highscore now working
- added ControllerBase::EnableTextinput() for setting up unicode and key repetitions - added new state GameStateEnterPlayerName
This commit is contained in:
@@ -37,6 +37,7 @@ int View::OnInit (int argc, char* argv[]) {
|
||||
Engine::OverlayBasePtr game_paused_overlay (new GamePausedOverlay);
|
||||
Engine::OverlayBasePtr player_died_overlay (new PlayerDiedOverlay);
|
||||
Engine::OverlayBasePtr highscore_overlay (new HighscoreOverlay);
|
||||
Engine::OverlayBasePtr enterplayername_overlay (new EnterPlayernameOverlay);
|
||||
|
||||
mOverlayManager.Register (menu_overlay, GameStateMainMenu);
|
||||
mOverlayManager.Register (game_running_overlay, GameStateRunning);
|
||||
@@ -45,6 +46,7 @@ int View::OnInit (int argc, char* argv[]) {
|
||||
mOverlayManager.Register (player_died_overlay, GameStatePlayerDied);
|
||||
mOverlayManager.Register (game_paused_overlay, GameStatePaused);
|
||||
mOverlayManager.Register (highscore_overlay, GameStateShowHighscore);
|
||||
mOverlayManager.Register (enterplayername_overlay, GameStateEnterPlayername);
|
||||
|
||||
mOverlayManager.InitOverlays();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user