quick and dirty editor works for now
parent
88b622928e
commit
965c4d9269
|
@ -29,6 +29,7 @@ BEGIN_ENUM(ViewState)
|
|||
DECL_ENUM_ELEMENT(ViewStateLevelComplete),
|
||||
DECL_ENUM_ELEMENT(ViewStateShowHighscore),
|
||||
DECL_ENUM_ELEMENT(ViewStateEnterPlayername),
|
||||
DECL_ENUM_ELEMENT(ViewStateEditor),
|
||||
DECL_ENUM_ELEMENT(ViewStateOptions),
|
||||
DECL_ENUM_ELEMENT(ViewStateGameOver),
|
||||
DECL_ENUM_LAST(ViewState)
|
||||
|
|
|
@ -49,4 +49,12 @@ void Controller::ResetPlayerEntity () {
|
|||
GetModel()->SetPlayerEntityId(Engine::NullEntityId);
|
||||
}
|
||||
|
||||
void Controller::ResetLevel() {
|
||||
Engine::LogMessage ("Resetting level");
|
||||
|
||||
GetModel()->ClearEntities();
|
||||
GetModel()->mAsteroids.clear();
|
||||
ResetPlayerEntity();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -23,6 +23,7 @@ class Controller : public Engine::ControllerBase {
|
|||
Controller () {};
|
||||
|
||||
void ResetPlayerEntity ();
|
||||
void ResetLevel();
|
||||
protected:
|
||||
/** \brief Set up basic keybindings */
|
||||
virtual int OnInit (int argc, char* argv[]);
|
||||
|
|
|
@ -32,6 +32,7 @@ int Model::OnInit (int argc, char* argv[]) {
|
|||
|
||||
/// \TODO use <optional> or similar for initialization of mCurrentLevelIndex
|
||||
mCurrentLevelIndex = 99999;
|
||||
mLevelName = "";
|
||||
|
||||
if (InitLevelList() == 0)
|
||||
Engine::LogError ("No levels found!");
|
||||
|
|
|
@ -23,6 +23,7 @@ class Model : public Engine::ModelBase {
|
|||
/* Level loading etc. */
|
||||
int DoLoadLevel (const char* filename);
|
||||
int DoSaveLevel (const char* filename);
|
||||
void ResetLevel ();
|
||||
|
||||
void ReloadLevel();
|
||||
void ProceedToNextLevel ();
|
||||
|
@ -34,6 +35,12 @@ class Model : public Engine::ModelBase {
|
|||
mPlayerName = name;
|
||||
};
|
||||
|
||||
std::string GetLevelName() { return mLevelName; };
|
||||
void SetLevelName(const std::string &name) {
|
||||
Engine::LogMessage("new level name: %s", name.c_str());
|
||||
mLevelName = name;
|
||||
}
|
||||
|
||||
/* Highscore */
|
||||
struct HighscoreEntry {
|
||||
HighscoreEntry(): name ("unknown"), points (0) { };
|
||||
|
@ -74,12 +81,15 @@ class Model : public Engine::ModelBase {
|
|||
int mPlayerLives;
|
||||
unsigned int mPoints;
|
||||
unsigned int mCurrentLevelIndex;
|
||||
|
||||
std::string mPlayerName;
|
||||
std::vector<std::string> mLevelList;
|
||||
std::string mLevelName;
|
||||
|
||||
virtual bool OnReceiveEvent (const Engine::EventBasePtr &event);
|
||||
|
||||
friend class View;
|
||||
friend class Controller;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
#include "CameraBase.h"
|
||||
#include "SimpleConsoleOverlay.h"
|
||||
#include "IMGUIControls.h"
|
||||
#include "keytable.h"
|
||||
#include "DrawingsGL.h"
|
||||
|
||||
#include "Engine.h"
|
||||
#include "Physics.h"
|
||||
|
@ -56,6 +58,10 @@ int View::OnInit (int argc, char* argv[]) {
|
|||
mBackgroundStars.push_back (star);
|
||||
}
|
||||
|
||||
// Editor default variables
|
||||
mEditorEntityId = 0;
|
||||
mEditorState = EditorStateUnknown;
|
||||
|
||||
mGUIShipSprite.LoadFromPNG(Engine::GetResourceFullPath("/data/textures/ship.png"));
|
||||
mGUIShipSprite.SetScale (0.1);
|
||||
|
||||
|
@ -240,7 +246,15 @@ void View::Draw() {
|
|||
DrawAxis ();
|
||||
*/
|
||||
|
||||
DrawWorld ();
|
||||
std::map<unsigned int, Engine::EntityBase*>::iterator entity_iterator;
