minor cleanups and added an icon
parent
7c01aaf913
commit
60ee79152b
|
@ -14,13 +14,11 @@ namespace asteroids {
|
||||||
bool AsteroidEntity::CollisionEvent (Engine::EntityBase* entity_state) {
|
bool AsteroidEntity::CollisionEvent (Engine::EntityBase* entity_state) {
|
||||||
GameEntityType other_type = (GameEntityType) entity_state->mType;
|
GameEntityType other_type = (GameEntityType) entity_state->mType;
|
||||||
|
|
||||||
Engine::LogDebug ("CONTACT OF AN ASTEROID");
|
|
||||||
|
|
||||||
if (other_type == GameEntityTypeRocket) {
|
if (other_type == GameEntityTypeRocket) {
|
||||||
// First remove the rocket
|
// First remove the rocket
|
||||||
Engine::KillEntity (entity_state->mId);
|
Engine::KillEntity (entity_state->mId);
|
||||||
|
|
||||||
Engine::LogMessage ("You killed an ASTEROID!");
|
Engine::LogMessage ("You killed an Asteroid!");
|
||||||
|
|
||||||
int i;
|
int i;
|
||||||
for (i = 0; i < mSubAsteroidsCount; i++) {
|
for (i = 0; i < mSubAsteroidsCount; i++) {
|
||||||
|
|
|
@ -13,9 +13,6 @@ namespace asteroids {
|
||||||
*/
|
*/
|
||||||
enum EntityControllerKeyState {
|
enum EntityControllerKeyState {
|
||||||
EntityKeyStateForward = 0,
|
EntityKeyStateForward = 0,
|
||||||
EntityKeyStateBack,
|
|
||||||
EntityKeyStateLeft,
|
|
||||||
EntityKeyStateRight,
|
|
||||||
EntityKeyStateTurnLeft,
|
EntityKeyStateTurnLeft,
|
||||||
EntityKeyStateTurnRight,
|
EntityKeyStateTurnRight,
|
||||||
EntityKeyStateLast
|
EntityKeyStateLast
|
||||||
|
|
|
@ -50,84 +50,6 @@ bool Cmd_ControllerForwardUp (std::vector<std::string> args) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* +back */
|
|
||||||
bool Cmd_ControllerBackDown (std::vector<std::string> args) {
|
|
||||||
assert (ControllerInstance);
|
|
||||||
|
|
||||||
Engine::EntityBase* player_entity = Engine::GetEntity (Engine::GetPlayerEntityId());
|
|
||||||
if (player_entity) {
|
|
||||||
player_entity->SetControllerKeyState (EntityKeyStateBack);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -back */
|
|
||||||
bool Cmd_ControllerBackUp (std::vector<std::string> args) {
|
|
||||||
assert (ControllerInstance);
|
|
||||||
|
|
||||||
Engine::EntityBase* player_entity = Engine::GetEntity (Engine::GetPlayerEntityId());
|
|
||||||
if (player_entity) {
|
|
||||||
player_entity->UnsetControllerKeyState (EntityKeyStateBack);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* +left */
|
|
||||||
bool Cmd_ControllerLeftDown (std::vector<std::string> args) {
|
|
||||||
assert (ControllerInstance);
|
|
||||||
|
|
||||||
Engine::EntityBase* player_entity = Engine::GetEntity (Engine::GetPlayerEntityId());
|
|
||||||
if (player_entity) {
|
|
||||||
player_entity->SetControllerKeyState (EntityKeyStateLeft);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -left */
|
|
||||||
bool Cmd_ControllerLeftUp (std::vector<std::string> args) {
|
|
||||||
assert (ControllerInstance);
|
|
||||||
|
|
||||||
Engine::EntityBase* player_entity = Engine::GetEntity (Engine::GetPlayerEntityId());
|
|
||||||
if (player_entity) {
|
|
||||||
player_entity->UnsetControllerKeyState (EntityKeyStateLeft);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* +right */
|
|
||||||
bool Cmd_ControllerRightDown (std::vector<std::string> args) {
|
|
||||||
assert (ControllerInstance);
|
|
||||||
|
|
||||||
Engine::EntityBase* player_entity = Engine::GetEntity (Engine::GetPlayerEntityId());
|
|
||||||
if (player_entity) {
|
|
||||||
player_entity->SetControllerKeyState (EntityKeyStateRight);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -right */
|
|
||||||
bool Cmd_ControllerRightUp (std::vector<std::string> args) {
|
|
||||||
assert (ControllerInstance);
|
|
||||||
|
|
||||||
Engine::EntityBase* player_entity = Engine::GetEntity (Engine::GetPlayerEntityId());
|
|
||||||
if (player_entity) {
|
|
||||||
player_entity->UnsetControllerKeyState (EntityKeyStateRight);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* +turnleft */
|
/* +turnleft */
|
||||||
bool Cmd_ControllerTurnLeftDown (std::vector<std::string> args) {
