multiple levels in ./data/levels/ are played through
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+21
-1
@@ -12,6 +12,7 @@ class Model : public Engine::ModelBase {
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virtual void Process();
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int DoLoadLevel (const char* filename);
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int DoSaveLevel (const char* filename);
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bool OnLevelComplete();
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void SetGameState (const GameState &state) {
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mLastGameState = mGameState;
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@@ -30,6 +31,7 @@ class Model : public Engine::ModelBase {
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virtual void OnDestroy() {
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Engine::ModelBase::OnDestroy();
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mAsteroids.clear();
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delete mLevelCompleteEventHandler;
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};
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virtual void OnRegisterCommands ();
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@@ -37,6 +39,8 @@ class Model : public Engine::ModelBase {
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virtual void OnKillEntity (const Engine::EntityBase *entity);
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private:
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unsigned int InitLevelList ();
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/** \brief Keeps a list of all asteroids */
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std::vector<unsigned int> mAsteroids;
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@@ -44,7 +48,23 @@ class Model : public Engine::ModelBase {
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GameState mLastGameState;
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int mPlayerLives;
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int mLevel;
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std::vector<std::string> mLevelList;
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unsigned int mCurrentLevelIndex;
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/* event handler class definitions */
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class LevelCompleteEventHandler : public Engine::EventListenerBase {
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public:
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explicit LevelCompleteEventHandler (Model *view) : mModel (view) {};
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virtual bool HandleEvent (const Engine::EventBasePtr &event) const {
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return mModel->OnLevelComplete();
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}
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private:
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LevelCompleteEventHandler() {};
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Model *mModel;
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};
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/* event handler member variables */
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LevelCompleteEventHandler *mLevelCompleteEventHandler;
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friend class View;
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};
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