|
||||
Model *game_model = static_cast<Model*> (mModel);
|
||||
unsigned int game_state = game_model->GetGameState();
|
||||
|
||||
DrawStars ();
|
||||
|
||||
if ( game_state == GameStateRunning || GetViewState() == ViewStateEditor) {
|
||||
DrawWorld ();
|
||||
}
|
||||
|
||||
DrawUi ();
|
||||
|
||||
|
@ -250,15 +264,8 @@ void View::Draw() {
|
|||
|
||||
void View::DrawWorld() {
|
||||
std::map<unsigned int, Engine::EntityBase*>::iterator entity_iterator;
|
||||
|
||||
Model *game_model = static_cast<Model*> (mModel);
|
||||
|
||||
DrawStars ();
|
||||
|
||||
if ( game_model->GetGameState() != GameStateRunning) {
|
||||
return;
|
||||
}
|
||||
|
||||
ViewBase::DrawWorld();
|
||||
|
||||
for (entity_iterator = game_model->mEntities.begin ();
|
||||
|
@ -271,6 +278,15 @@ void View::DrawWorld() {
|
|||
float world_width = game_physics->GetWorldWidth();
|
||||
float world_height = game_physics->GetWorldHeight();
|
||||
|
||||
// if we are in Edit mode and are currently editing the velocity we must
|
||||
// make sure that we display it
|
||||
if (GetViewState() == ViewStateEditor) {
|
||||
if (mEditorState == EditorStateEntityVelocity) {
|
||||
DrawVector (entity->mPhysicState->GetPosition(),
|
||||
entity->mPhysicState->GetPosition() + entity->mPhysicState->GetVelocity());
|
||||
}
|
||||
}
|
||||
|
||||
// Drawing at the original position:
|
||||
glPushMatrix ();
|
||||
glTranslatef (entity->mPhysicState->mPosition[0],
|
||||
|
@ -289,7 +305,6 @@ void View::DrawWorld() {
|
|||
// If we move out the right side
|
||||
if (entity->mPhysicState->mPosition[0] + entity->mPhysicState->mRadius * 2
|
||||
>= world_width * 0.5) {
|
||||
|
||||
glPushMatrix ();
|
||||
glTranslatef (entity->mPhysicState->mPosition[0] - world_width,
|
||||
entity->mPhysicState->mPosition[1],
|
||||
|
@ -395,8 +410,8 @@ void View::DrawUi () {
|
|||
|
||||
ViewState current_view_state = GetViewState();
|
||||
|
||||
// SelectFont ("console.ttf size=12");
|
||||
// Engine::GUI::Label (99999, GetStringViewState(current_view_state), 8, 16);
|
||||
SelectFont ("console.ttf size=12");
|
||||
Engine::GUI::Label (99999, GetStringViewState(current_view_state), 8, 16);
|
||||
|
||||
switch (current_view_state) {
|
||||
case ViewStateMainMenu:
|
||||
|
@ -426,6 +441,9 @@ void View::DrawUi () {
|
|||
case ViewStateGameOver:
|
||||
DrawUiGameOver();
|
||||
break;
|
||||
case ViewStateEditor:
|
||||
DrawUiEditor();
|
||||
break;
|
||||
default:
|
||||
Engine::LogWarning ("Trying to draw unknown ViewState: %s (%d)",
|
||||
GetStringViewState (game_state), game_state);
|
||||
|
@ -469,6 +487,10 @@ void View::DrawUiMainMenu() {
|
|||
PushViewState(ViewStateShowHighscore);
|
||||
}
|
||||
|
||||
if (Engine::GUI::Button (6, "E", screen_right - 48, 20, 32, button_height)) {
|
||||
PushViewState(ViewStateEditor);
|
||||
}
|
||||
|
||||
if (Engine::GUI::Button (4, "Quit", screen_right * 0.5 - 100, 380, button_width, button_height)) {
|
||||
Engine::RunCommand("quit");
|
||||
}
|
||||
|
@ -542,7 +564,19 @@ void View::DrawUiLevelComplete() {
|
|||
|
||||
if(Engine::GUI::Button (1, "Next level ...", (screen_right - button_width) * 0.5, screen_bottom * 0.5 + 60, button_width, button_height)) {
|
||||
PopViewState();
|
||||
GetModel()->ProceedToNextLevel();
|
||||
|
||||
// we have to take care when we are testing the level to not proceed to
|
||||
// the next level...