|
bool Cmd_ControllerTurnLeftDown (std::vector<std::string> args) {
|
||||||
assert (ControllerInstance);
|
assert (ControllerInstance);
|
||||||
|
@ -198,13 +120,6 @@ void Controller::OnRegisterCommands () {
|
||||||
|
|
||||||
Engine::AddCommand ("+forward", Cmd_ControllerForwardDown);
|
Engine::AddCommand ("+forward", Cmd_ControllerForwardDown);
|
||||||
Engine::AddCommand ("-forward", Cmd_ControllerForwardUp);
|
Engine::AddCommand ("-forward", Cmd_ControllerForwardUp);
|
||||||
Engine::AddCommand ("+back", Cmd_ControllerBackDown);
|
|
||||||
Engine::AddCommand ("-back", Cmd_ControllerBackUp);
|
|
||||||
|
|
||||||
Engine::AddCommand ("+left", Cmd_ControllerLeftDown);
|
|
||||||
Engine::AddCommand ("-left", Cmd_ControllerLeftUp);
|
|
||||||
Engine::AddCommand ("+right", Cmd_ControllerRightDown);
|
|
||||||
Engine::AddCommand ("-right", Cmd_ControllerRightUp);
|
|
||||||
|
|
||||||
Engine::AddCommand ("+turnleft", Cmd_ControllerTurnLeftDown);
|
Engine::AddCommand ("+turnleft", Cmd_ControllerTurnLeftDown);
|
||||||
Engine::AddCommand ("-turnleft", Cmd_ControllerTurnLeftUp);
|
Engine::AddCommand ("-turnleft", Cmd_ControllerTurnLeftUp);
|
||||||
|
|
|
@ -27,7 +27,6 @@ struct RocketEntity: public Engine::EntityBase {
|
||||||
|
|
||||||
virtual void Update (float delta_sec);
|
virtual void Update (float delta_sec);
|
||||||
virtual bool CollisionEvent (Engine::EntityBase *entity) {
|
virtual bool CollisionEvent (Engine::EntityBase *entity) {
|
||||||
Engine::LogMessage ("Rocket BOOM");
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -125,7 +125,7 @@ void ShipEntity::Attack () {
|
||||||
rocket_physics->mPosition += entity_physic->mPosition;
|
rocket_physics->mPosition += entity_physic->mPosition;
|
||||||
rocket_physics->mOrientation = entity_physic->mOrientation;
|
rocket_physics->mOrientation = entity_physic->mOrientation;
|
||||||
rocket_physics->mVelocity = attack_dir.normalize();
|
rocket_physics->mVelocity = attack_dir.normalize();
|
||||||
rocket_physics->mVelocity *= ShipEntity::VarMaxSpeed.GetFloatValue() + 0.1;
|
rocket_physics->mVelocity *= ShipEntity::VarMaxSpeed.GetFloatValue() + 0.5;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -22,15 +22,24 @@ int main (int argc, char* argv[]) {
|
||||||
engine.SetPhysics (new asteroids::Physics);
|
engine.SetPhysics (new asteroids::Physics);
|
||||||
engine.SetView (new asteroids::View);
|
engine.SetView (new asteroids::View);
|
||||||
|
|
||||||
SetLogPrintLevel (Engine::LogLevelDebug);
|
SetLogPrintLevel (Engine::LogLevelMessage);
|
||||||
Engine::SetLogFilename ("game.log");
|
Engine::SetLogFilename ("game.log");
|
||||||
|
|
||||||
if (engine.Init (argc, argv) != 0) {
|
if (engine.Init (argc, argv) != 0) {
|
||||||
cout << "Could not start engine!" << endl;
|
cout << "Could not start engine!" << endl;
|
||||||
exit (-1);
|
exit (-1);
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_WM_SetCaption("Asteroids -TechDemo- 10.04","Asteroids");
|
// Load the icon
|
||||||
|
Uint32 colorkey;
|
||||||
|
SDL_Surface *image = NULL;
|
||||||
|
image = SDL_LoadBMP("./data/textures/icon.bmp");
|
||||||
|
if (!image)
|
||||||
|
Engine::LogWarning("Could not load icon: ./data/textures/icon.bmp");
|
||||||
|
else
|
||||||
|
SDL_WM_SetIcon(image,NULL);
|
||||||
|
|
||||||
|
SDL_WM_SetCaption("Asteroids -Leaked TechDemo-","Asteroids -Leaked TechDemo-");
|
||||||
|
|
||||||
engine.GetView()->SetGridSize (8,8);
|
engine.GetView()->SetGridSize (8,8);
|
||||||
dynamic_cast<asteroids::Physics*>(engine.GetPhysics())->SetWorldSize (28, 20);
|
dynamic_cast<asteroids::Physics*>(engine.GetPhysics())->SetWorldSize (28, 20);
|
||||||
|
@ -39,6 +48,9 @@ int main (int argc, char* argv[]) {
|
||||||
|
|
||||||
engine.MainLoop ();
|
engine.MainLoop ();
|
||||||
|
|
||||||
|
SDL_WM_SetIcon(NULL,NULL);
|
||||||
|
SDL_FreeSurface (image);
|
||||||
|
|
||||||
engine.Destroy ();
|
engine.Destroy ();
|
||||||
|
|
||||||
cout << "Game Quit" << endl;
|
cout << "Game Quit" << endl;
|
||||||
|
|
Binary file not shown.
