improved font handling and HUD

This commit is contained in:
2010-05-02 22:39:49 +02:00
parent 53220eb0ee
commit 710d3e2509
11 changed files with 132 additions and 24 deletions
+19 -4
View File
@@ -8,6 +8,7 @@
#include "OverlayBase.h"
#include "MenuOverlay.h"
#include "Model.h"
#include "View.h"
#include "Sprite.h"
#include "ShipEntity.h"
@@ -24,6 +25,11 @@ void MenuOverlay::Init () {
if (!mShipSprite.LoadFromPNG("./data/textures/ship.png"))
Engine::LogError ("Could not load ship sprite!");
// setup of the HUD font
mView->LoadFont ("AldotheApache.ttf", 20);
mView->SelectFont ("AldotheApache.ttf");
mView->SetFontJustification (Engine::FontJustificationRight);
assert (mShipSprite.GetWidth() > 1);
mShipSprite.SetScale (0.1);
}
@@ -110,6 +116,8 @@ void MenuOverlay::Draw () {
glPushMatrix ();
glLoadIdentity ();
mView->SelectFont("console.ttf");
// then we do the drawings
if (mModel->GetGameState() == GameStateRunning) {
glClearColor (0., 0., 0., 1.);
@@ -137,10 +145,17 @@ void MenuOverlay::DrawGameRunning() {
right = static_cast<float> (Engine::GetWindowWidth());
bottom = static_cast<float> (Engine::GetWindowHeight());
int i;
for (i = 0; i < mModel->GetPlayerLives(); i++) {
mShipSprite.DrawAt2D (right - 32 - i*20, bottom - 16);
}
mView->SelectFont ("AldotheApache.ttf");
std::ostringstream out_stream;
out_stream << mModel->GetPlayerLives() << " x ";
mView->DrawGLString (right - 64, bottom - 20, out_stream.str().c_str());
mShipSprite.DrawAt2D (right - 32 - 10, bottom - 16);
out_stream.str("");
out_stream << mModel->GetPoints();
mView->DrawGLString (right - 10, 40, out_stream.str().c_str());
}
void MenuOverlay::DrawPlayerDied () {
+3
View File
@@ -11,6 +11,7 @@ class OverlayBase;
namespace asteroids {
class Model;
class View;
class MenuOverlay : public Engine::OverlayBase {
public:
@@ -30,9 +31,11 @@ class MenuOverlay : public Engine::OverlayBase {
void DrawPlayerDied ();
void SetModel (Model *model) { mModel = model; };
void SetView (View *view) { mView = view; };
private:
Model *mModel;
View *mView;
Engine::Sprite mShipSprite;
};
+8 -4
View File
@@ -9,6 +9,7 @@
#include "EntityFactory.h"
#include "AsteroidsEvents.h"
#include "AsteroidEntity.h"
#include <assert.h>
@@ -56,6 +57,7 @@ void Model::Process () {
if (mLastGameState == GameStateMainMenu && mGameState == GameStateRunning) {
mPlayerLives = 3;
mCurrentLevelIndex = 0;
mPoints = 0;
DoLoadLevel (mLevelList[mCurrentLevelIndex].c_str());
}
else if (mLastGameState == GameStateRunning && mGameState == GameStatePlayerDied) {
@@ -75,8 +77,7 @@ void Model::Process () {
}
}
else if (mLastGameState == GameStatePlayerDied && mGameState == GameStateRunning)
// DoLoadLevel (mLevelPath);
assert (0);
DoLoadLevel(mLevelList[mCurrentLevelIndex].c_str());
else if (mLastGameState == GameStateRunning && mGameState == GameStateGameOver)
ClearEntities();
@@ -105,13 +106,14 @@ unsigned int Model::InitLevelList () {
Engine::LogError ("Could not init level list: %s is not a directory!");
}
boost::filesystem::directory_iterator end_iter;
for (boost::filesystem::directory_iterator dir_iter(level_dir);
dir_iter != end_iter;
++dir_iter) {
if (boost::filesystem::is_regular_file (dir_iter->status())) {
mLevelList.push_back (std::string(level_dir_name) + dir_iter->path().filename());
std::string level_relative_path (level_dir_name);
level_relative_path += dir_iter->path().filename();
mLevelList.push_back (level_relative_path);
Engine::LogDebug ("Found level %s", mLevelList[mLevelList.size()-1].c_str());
}
}
@@ -248,6 +250,8 @@ void Model::OnKillEntity (const Engine::EntityBase *entity) {
if (entity_type == GameEntityTypeAsteroid) {
unsigned int i;
const AsteroidEntity *asteroid = static_cast<const AsteroidEntity*>(entity);
mPoints += 150 + asteroid->mSubAsteroidsCount * 75;
for (i = 0; i < mAsteroids.size(); i++) {
if (mAsteroids.at(i) == entity->mId) {
+3
View File
@@ -21,6 +21,7 @@ class Model : public Engine::ModelBase {
GameState GetGameState () { return mGameState; };
int GetPlayerLives () { return mPlayerLives; };
unsigned int GetPoints () { return mPoints; };
float GetWorldWidth ();
float GetWorldHeight ();
@@ -31,6 +32,7 @@ class Model : public Engine::ModelBase {
virtual void OnDestroy() {
Engine::ModelBase::OnDestroy();
mAsteroids.clear();
mLevelList.clear();
delete mLevelCompleteEventHandler;
};
virtual void OnRegisterCommands ();
@@ -48,6 +50,7 @@ class Model : public Engine::ModelBase {
GameState mLastGameState;
int mPlayerLives;
unsigned int mPoints;
std::vector<std::string> mLevelList;
unsigned int mCurrentLevelIndex;
+1
View File
@@ -32,6 +32,7 @@ int View::OnInit (int argc, char* argv[]) {
// We want menu
mMenuOverlay = boost::shared_ptr<MenuOverlay> (new MenuOverlay);
mMenuOverlay->SetModel ((Model*) mModel);
mMenuOverlay->SetView (this);
mMenuOverlay->Init();
AddOverlay (mMenuOverlay);