|
||||
if (GetViewState() == ViewStateEditor) {
|
||||
GetModel()->SetGameState(GameStatePaused);
|
||||
|
||||
if (mEditorState == EditorStateTest) {
|
||||
GetModel()->DoLoadLevel("level_edit_temp.txt");
|
||||
mEditorState = EditorStateUnknown;
|
||||
}
|
||||
} else {
|
||||
GetModel()->ProceedToNextLevel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -580,8 +614,20 @@ void View::DrawUiPlayerDied() {
|
|||
|
||||
if (Engine::GUI::Button (1, "Continue", screen_right * 0.5 - 100, 380, button_width, button_height)) {
|
||||
PopViewState();
|
||||
GetModel()->ReloadLevel();
|
||||
GetModel()->SetGameState(GameStateRunning);
|
||||
|
||||
// we have to take care when we are testing the level to not proceed to
|
||||
// the next level...
|
||||
if (GetViewState() == ViewStateEditor) {
|
||||
GetModel()->SetGameState(GameStatePaused);
|
||||
|
||||
if (mEditorState == EditorStateTest) {
|
||||
GetModel()->DoLoadLevel("level_edit_temp.txt");
|
||||
mEditorState = EditorStateUnknown;
|
||||
}
|
||||
} else {
|
||||
GetModel()->ReloadLevel();
|
||||
GetModel()->SetGameState(GameStateRunning);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -718,6 +764,199 @@ void View::DrawUiEnterPlayername() {
|
|||
}
|
||||
}
|
||||
|
||||
void View::DrawUiEditor() {
|
||||
// DrawPageTitle ("Editor");
|
||||
SelectFont ("console.ttf size=23");
|
||||
|
||||
// Special case: if we get here and are currently in the editor state
|
||||
// EditorStateTest, then we returned from our test. In this case we have to
|
||||
// reset the editor state
|
||||
if (mEditorState == EditorStateTest) {
|
||||
// mEditorState = EditorStateUnknown;
|
||||
// Engine::LogMessage ("Returned from testing");
|
||||
}
|
||||
|
||||
// The close button
|
||||
if (Engine::GUI::Button (1, "X", screen_right - 48, 20, 32, button_height)
|
||||
|| Engine::GUI::CheckKeyPress(SDLK_ESCAPE)) {
|
||||
if (mEditorState == EditorStateTest) {
|
||||
mEditorState = EditorStateUnknown;
|
||||
|
||||
GetModel()->DoLoadLevel("level_edit_temp.txt");
|
||||
GetModel()->SetGameState(GameStatePaused);
|
||||
} else {
|
||||
PopViewState();
|
||||
}
|
||||
}
|
||||
|
||||
if (mEditorState != EditorStateTest) {
|
||||
if (Engine::GUI::Button (2, "+", 30, 20, 32, button_height)) {
|
||||
mEditorState = EditorStateAddEntity;
|
||||
}
|
||||
|
||||
if (Engine::GUI::Button (3, "M", 70, 20, 32, button_height)) {
|
||||
mEditorState = EditorStateMoveEntity;
|
||||
}
|
||||
|
||||
if (Engine::GUI::Button (4, "V", 110, 20, 32, button_height)) {
|
||||
mEditorState = EditorStateEntityVelocity;
|
||||
}
|
||||
|
||||
if (Engine::GUI::Button (5, "S", 150, 20, 32, button_height)) {
|
||||
mEditorState = EditorStateSave;
|
||||
}
|
||||
|
||||
if (Engine::GUI::Button (6, "L", 190, 20, 32, button_height)) {
|
||||
mEditorState = EditorStateLoad;
|
||||
}
|
||||
|
||||
if (Engine::GUI::Button (7, "T", 230, 20, 32, button_height)) {
|
||||
mEditorState = EditorStateTest;
|
||||
|
||||
GetModel()->DoSaveLevel("level_edit_temp.txt");
|
||||
GetModel()->SetGameState(GameStateRunning);
|
||||
}
|
||||
}
|
||||
|
||||
std::ostringstream mouse_pos_str;
|
||||