After Width: | Height: | Size: 4.1 KiB |
|
@ -73,6 +73,7 @@ int Engine::OnInit (int argc, char* argv[]) {
|
||||||
LogError ("Error initializing SDL: %s", SDL_GetError ());
|
LogError ("Error initializing SDL: %s", SDL_GetError ());
|
||||||
exit (-1);
|
exit (-1);
|
||||||
}
|
}
|
||||||
|
SDL_WM_SetCaption("Engine Initializing","Engine Initializing");
|
||||||
|
|
||||||
/* Model */
|
/* Model */
|
||||||
if (mModel == NULL)
|
if (mModel == NULL)
|
||||||
|
|
|
@ -40,9 +40,6 @@ void Logging::OnDestroy () {
|
||||||
* Module specific functions
|
* Module specific functions
|
||||||
*/
|
*/
|
||||||
void Logging::Log (LogLevel level, const char *str, ...) {
|
void Logging::Log (LogLevel level, const char *str, ...) {
|
||||||
if (level < mPrintLevel)
|
|
||||||
return;
|
|
||||||
|
|
||||||
static char msg[LOG_MAX_MESSAGE_LENGTH];
|
static char msg[LOG_MAX_MESSAGE_LENGTH];
|
||||||
static int last_length = LOG_MAX_MESSAGE_LENGTH;
|
static int last_length = LOG_MAX_MESSAGE_LENGTH;
|
||||||
static int i;
|
static int i;
|
||||||
|
@ -58,12 +55,15 @@ void Logging::Log (LogLevel level, const char *str, ...) {
|
||||||
last_length = strlen (msg);
|
last_length = strlen (msg);
|
||||||
assert (last_length < LOG_MAX_MESSAGE_LENGTH);
|
assert (last_length < LOG_MAX_MESSAGE_LENGTH);
|
||||||
|
|
||||||
std::cout << msg << std::endl;
|
if (level >= mPrintLevel)
|
||||||
|
std::cout << msg << std::endl;
|
||||||
|
|
||||||
LogEntry log_entry (level, msg);
|
LogEntry log_entry (level, msg);
|
||||||
mLogEntries.push_back (log_entry);
|
mLogEntries.push_back (log_entry);
|
||||||
|
|
||||||
|
// write the logs to file
|
||||||
if (mLogFileOut) {
|
if (mLogFileOut) {
|
||||||
|
/// \TODO also write out the log level
|
||||||
time_t timer = time(NULL);
|
time_t timer = time(NULL);
|
||||||
std::string timestr (asctime(localtime(&timer)));
|
std::string timestr (asctime(localtime(&timer)));
|
||||||
mLogFileOut << timestr.substr(0, timestr.size() - 1) << ' ' << msg << std::endl;
|
mLogFileOut << timestr.substr(0, timestr.size() - 1) << ' ' << msg << std::endl;
|
||||||
|
|
|
@ -7,6 +7,12 @@ namespace Engine {
|
||||||
class Module;
|
class Module;
|
||||||
|
|
||||||
/** \brief All logging goes through this class
|
/** \brief All logging goes through this class
|
||||||
|
*
|
||||||
|
* Only log messages higher or equal that of mPrintLevel are printed out. When
|
||||||
|
* a log filename was specified by Logging::SetLogFilename() then all messages
|
||||||
|
* sent to the Logging class are written to the file.
|
||||||
|
*
|
||||||
|
* \TODO Add log level for files separately
|
||||||
*/
|
*/
|
||||||
class Logging : public Module {
|
class Logging : public Module {
|
||||||
public:
|
public:
|
||||||
|
|
Loading…
Reference in New Issue