minor cleanups and added an icon
parent
7c01aaf913
commit
60ee79152b
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@ -14,13 +14,11 @@ namespace asteroids {
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bool AsteroidEntity::CollisionEvent (Engine::EntityBase* entity_state) {
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bool AsteroidEntity::CollisionEvent (Engine::EntityBase* entity_state) {
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GameEntityType other_type = (GameEntityType) entity_state->mType;
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GameEntityType other_type = (GameEntityType) entity_state->mType;
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Engine::LogDebug ("CONTACT OF AN ASTEROID");
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if (other_type == GameEntityTypeRocket) {
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if (other_type == GameEntityTypeRocket) {
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// First remove the rocket
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// First remove the rocket
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Engine::KillEntity (entity_state->mId);
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Engine::KillEntity (entity_state->mId);
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Engine::LogMessage ("You killed an ASTEROID!");
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Engine::LogMessage ("You killed an Asteroid!");
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int i;
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int i;
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for (i = 0; i < mSubAsteroidsCount; i++) {
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for (i = 0; i < mSubAsteroidsCount; i++) {
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@ -13,9 +13,6 @@ namespace asteroids {
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*/
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*/
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enum EntityControllerKeyState {
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enum EntityControllerKeyState {
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EntityKeyStateForward = 0,
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EntityKeyStateForward = 0,
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EntityKeyStateBack,
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EntityKeyStateLeft,
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EntityKeyStateRight,
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EntityKeyStateTurnLeft,
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EntityKeyStateTurnLeft,
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EntityKeyStateTurnRight,
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EntityKeyStateTurnRight,
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EntityKeyStateLast
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EntityKeyStateLast
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@ -50,84 +50,6 @@ bool Cmd_ControllerForwardUp (std::vector<std::string> args) {
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return false;
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return false;
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}
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}
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/* +back */
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bool Cmd_ControllerBackDown (std::vector<std::string> args) {
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assert (ControllerInstance);
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Engine::EntityBase* player_entity = Engine::GetEntity (Engine::GetPlayerEntityId());
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if (player_entity) {
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player_entity->SetControllerKeyState (EntityKeyStateBack);
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return true;
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}
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return false;
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}
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/* -back */
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bool Cmd_ControllerBackUp (std::vector<std::string> args) {
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assert (ControllerInstance);
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Engine::EntityBase* player_entity = Engine::GetEntity (Engine::GetPlayerEntityId());
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if (player_entity) {
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player_entity->UnsetControllerKeyState (EntityKeyStateBack);
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return true;
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}
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return false;
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}
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/* +left */
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bool Cmd_ControllerLeftDown (std::vector<std::string> args) {
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assert (ControllerInstance);
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Engine::EntityBase* player_entity = Engine::GetEntity (Engine::GetPlayerEntityId());
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if (player_entity) {
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player_entity->SetControllerKeyState (EntityKeyStateLeft);
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return true;
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}
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return false;
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}
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/* -left */
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bool Cmd_ControllerLeftUp (std::vector<std::string> args) {
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assert (ControllerInstance);
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Engine::EntityBase* player_entity = Engine::GetEntity (Engine::GetPlayerEntityId());
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if (player_entity) {
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player_entity->UnsetControllerKeyState (EntityKeyStateLeft);
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return true;
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}
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return false;
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}
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/* +right */
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bool Cmd_ControllerRightDown (std::vector<std::string> args) {
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assert (ControllerInstance);
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Engine::EntityBase* player_entity = Engine::GetEntity (Engine::GetPlayerEntityId());
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if (player_entity) {
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player_entity->SetControllerKeyState (EntityKeyStateRight);
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return true;
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}
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return false;
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}
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/* -right */
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bool Cmd_ControllerRightUp (std::vector<std::string> args) {
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assert (ControllerInstance);
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Engine::EntityBase* player_entity = Engine::GetEntity (Engine::GetPlayerEntityId());
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if (player_entity) {
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player_entity->UnsetControllerKeyState (EntityKeyStateRight);
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return true;
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}
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return false;
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}
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/* +turnleft */
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/* +turnleft */
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bool Cmd_ControllerTurnLeftDown (std::vector<std::string> args) {
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bool Cmd_ControllerTurnLeftDown (std::vector<std::string> args) {
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assert (ControllerInstance);
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assert (ControllerInstance);
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@ -198,13 +120,6 @@ void Controller::OnRegisterCommands () {
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Engine::AddCommand ("+forward", Cmd_ControllerForwardDown);
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Engine::AddCommand ("+forward", Cmd_ControllerForwardDown);
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Engine::AddCommand ("-forward", Cmd_ControllerForwardUp);
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Engine::AddCommand ("-forward", Cmd_ControllerForwardUp);
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Engine::AddCommand ("+back", Cmd_ControllerBackDown);
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Engine::AddCommand ("-back", Cmd_ControllerBackUp);
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Engine::AddCommand ("+left", Cmd_ControllerLeftDown);
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Engine::AddCommand ("-left", Cmd_ControllerLeftUp);
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Engine::AddCommand ("+right", Cmd_ControllerRightDown);
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Engine::AddCommand ("-right", Cmd_ControllerRightUp);
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Engine::AddCommand ("+turnleft", Cmd_ControllerTurnLeftDown);
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Engine::AddCommand ("+turnleft", Cmd_ControllerTurnLeftDown);
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Engine::AddCommand ("-turnleft", Cmd_ControllerTurnLeftUp);
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Engine::AddCommand ("-turnleft", Cmd_ControllerTurnLeftUp);
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@ -27,7 +27,6 @@ struct RocketEntity: public Engine::EntityBase {
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virtual void Update (float delta_sec);
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virtual void Update (float delta_sec);
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virtual bool CollisionEvent (Engine::EntityBase *entity) {
