improved editor (deletion of entities and better loading dialog)
parent
965c4d9269
commit
3e05c967ab
|
@ -35,6 +35,9 @@ bool Controller::OnReceiveEvent (const Engine::EventBasePtr &event) {
|
|||
void Controller::ResetPlayerEntity () {
|
||||
Engine::HaltSoundLoop(Engine::GetResourceFullPath("/data/sounds/thrust.wav"));
|
||||
|
||||
// We definitely have to reset the player entity id
|
||||
GetModel()->SetPlayerEntityId(Engine::NullEntityId);
|
||||
|
||||
Engine::EntityBase *player_entity = GetModel()->GetEntity(GetModel()->GetPlayerEntityId());
|
||||
|
||||
// if we were unable to get the player then there is no need to invalidate
|
||||
|
@ -46,7 +49,6 @@ void Controller::ResetPlayerEntity () {
|
|||
for (i = 0; i < EntityControllerMaxKeyStates; i++)
|
||||
player_entity->UnsetControllerKeyState(i);
|
||||
|
||||
GetModel()->SetPlayerEntityId(Engine::NullEntityId);
|
||||
}
|
||||
|
||||
void Controller::ResetLevel() {
|
||||
|
|
|
@ -250,7 +250,7 @@ int Model::DoLoadLevel (const char* filename) {
|
|||
std::fstream level_file (filename, std::ios::in);
|
||||
|
||||
if (!level_file) {
|
||||
Engine::LogError ("Unable to open file %s for writing!", filename);
|
||||
Engine::LogError ("Unable to open file %s for reading!", filename);
|
||||
exit (-1);
|
||||
}
|
||||
|
||||
|
|
|
@ -105,8 +105,10 @@ bool View::OnReceiveEvent (const Engine::EventBasePtr &event) {
|
|||
|
||||
break;
|
||||
case EventLevelComplete:
|
||||
if (GetModel()->GetGameState() == GameStateRunning) {
|
||||
PushViewState(ViewStateLevelComplete);
|
||||
GetController()->ResetPlayerEntity();
|
||||
}
|
||||
break;
|
||||
|
||||
case EventGameOver:
|
||||
|
@ -489,6 +491,7 @@ void View::DrawUiMainMenu() {
|
|||
|
||||
if (Engine::GUI::Button (6, "E", screen_right - 48, 20, 32, button_height)) {
|
||||
PushViewState(ViewStateEditor);
|
||||
GetController()->ResetLevel();
|
||||
}
|
||||
|
||||
if (Engine::GUI::Button (4, "Quit", screen_right * 0.5 - 100, 380, button_width, button_height)) {
|
||||
|
@ -768,14 +771,6 @@ void View::DrawUiEditor() {
|
|||
// DrawPageTitle ("Editor");
|
||||
SelectFont ("console.ttf size=23");
|
||||
|
||||
// Special case: if we get here and are currently in the editor state
|
||||
// EditorStateTest, then we returned from our test. In this case we have to
|
||||
// reset the editor state
|
||||
if (mEditorState == EditorStateTest) {
|
||||
// mEditorState = EditorStateUnknown;
|
||||
// Engine::LogMessage ("Returned from testing");
|
||||
}
|
||||
|
||||
// The close button
|
||||
if (Engine::GUI::Button (1, "X", screen_right - 48, 20, 32, button_height)
|
||||
|| Engine::GUI::CheckKeyPress(SDLK_ESCAPE)) {
|
||||
|
@ -790,33 +785,42 @@ void View::DrawUiEditor() {
|
|||
}
|
||||
|
||||
if (mEditorState != EditorStateTest) {
|
||||
if (Engine::GUI::Button (2, "+", 30, 20, 32, button_height)) {
|
||||
if (Engine::GUI::Button (2, "Add", 30, 20, 50, button_height)) {
|
||||
mEditorState = EditorStateAddEntity;
|
||||
}
|
||||
|
||||
if (Engine::GUI::Button (3, "M", 70, 20, 32, button_height)) {
|
||||
if (Engine::GUI::Button (3, "Del", 85, 20, 50, button_height)) {
|
||||
mEditorState = EditorStateDelEntity;
|
||||
}
|
||||
|
||||
if (Engine::GUI::Button (4, "Move", 140, 20, 65, button_height)) {
|
||||
mEditorState = EditorStateMoveEntity;
|
||||
}
|
||||
|
||||
if (Engine::GUI::Button (4, "V", 110, 20, 32, button_height)) {
|
||||
if (Engine::GUI::Button (5, "Spd", 210, 20, 50, button_height)) {
|
||||
mEditorState = EditorStateEntityVelocity;
|
||||
}
|
||||
|
||||
if (Engine::GUI::Button (5, "S", 150, 20, 32, button_height)) {
|
||||
if (Engine::GUI::Button (6, "Save", 265, 20, 65, button_height)) {
|
||||
mEditorState = EditorStateSave;
|
||||
}
|
||||
|
||||
if (Engine::GUI::Button (6, "L", 190, 20, 32, button_height)) {
|
||||
if (Engine::GUI::Button (7, "Load", 335, 20, 65, button_height)) {
|
||||
mEditorState = EditorStateLoad;
|
||||
}
|
||||
|
||||
if (Engine::GUI::Button (7, "T", 230, 20, 32, button_height)) {
|
||||
// we only show the Test button when there is actually something to play
|
||||
// (i.e. a player entity and at least one asteroid)
|
||||
if (GetModel()->GetPlayerEntityId() != 0
|
||||
&& GetModel()->mAsteroids.size() > 0) {
|
||||
if (Engine::GUI::Button (8, "Test", 405, 20, 64, button_height)) {
|
||||
mEditorState = EditorStateTest;
|
||||
|
||||
GetModel()->DoSaveLevel("level_edit_temp.txt");