vector3d mouse_world_pos;
|
||||
Controller* controller = GetController();
|
||||
|
||||
controller->GetMouseWorldPosition(mouse_world_pos);
|
||||
mouse_pos_str << mouse_world_pos[0] << "," << mouse_world_pos[2];
|
||||
|
||||
if (mEditorState == EditorStateAddEntity) {
|
||||
SelectFont ("console.ttf size=12");
|
||||
Engine::GUI::Label (9999, "Adding", 128, 16);
|
||||
|
||||
if (Engine::GUI::CheckKeyPress(MouseButtonLeft)) {
|
||||
// if there is no entity so far we create a player, otherwise we create
|
||||
// an asteroid
|
||||
|
||||
Engine::EntityBase* entity = NULL;
|
||||
GameEntityType entity_type = GameEntityTypeShip;
|
||||
if (GetModel()->GetPlayerEntityId() != 0) {
|
||||
entity = Engine::CreateEntity(GameEntityTypeAsteroid);
|
||||
entity->mPhysicState->SetVelocity (vector3d (0., 0., -1.));
|
||||
} else {
|
||||
entity = Engine::CreateEntity(GameEntityTypeShip);
|
||||
GetModel()->SetPlayerEntityId(entity->mId);
|
||||
|
||||
entity->mPhysicState->SetOrientation (vector3d (0., 90., 0.));
|
||||
}
|
||||
|
||||
// Now we want to insert an Asteroid at the given position
|
||||
entity->mPhysicState->SetPosition (vector3d (mouse_world_pos[0], 0., mouse_world_pos[2]));
|
||||
|
||||
mEditorState = EditorStateUnknown;
|
||||
}
|
||||
}
|
||||
|
||||
if (mEditorState == EditorStateMoveEntity) {
|
||||
SelectFont ("console.ttf size=12");
|
||||
Engine::GUI::Label (9999, "Moving", 128, 16);
|
||||
|
||||
if (controller->GetButtonState(MouseButtonLeft)) {
|
||||
// Check if there is an entity near the given position
|
||||
Engine::EntityBase* asteroid = Engine::GetEntityAt (mouse_world_pos);
|
||||
if (asteroid) {
|
||||
mEditorEntityId = asteroid->mId;
|
||||
}
|
||||
}
|
||||
|
||||
if (mEditorEntityId != 0) {
|
||||
Engine::EntityBase* asteroid = Engine::GetEntity (mEditorEntityId);
|
||||
asteroid->mPhysicState->SetPosition (mouse_world_pos);
|
||||
}
|
||||
|
||||
if (!controller->GetButtonState(MouseButtonLeft)) {
|
||||
if (mEditorEntityId != 0) {
|
||||
mEditorEntityId = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (mEditorState == EditorStateEntityVelocity) {
|
||||
SelectFont ("console.ttf size=12");
|
||||
Engine::GUI::Label (9999, "Velocity", 128, 16);
|
||||
|
||||
if (mEditorEntityId == 0) {
|
||||
if (controller->GetButtonState(MouseButtonLeft)) {
|
||||
// Check if there is an entity near the given position
|
||||
Engine::EntityBase* asteroid = Engine::GetEntityAt (mouse_world_pos);
|
||||
if (asteroid) {
|
||||
mEditorEntityId = asteroid->mId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (mEditorEntityId != 0) {
|
||||
Engine::EntityBase* asteroid = Engine::GetEntity (mEditorEntityId);
|
||||
|
||||
vector3d new_velocity = mouse_world_pos - asteroid->mPhysicState->GetPosition();
|
||||
new_velocity[1] = 0.;
|
||||
asteroid->mPhysicState->SetVelocity (new_velocity);
|
||||
|
||||
if (!controller->GetButtonState(MouseButtonLeft)) {
|
||||
if (mEditorEntityId != 0) {
|
||||
mEditorEntityId = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (mEditorState == EditorStateSave) {
|
||||
glColor3f (0.2, 0.2, 0.2);
|
||||
Engine::GUI::DrawRoundedBlock (140, 150, screen_right - 280, 200);
