improved editor (deletion of entities and better loading dialog)
parent
965c4d9269
commit
3e05c967ab
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@ -35,6 +35,9 @@ bool Controller::OnReceiveEvent (const Engine::EventBasePtr &event) {
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void Controller::ResetPlayerEntity () {
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void Controller::ResetPlayerEntity () {
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Engine::HaltSoundLoop(Engine::GetResourceFullPath("/data/sounds/thrust.wav"));
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Engine::HaltSoundLoop(Engine::GetResourceFullPath("/data/sounds/thrust.wav"));
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// We definitely have to reset the player entity id
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GetModel()->SetPlayerEntityId(Engine::NullEntityId);
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Engine::EntityBase *player_entity = GetModel()->GetEntity(GetModel()->GetPlayerEntityId());
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Engine::EntityBase *player_entity = GetModel()->GetEntity(GetModel()->GetPlayerEntityId());
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// if we were unable to get the player then there is no need to invalidate
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// if we were unable to get the player then there is no need to invalidate
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@ -46,7 +49,6 @@ void Controller::ResetPlayerEntity () {
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for (i = 0; i < EntityControllerMaxKeyStates; i++)
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for (i = 0; i < EntityControllerMaxKeyStates; i++)
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player_entity->UnsetControllerKeyState(i);
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player_entity->UnsetControllerKeyState(i);
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GetModel()->SetPlayerEntityId(Engine::NullEntityId);
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}
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}
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void Controller::ResetLevel() {
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void Controller::ResetLevel() {
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@ -250,7 +250,7 @@ int Model::DoLoadLevel (const char* filename) {
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std::fstream level_file (filename, std::ios::in);
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std::fstream level_file (filename, std::ios::in);
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if (!level_file) {
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if (!level_file) {
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Engine::LogError ("Unable to open file %s for writing!", filename);
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Engine::LogError ("Unable to open file %s for reading!", filename);
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exit (-1);
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exit (-1);
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}
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}
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@ -105,8 +105,10 @@ bool View::OnReceiveEvent (const Engine::EventBasePtr &event) {
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break;
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break;
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case EventLevelComplete:
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case EventLevelComplete:
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PushViewState(ViewStateLevelComplete);
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if (GetModel()->GetGameState() == GameStateRunning) {
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GetController()->ResetPlayerEntity();
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PushViewState(ViewStateLevelComplete);
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GetController()->ResetPlayerEntity();
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}
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break;
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break;
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case EventGameOver:
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case EventGameOver:
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@ -489,6 +491,7 @@ void View::DrawUiMainMenu() {
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if (Engine::GUI::Button (6, "E", screen_right - 48, 20, 32, button_height)) {
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if (Engine::GUI::Button (6, "E", screen_right - 48, 20, 32, button_height)) {
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PushViewState(ViewStateEditor);
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PushViewState(ViewStateEditor);
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GetController()->ResetLevel();
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}
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}
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if (Engine::GUI::Button (4, "Quit", screen_right * 0.5 - 100, 380, button_width, button_height)) {
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if (Engine::GUI::Button (4, "Quit", screen_right * 0.5 - 100, 380, button_width, button_height)) {
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@ -768,14 +771,6 @@ void View::DrawUiEditor() {
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// DrawPageTitle ("Editor");
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// DrawPageTitle ("Editor");
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SelectFont ("console.ttf size=23");
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SelectFont ("console.ttf size=23");
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// Special case: if we get here and are currently in the editor state
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// EditorStateTest, then we returned from our test. In this case we have to
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// reset the editor state
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if (mEditorState == EditorStateTest) {
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// mEditorState = EditorStateUnknown;
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// Engine::LogMessage ("Returned from testing");
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}
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// The close button
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// The close button
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if (Engine::GUI::Button (1, "X", screen_right - 48, 20, 32, button_height)
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if (Engine::GUI::Button (1, "X", screen_right - 48, 20, 32, button_height)
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|| Engine::GUI::CheckKeyPress(SDLK_ESCAPE)) {
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|| Engine::GUI::CheckKeyPress(SDLK_ESCAPE)) {
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@ -790,31 +785,40 @@ void View::DrawUiEditor() {
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}
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}
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if (mEditorState != EditorStateTest) {
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if (mEditorState != EditorStateTest) {
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if (Engine::GUI::Button (2, "+", 30, 20, 32, button_height)) {
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if (Engine::GUI::Button (2, "Add", 30, 20, 50, button_height)) {
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mEditorState = EditorStateAddEntity;
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mEditorState = EditorStateAddEntity;
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}
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}
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if (Engine::GUI::Button (3, "M", 70, 20, 32, button_height)) {
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if (Engine::GUI::Button (3, "Del", 85, 20, 50, button_height)) {
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mEditorState = EditorStateDelEntity;
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}
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if (Engine::GUI::Button (4, "Move", 140, 20, 65, button_height)) {
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mEditorState = EditorStateMoveEntity;
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mEditorState = EditorStateMoveEntity;
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}
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}
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if (Engine::GUI::Button (4, "V", 110, 20, 32, button_height)) {
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if (Engine::GUI::Button (5, "Spd", 210, 20, 50, button_height)) {
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mEditorState = EditorStateEntityVelocity;
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mEditorState = EditorStateEntityVelocity;
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}
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}
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if (Engine::GUI::Button (5, "S", 150, 20, 32, button_height)) {
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if (Engine::GUI::Button (6, "Save", 265, 20, 65, button_height)) {
