fixed collision detection that go over world boundaries

This commit is contained in:
martin
2011-02-01 18:24:33 +01:00
parent 1687b657d4
commit 8daee27ed8
5 changed files with 233 additions and 24 deletions
+1 -1
View File
@@ -72,7 +72,6 @@
* todos within the code have a look at the \ref todo.
*
* \todo [high] Create a simple racing or asteroids game
* \todo [high] fix collisions that go over boundaries
* \todo [med] disallow or fix resize of the game window
*
* These are the (for now) postponed todos:
@@ -92,6 +91,7 @@
* Engine::Module::Init()
*
* Done:
* \todo [high] (01-02-2011) fix collisions that go over boundaries
* \todo [med] (30-01-2011) add Engine::GUI::CheckKeyPressed that checks for completed key presses
* \todo [med] (30-01-2011) fix LineEdit input which generates blanks when entering backspace for an empty edit
* \todo [high] (30-01-2011) fix random crashes for certain characters (has to do with boundary box computation in OGLFT) fix: disabled debug assertion for proper boundary box merging.