|
||||
Engine::GUI::Label (9999, "Saving", 128, 16);
|
||||
SelectFont ("console.ttf size=23");
|
||||
|
||||
Engine::GUI::Label(51, "Filename: ", 145, 180);
|
||||
std::string level_name = GetModel()->GetLevelName();
|
||||
|
||||
glColor3f (1., 1., 1.);
|
||||
if (Engine::GUI::LineEdit(52, 145, 210, level_name, 32))
|
||||
GetModel()->SetLevelName(level_name);
|
||||
|
||||
if (Engine::GUI::Button (54, "Save", 145, 300, button_width, button_height)) {
|
||||
GetModel()->DoSaveLevel((level_name + std::string(".txt")).c_str());
|
||||
Engine::LogMessage ("Save");
|
||||
mEditorState = EditorStateUnknown;
|
||||
}
|
||||
|
||||
if (Engine::GUI::Button (55, "Cancel", screen_right - 140 - 5 - button_width, 300, button_width, button_height))
|
||||
mEditorState = EditorStateUnknown;
|
||||
}
|
||||
|
||||
if (mEditorState == EditorStateLoad) {
|
||||
glColor3f (0.2, 0.2, 0.2);
|
||||
Engine::GUI::DrawRoundedBlock (140, 150, screen_right - 280, 200);
|
||||
Engine::GUI::Label (9999, "Loading", 128, 16);
|
||||
SelectFont ("console.ttf size=23");
|
||||
|
||||
Engine::GUI::Label(51, "Filename: ", 145, 180);
|
||||
std::string level_name = GetModel()->GetLevelName();
|
||||
|
||||
glColor3f (1., 1., 1.);
|
||||
if (Engine::GUI::LineEdit(52, 145, 210, level_name, 32))
|
||||
GetModel()->SetLevelName(level_name);
|
||||
|
||||
if (Engine::GUI::Button (54, "Load", 145, 300, button_width, button_height)) {
|
||||
GetModel()->DoLoadLevel((level_name + std::string(".txt")).c_str());
|
||||
Engine::LogMessage ("Load");
|
||||
mEditorState = EditorStateUnknown;
|
||||
}
|
||||
|
||||
if (Engine::GUI::Button (55, "Cancel", screen_right - 140 - 5 - button_width, 300, button_width, button_height))
|
||||
mEditorState = EditorStateUnknown;
|
||||
}
|
||||
|
||||
if (controller->GetButtonState(MouseButtonRight)
|
||||
|| controller->GetButtonState(SDLK_ESCAPE) ) {
|
||||
mEditorState = EditorStateUnknown;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Entities
|
||||
*/
|
||||
|
@ -733,6 +972,7 @@ void View::DrawEntity (Engine::EntityBase *entity) {
|
|||
else {
|
||||
Engine::LogError ("Cannot draw entity: unknown type '%d'", entity->mType);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// \todo: Update of the animation ??
|
||||
|
|
|
@ -55,8 +55,11 @@ class View : public Engine::ViewBase {
|
|||
void DrawUiOptions();
|
||||
void DrawUiEnterPlayername();
|
||||
|
||||
void DrawUiEditor();
|
||||
|
||||
virtual void Draw ();
|
||||
virtual void DrawWorld ();
|
||||
void DrawEntities();
|
||||
void DrawStars ();
|
||||
|
||||
void DrawEntity (Engine::EntityBase *entity);
|
||||
|
@ -130,6 +133,19 @@ class View : public Engine::ViewBase {
|
|||
int button_width;
|
||||
int button_height;
|
||||
|
||||
enum EditorState {
|
||||
EditorStateUnknown = 0,
|
||||
EditorStateAddEntity,
|
||||
EditorStateMoveEntity,
|
||||
EditorStateSave,
|
||||
EditorStateEntityVelocity,
|
||||
EditorStateLoad,
|
||||
EditorStateTest
|
||||
};
|
||||
|
||||
EditorState mEditorState;
|
||||
unsigned int mEditorEntityId;
|
||||
|
||||
/// \brief can be used to perform some fading, etc.
