fixed critical bug, and using boost 1.40 as default
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-1
@@ -566,7 +566,7 @@ int Model::DoLoadLevel (const char* filename) {
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mGameModified = true;
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mCurrentLevelModified = true;
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}
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Engine::LogDebug ("Verification for level %s OK: loading level.");
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Engine::LogDebug ("Verification for level %s OK: loading level.", map_name.c_str());
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std::fstream level_file (filename, std::ios::in);
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