GameOverEventHandler *mGameOverEventHandler;
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virtual bool OnReceiveEvent (const Engine::EventBasePtr &event);
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friend class View;
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};
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