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virtual bool CollisionEvent (Engine::EntityBase *entity) {
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Engine::LogMessage ("Rocket BOOM");
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return false;
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return false;
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}
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}
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@ -125,7 +125,7 @@ void ShipEntity::Attack () {
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rocket_physics->mPosition += entity_physic->mPosition;
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rocket_physics->mPosition += entity_physic->mPosition;
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rocket_physics->mOrientation = entity_physic->mOrientation;
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rocket_physics->mOrientation = entity_physic->mOrientation;
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rocket_physics->mVelocity = attack_dir.normalize();
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rocket_physics->mVelocity = attack_dir.normalize();
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rocket_physics->mVelocity *= ShipEntity::VarMaxSpeed.GetFloatValue() + 0.1;
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rocket_physics->mVelocity *= ShipEntity::VarMaxSpeed.GetFloatValue() + 0.5;
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}
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}
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}
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}
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@ -22,7 +22,7 @@ int main (int argc, char* argv[]) {
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engine.SetPhysics (new asteroids::Physics);
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engine.SetPhysics (new asteroids::Physics);
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engine.SetView (new asteroids::View);
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engine.SetView (new asteroids::View);
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SetLogPrintLevel (Engine::LogLevelDebug);
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SetLogPrintLevel (Engine::LogLevelMessage);
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Engine::SetLogFilename ("game.log");
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Engine::SetLogFilename ("game.log");
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if (engine.Init (argc, argv) != 0) {
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if (engine.Init (argc, argv) != 0) {
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@ -30,7 +30,16 @@ int main (int argc, char* argv[]) {
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exit (-1);
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exit (-1);
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}
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}
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SDL_WM_SetCaption("Asteroids -TechDemo- 10.04","Asteroids");
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// Load the icon
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Uint32 colorkey;
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SDL_Surface *image = NULL;
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image = SDL_LoadBMP("./data/textures/icon.bmp");
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if (!image)
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Engine::LogWarning("Could not load icon: ./data/textures/icon.bmp");
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else
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SDL_WM_SetIcon(image,NULL);
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SDL_WM_SetCaption("Asteroids -Leaked TechDemo-","Asteroids -Leaked TechDemo-");
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engine.GetView()->SetGridSize (8,8);
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engine.GetView()->SetGridSize (8,8);
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dynamic_cast<asteroids::Physics*>(engine.GetPhysics())->SetWorldSize (28, 20);
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dynamic_cast<asteroids::Physics*>(engine.GetPhysics())->SetWorldSize (28, 20);
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@ -39,6 +48,9 @@ int main (int argc, char* argv[]) {
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engine.MainLoop ();
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engine.MainLoop ();
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SDL_WM_SetIcon(NULL,NULL);
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SDL_FreeSurface (image);
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engine.Destroy ();
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engine.Destroy ();
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cout << "Game Quit" << endl;
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cout << "Game Quit" << endl;
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Binary file not shown.
After Width: | Height: | Size: 4.1 KiB |
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@ -73,6 +73,7 @@ int Engine::OnInit (int argc, char* argv[]) {
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LogError ("Error initializing SDL: %s", SDL_GetError ());
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LogError ("Error initializing SDL: %s", SDL_GetError ());
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exit (-1);
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exit (-1);
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}
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}
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SDL_WM_SetCaption("Engine Initializing","Engine Initializing");
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/* Model */
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/* Model */
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if (mModel == NULL)
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if (mModel == NULL)
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@ -40,9 +40,6 @@ void Logging::OnDestroy () {
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* Module specific functions
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* Module specific functions
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*/
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*/
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void Logging::Log (LogLevel level, const char *str, ...) {
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void Logging::Log (LogLevel level, const char *str, ...) {
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if (level < mPrintLevel)
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return;
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static char msg[LOG_MAX_MESSAGE_LENGTH];
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static char msg[LOG_MAX_MESSAGE_LENGTH];
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static int last_length = LOG_MAX_MESSAGE_LENGTH;
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static int last_length = LOG_MAX_MESSAGE_LENGTH;
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static int i;
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static int i;
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@ -58,12 +55,15 @@ void Logging::Log (LogLevel level, const char *str, ...) {
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last_length = strlen (msg);
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last_length = strlen (msg);
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assert (last_length < LOG_MAX_MESSAGE_LENGTH);
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assert (last_length < LOG_MAX_MESSAGE_LENGTH);
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std::cout << msg << std::endl;
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if (level >= mPrintLevel)
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std::cout << msg << std::endl;
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LogEntry log_entry (level, msg);
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LogEntry log_entry (level, msg);
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mLogEntries.push_back (log_entry);
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mLogEntries.push_back (log_entry);
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// write the logs to file
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if (mLogFileOut) {
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if (mLogFileOut) {
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/// \TODO also write out the log level
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time_t timer = time(NULL);
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time_t timer = time(NULL);
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std::string timestr (asctime(localtime(&timer)));
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std::string timestr (asctime(localtime(&timer)));
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mLogFileOut << timestr.substr(0, timestr.size() - 1) << ' ' << msg << std::endl;
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mLogFileOut << timestr.substr(0, timestr.size() - 1) << ' ' << msg << std::endl;
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@ -7,6 +7,12 @@ namespace Engine {
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class Module;
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class Module;
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/** \brief All logging goes through this class
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/** \brief All logging goes through this class
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*
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* Only log messages higher or equal that of mPrintLevel are printed out. When
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* a log filename was specified by Logging::SetLogFilename() then all messages
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* sent to the Logging class are written to the file.
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*
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* \TODO Add log level for files separately
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*/
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*/
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class Logging : public Module {
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class Logging : public Module {
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public:
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public:
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Reference in New Issue