|
||||
float mFadeTimerSecValue;
|
||||
|
||||
|
|
|
@ -60,6 +60,7 @@ int ControllerBase::OnInit (int argc, char* argv[]) {
|
|||
uistate.kbditem = 0;
|
||||
uistate.last_keysym = SDLK_CLEAR;
|
||||
uistate.last_unicode = 0;
|
||||
uistate.last_key = SDLK_CLEAR;
|
||||
|
||||
uistate.lastwidget = 0;
|
||||
|
||||
|
@ -162,12 +163,14 @@ void ControllerBase::IMGUIFinish () {
|
|||
|
||||
// also reset the last keysym such that old values will not be reported
|
||||
uistate.last_keysym = SDLK_FIRST;
|
||||
uistate.last_key = SDLK_FIRST;
|
||||
}
|
||||
|
||||
/** \brief Keyboard processing */
|
||||
bool ControllerBase::OnKeyDown (const SDL_keysym &keysym) {
|
||||
mButtonStates.set(keysym.sym, true);
|
||||
uistate.last_keysym = keysym.sym;
|
||||
uistate.last_key = keysym.sym;
|
||||
|
||||
// Only when Unicode processing is activated store the unicode value
|
||||
if (SDL_EnableUNICODE(-1)) {
|
||||
|
@ -208,6 +211,7 @@ bool ControllerBase::OnKeyUp (const SDL_keysym &keysym) {
|
|||
bool ControllerBase::OnMouseButtonDown (Uint8 button, Uint16 xpos, Uint16 ypos) {
|
||||
MouseButton mouse_button = convert_sdl_button (button);
|
||||
mButtonStates.set(mouse_button, true);
|
||||
uistate.last_key = mouse_button;
|
||||
|
||||
if (mView->mOverlayManager.SendMouseButtonDown (button, xpos, ypos))
|
||||
return true;
|
||||
|
|
|
@ -20,6 +20,7 @@ struct IMGUIState {
|
|||
int kbditem;
|
||||
SDLKey last_keysym;
|
||||
Uint16 last_unicode;
|
||||
int last_key;
|
||||
|
||||
int lastwidget;
|
||||
};
|
||||
|
@ -59,6 +60,11 @@ class ControllerBase : public Module {
|
|||
pos_out[1] = mMouseWorldPosition[1];
|
||||
pos_out[2] = mMouseWorldPosition[2];
|
||||
}
|
||||
void GetMouseWorldPosition (vector3d &pos_out) {
|
||||
pos_out[0] = mMouseWorldPosition[0];
|
||||
pos_out[1] = mMouseWorldPosition[1];
|
||||
pos_out[2] = mMouseWorldPosition[2];
|
||||
}
|
||||
bool GetButtonState (unsigned int key) {
|
||||
assert (key < BINDING_KEYS_LAST);
|
||||
return mButtonStates.test(key);
|
||||
|
|
|
@ -224,7 +224,7 @@ void DrawVector(vector3d start, vector3d end) {
|
|||
float rad_delta = 2. * M_PI / (float) segments;
|
||||
double s,c;
|
||||
|
||||
glColor3f(0.2, 0.2, 0.5);
|
||||
glColor3f(0.2, 0.8, 0.2);
|
||||
glPointSize (10.);
|
||||
glBegin (GL_TRIANGLE_FAN);
|
||||
glVertex3f (end[0], end[1], end[2]);
|
||||
|
|
|
@ -70,10 +70,10 @@ struct EntityPhysicState {
|
|||
vector3d &GetOrientation ();
|
||||
float &GetAngleVelocity ();
|
||||
|
||||
void SetPosition (const vector3d &position);
|
||||
void SetVelocity (const vector3d &velocity);
|
||||
void SetOrientation (const vector3d &orientation);
|
||||
void SetAngleVelocity (const float &angle_velocity);
|
||||
void SetPosition (const vector3d &position) { mPosition = position; }
|
||||
void SetVelocity (const vector3d &velocity) { mVelocity = velocity; }
|
||||
void SetOrientation (const vector3d &orientation) { mOrientation = orientation; }
|
||||