|
||||
GetModel()->SetGameState(GameStateRunning);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::ostringstream mouse_pos_str;
|
||||
vector3d mouse_world_pos;
|
||||
|
@ -834,21 +838,32 @@ void View::DrawUiEditor() {
|
|||
// an asteroid
|
||||
|
||||
Engine::EntityBase* entity = NULL;
|
||||
GameEntityType entity_type = GameEntityTypeShip;
|
||||
if (GetModel()->GetPlayerEntityId() != 0) {
|
||||
if (GetModel()->GetPlayerEntityId() != Engine::NullEntityId) {
|
||||
entity = Engine::CreateEntity(GameEntityTypeAsteroid);
|
||||
entity->mPhysicState->SetVelocity (vector3d (0., 0., -1.));
|
||||
} else {
|
||||
entity = Engine::CreateEntity(GameEntityTypeShip);
|
||||
GetModel()->SetPlayerEntityId(entity->mId);
|
||||
|
||||
entity->mPhysicState->SetOrientation (vector3d (0., 90., 0.));
|
||||
}
|
||||
|
||||
// Now we want to insert an Asteroid at the given position
|
||||
entity->mPhysicState->SetPosition (vector3d (mouse_world_pos[0], 0., mouse_world_pos[2]));
|
||||
}
|
||||
}
|
||||
|
||||
mEditorState = EditorStateUnknown;
|
||||
if (mEditorState == EditorStateDelEntity) {
|
||||
SelectFont ("console.ttf size=12");
|
||||
Engine::GUI::Label (9999, "Deleting", 128, 16);
|
||||
|
||||
if (controller->GetButtonState(MouseButtonLeft)) {
|
||||
// Check if there is an entity near the given position
|
||||
Engine::EntityBase* entity = Engine::GetEntityAt (mouse_world_pos);
|
||||
|
||||
if (entity && entity->mType == GameEntityTypeAsteroid) {
|
||||
Engine::LogMessage ("Killing entity with id %u", entity->mId);
|
||||
GetModel()->UnregisterEntity (entity->mId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -941,11 +956,13 @@ void View::DrawUiEditor() {
|
|||
if (Engine::GUI::LineEdit(52, 145, 210, level_name, 32))
|
||||
GetModel()->SetLevelName(level_name);
|
||||
|
||||
if (Engine::FileExists (level_name + std::string(".txt"))) {
|
||||
if (Engine::GUI::Button (54, "Load", 145, 300, button_width, button_height)) {
|
||||
GetModel()->DoLoadLevel((level_name + std::string(".txt")).c_str());
|
||||
Engine::LogMessage ("Load");
|
||||
mEditorState = EditorStateUnknown;
|
||||
}
|
||||
}
|
||||
|
||||
if (Engine::GUI::Button (55, "Cancel", screen_right - 140 - 5 - button_width, 300, button_width, button_height))
|
||||
mEditorState = EditorStateUnknown;
|
||||
|
|
|
@ -136,6 +136,7 @@ class View : public Engine::ViewBase {
|
|||
enum EditorState {
|
||||
EditorStateUnknown = 0,
|
||||
EditorStateAddEntity,
|
||||
EditorStateDelEntity,
|
||||
EditorStateMoveEntity,
|
||||
EditorStateSave,
|
||||
EditorStateEntityVelocity,
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include <cstdarg>
|
||||
#include <cstdlib>
|
||||
#include <assert.h>
|
||||
#include <boost/filesystem.hpp>
|
||||
|
||||
int vasprintf (char **result, const char *format, va_list *string) {
|
||||
return 0;
|
||||
|
@ -381,5 +382,17 @@ std::string GetUserDirFullPath (const std::string &path) {
|
|||
return EngineInstance->GetUserDirFullPath(path);
|
||||
}
|
||||
|
||||
bool FileExists (const std::string &path) {
|
||||
boost::filesystem::path file_path (path);
|
||||
|
||||
if (!boost::filesystem::exists(file_path))
|
||||
return false;
|
||||
|
||||
if (boost::filesystem::is_directory(file_path))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -186,6 +186,10 @@ std::string GetResourceFullPath (const std::string &resource);
|
|||
/** \brief Returns the path to a file by prepending the user data path to it
|
||||
*/
|
||||
std::string GetUserDirFullPath (const std::string &path);
|
||||
|
||||
/** \brief Checks whether a given file exists */
|
||||
bool FileExists (const std::string &path);
|
||||
|
||||
}
|
||||
|
||||
/* Include the globally visible declarations of the other modules */
|
||||
|
|
|
@ -22,6 +22,7 @@ int ModelBase::OnInit (int argc, char* argv[]) {
|
|||
mKilledEntities.clear ();
|
||||
mEntityIdCounter = 0;
|
||||
mDeltaSec = 0.;
|
||||
mPlayerEntityId = NullEntityId;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -192,7 +193,6 @@ EntityBase* ModelBase::GetEntityAt (const vector3d &pos) {
|
|||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
unsigned int ModelBase::CreateEntityId () {
|
||||
if (mEntityIdCounter == NullEntityId - 1)
|
||||
LogError ("Could not create valid entity id, reached maximum value of %u", mEntityIdCounter);
|
||||
|
|
Loading…
Reference in New Issue