void SetAngleVelocity (const float &angle_velocity) { mAngleVelocity = angle_velocity; }
|
||||
|
||||
/** \brief Transforms the given vector in local space to world coordinates */
|
||||
void Globalize (vector3d &vec);
|
||||
|
@ -149,6 +149,8 @@ struct EntityBase {
|
|||
}
|
||||
};
|
||||
|
||||
typedef std::map<unsigned int, EntityBase*>::iterator EntityBaseIter;
|
||||
|
||||
}
|
||||
|
||||
#endif // _ENTITYBASE_H
|
||||
|
|
|
@ -69,7 +69,7 @@ void DrawRoundedBlock (int x, int y, int w, int h) {
|
|||
assert (w > d);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
// lower part
|
||||
// lower part
|
||||
glVertex3f (x, y, 0.);
|
||||
glVertex3f (x, y + d, 0.);
|
||||
glVertex3f (x + w, y + d, 0.);
|
||||
|
@ -127,7 +127,6 @@ void Label (int id, const char* caption, int x, int y) {
|
|||
view = EngineGetView ();
|
||||
assert (view);
|
||||
|
||||
glColor3f (1., 1., 1.);
|
||||
view->DrawGLStringMeasure(caption, &width, &height);
|
||||
view->DrawGLString(x , y + height * 0.5, caption);
|
||||
}
|
||||
|
@ -148,6 +147,7 @@ void LabelCentered (int id, const char* caption, int x, int y) {
|
|||
view = EngineGetView ();
|
||||
assert (view);
|
||||
|
||||
SelectFont("console.ttf size=23");
|
||||
view->DrawGLStringMeasure(caption, &width, &height);
|
||||
view->DrawGLString(x - 0.5 * width, y + height * 0.5, caption);
|
||||
}
|
||||
|
@ -334,6 +334,7 @@ bool LineEdit (int id, int x, int y, std::string &text_value, const int &maxleng
|
|||
if (controller->uistate.kbditem == id && SDL_GetTicks() >> 9 & 1)
|
||||
text_output += "_";
|
||||
|
||||
SelectFont("console.ttf size=23");
|
||||
view->DrawGLStringMeasure(text_value.c_str(), &width, &height);
|
||||
view->DrawGLString(textpos_x, textpos_y, text_output.c_str());
|
||||
|
||||
|
@ -507,7 +508,7 @@ float VerticalSlider (int id, int x, int y, int w, int h, float min_value, float
|
|||
}
|
||||
|
||||
bool CheckKeyPress (int keycode) {
|
||||
if (controller->uistate.last_keysym == keycode)
|
||||
if (controller->uistate.last_key == keycode)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
|
|
@ -17,6 +17,8 @@ namespace GUI {
|
|||
/** \brief Checks whether the mouse is in the given rectangle */
|
||||
bool regionhit (int x, int y, int w, int h);
|
||||
|
||||
void DrawRoundedBlock (int x, int y, int w, int h);
|
||||
|
||||
/** \brief Draws a label at the given position with vertical center at y */
|
||||
void Label (int id, const char* caption, int x, int y);
|
||||
/** \brief Draws a label centered at the given position with vertical center at y */
|
||||
|
|
|
@ -175,6 +175,24 @@ EntityBase* ModelBase::GetEntity (const unsigned int id) {
|
|||
return NULL;
|
||||
}
|
||||
|
||||
EntityBase* ModelBase::GetEntityAt (const vector3d &pos) {
|
||||
std::map<unsigned int, EntityBase*>::iterator iter = mEntities.begin();
|
||||
|
||||
while (iter != mEntities.end ()) {
|
||||
EntityPhysicState* entity = iter->second->mPhysicState;
|
||||
/// \todo fix const casting!
|
||||
vector3d temp_pos (pos);
|
||||
|
||||
if ( (temp_pos - entity->GetPosition()).length() < entity->mRadius)
|
||||
return iter->second;
|
||||
|
||||
iter++;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
unsigned int ModelBase::CreateEntityId () {
|
||||
if (mEntityIdCounter == NullEntityId - 1)
|
||||
LogError ("Could not create valid entity id, reached maximum value of %u", mEntityIdCounter);
|
||||
|
@ -307,7 +325,7 @@ void KillEntity (unsigned int id) {
|
|||
ModelInstance->KillEntity (id);
|
||||
}
|
||||
|
||||
EntityBase * GetEntity (unsigned int id) {
|
||||
EntityBase* GetEntity (unsigned int id) {
|
||||
if (!ModelInstance) {
|
||||
LogError ("Couldn't execute GetEntity(): Model not initialized!");
|
||||
}
|
||||
|
@ -315,6 +333,14 @@ EntityBase * GetEntity (unsigned int id) {
|
|||
return ModelInstance->GetEntity (id);
|
||||
}
|
||||
|
||||
EntityBase* GetEntityAt(const vector3d &pos) {
|
||||
if (!ModelInstance) {
|
||||
LogError ("Couldn't execute GetEntityAt(): Model not initialized!");
|
||||
}
|
||||
|
||||
return ModelInstance->GetEntityAt (pos);
|
||||
}
|
||||
|
||||
EntityPhysicState * GetEntityPhysicState (unsigned int id) {
|
||||
EntityBase *entity = GetEntity (id);
|
||||
|
||||
|
|
|
@ -68,6 +68,17 @@ class ModelBase : public Module {
|
|||
EntityBase* CreateEntity (int type);
|
||||
/** Returns the Entity with the given id */
|
||||
EntityBase* GetEntity (const unsigned int id);
|
||||
|
||||
/** Returns the Entity at the given world coordinates */
|
||||
EntityBase* GetEntityAt (const vector3d &pos);
|
||||
|
||||
EntityBaseIter GetEntityIterBegin () {
|
||||
return mEntities.begin();
|
||||
}
|
||||
EntityBaseIter GetEntityIterEnd() {
|
||||
return mEntities.end();
|
||||
}
|
||||
|
||||
/** Returns a unused id for an Entity */
|
||||
unsigned int CreateEntityId ();
|
||||
/** Removes all Entities */
|
||||
|
|
|
@ -2,9 +2,14 @@
|
|||
#define _MODELGLOBAL_H
|
||||
|
||||
namespace Engine {
|
||||
class EntityBase;
|
||||
|
||||
/** \brief Adds the function callback as command for the given name*/
|
||||
unsigned int GetPlayerEntityId ();
|
||||
|
||||
/** \brief Returns the entity at the given world coordinates or NULL */
|
||||
EntityBase* GetEntityAt(const vector3d &pos);
|
||||
|
||||
/** \brief Assigns the player to an Entity. All controls will be redirected to that player
|
||||
*
|
||||
* This can be used to disable the controls of of the player by assinging
|
||||
|
|
|
@ -53,22 +53,6 @@ float& EntityPhysicState::GetAngleVelocity () {
|
|||
return mAngleVelocity;
|
||||
}
|
||||
|
||||
void EntityPhysicState::SetPosition (const vector3d &position) {
|
||||
mPosition = position;
|
||||
}
|
||||
|
||||
void EntityPhysicState::SetVelocity (const vector3d &velocity) {
|
||||
mVelocity = velocity;
|
||||
}
|
||||
|
||||
void EntityPhysicState::SetOrientation (const vector3d &orientation) {
|
||||
mOrientation = orientation;
|
||||
}
|
||||
|
||||
void EntityPhysicState::SetAngleVelocity (const float &angle_velocity) {
|
||||
mAngleVelocity = angle_velocity;
|
||||
}
|
||||
|
||||
void EntityPhysicState::Globalize (vector3d &vec) {
|
||||
// make a copy of the local coordinates
|
||||
vector3d local (vec);
|
||||
|
|
|
@ -362,7 +362,8 @@ void ViewBase::DrawGrid () {
|
|||
xstep = 1.;
|
||||
zstep = 1.;
|
||||
|
||||
glColor3f (1., 1., 1.);
|
||||
glColor3f (0.8, 0.8, 0.8);
|
||||
glLineWidth(1.);
|
||||
glBegin (GL_LINES);
|
||||
for (i = 0; i <= count_x; i++) {
|
||||
glVertex3f (i * xstep + xmin, 0., zmin);
|
||||
|
@ -373,7 +374,6 @@ void ViewBase::DrawGrid () {
|
|||
glVertex3f (xmax, 0, i * zstep + zmin);
|
||||
}
|
||||
glEnd ();
|
||||
|
||||
}
|
||||
|
||||
void ViewBase::DrawWorld () {
|
||||
|
|
|
@ -81,7 +81,7 @@ class ViewBase : public Module{
|
|||
bool SendMouseButtonUp (Uint8 button, Uint16 xpos, Uint16 ypos);
|
||||
bool SendMouseButtonDown (Uint8 button, Uint16 xpos, Uint16 ypos);
|
||||
*/
|
||||
|
||||
|
||||
private:
|
||||
protected:
|
||||
/** \brief Initializes the system */
|
||||
|
|
Loading…
Reference in New Issue