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mEditorState = EditorStateSave;
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mEditorState = EditorStateSave;
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}
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}
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if (Engine::GUI::Button (6, "L", 190, 20, 32, button_height)) {
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if (Engine::GUI::Button (7, "Load", 335, 20, 65, button_height)) {
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mEditorState = EditorStateLoad;
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mEditorState = EditorStateLoad;
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}
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}
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if (Engine::GUI::Button (7, "T", 230, 20, 32, button_height)) {
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// we only show the Test button when there is actually something to play
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mEditorState = EditorStateTest;
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// (i.e. a player entity and at least one asteroid)
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if (GetModel()->GetPlayerEntityId() != 0
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&& GetModel()->mAsteroids.size() > 0) {
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if (Engine::GUI::Button (8, "Test", 405, 20, 64, button_height)) {
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mEditorState = EditorStateTest;
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GetModel()->DoSaveLevel("level_edit_temp.txt");
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GetModel()->DoSaveLevel("level_edit_temp.txt");
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GetModel()->SetGameState(GameStateRunning);
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GetModel()->SetGameState(GameStateRunning);
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}
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}
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}
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}
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}
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@ -834,21 +838,32 @@ void View::DrawUiEditor() {
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// an asteroid
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// an asteroid
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Engine::EntityBase* entity = NULL;
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Engine::EntityBase* entity = NULL;
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GameEntityType entity_type = GameEntityTypeShip;
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if (GetModel()->GetPlayerEntityId() != Engine::NullEntityId) {
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if (GetModel()->GetPlayerEntityId() != 0) {
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entity = Engine::CreateEntity(GameEntityTypeAsteroid);
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entity = Engine::CreateEntity(GameEntityTypeAsteroid);
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entity->mPhysicState->SetVelocity (vector3d (0., 0., -1.));
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entity->mPhysicState->SetVelocity (vector3d (0., 0., -1.));
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} else {
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} else {
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entity = Engine::CreateEntity(GameEntityTypeShip);
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entity = Engine::CreateEntity(GameEntityTypeShip);
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GetModel()->SetPlayerEntityId(entity->mId);
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GetModel()->SetPlayerEntityId(entity->mId);
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entity->mPhysicState->SetOrientation (vector3d (0., 90., 0.));
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entity->mPhysicState->SetOrientation (vector3d (0., 90., 0.));
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}
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}
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// Now we want to insert an Asteroid at the given position
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// Now we want to insert an Asteroid at the given position
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entity->mPhysicState->SetPosition (vector3d (mouse_world_pos[0], 0., mouse_world_pos[2]));
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entity->mPhysicState->SetPosition (vector3d (mouse_world_pos[0], 0., mouse_world_pos[2]));
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}
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}
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mEditorState = EditorStateUnknown;
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if (mEditorState == EditorStateDelEntity) {
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SelectFont ("console.ttf size=12");
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Engine::GUI::Label (9999, "Deleting", 128, 16);
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if (controller->GetButtonState(MouseButtonLeft)) {
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// Check if there is an entity near the given position
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Engine::EntityBase* entity = Engine::GetEntityAt (mouse_world_pos);
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if (entity && entity->mType == GameEntityTypeAsteroid) {
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Engine::LogMessage ("Killing entity with id %u", entity->mId);
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GetModel()->UnregisterEntity (entity->mId);
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}
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}
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}
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}
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}
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@ -941,10 +956,12 @@ void View::DrawUiEditor() {
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if (Engine::GUI::LineEdit(52, 145, 210, level_name, 32))
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if (Engine::GUI::LineEdit(52, 145, 210, level_name, 32))
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GetModel()->SetLevelName(level_name);
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GetModel()->SetLevelName(level_name);
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if (Engine::GUI::Button (54, "Load", 145, 300, button_width, button_height)) {
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if (Engine::FileExists (level_name + std::string(".txt"))) {
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GetModel()->DoLoadLevel((level_name + std::string(".txt")).c_str());
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if (Engine::GUI::Button (54, "Load", 145, 300, button_width, button_height)) {
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Engine::LogMessage ("Load");
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GetModel()->DoLoadLevel((level_name + std::string(".txt")).c_str());
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mEditorState = EditorStateUnknown;
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Engine::LogMessage ("Load");
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mEditorState = EditorStateUnknown;
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}
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}
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}
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if (Engine::GUI::Button (55, "Cancel", screen_right - 140 - 5 - button_width, 300, button_width, button_height))
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if (Engine::GUI::Button (55, "Cancel", screen_right - 140 - 5 - button_width, 300, button_width, button_height))
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@ -136,6 +136,7 @@ class View : public Engine::ViewBase {
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enum EditorState {
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enum EditorState {
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EditorStateUnknown = 0,
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EditorStateUnknown = 0,
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EditorStateAddEntity,
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EditorStateAddEntity,
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EditorStateDelEntity,
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EditorStateMoveEntity,
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EditorStateMoveEntity,
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EditorStateSave,
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EditorStateSave,
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EditorStateEntityVelocity,
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EditorStateEntityVelocity,
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@ -19,6 +19,7 @@
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#include <cstdarg>
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#include <cstdarg>
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#include <cstdlib>
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#include <cstdlib>
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#include <assert.h>
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#include <assert.h>
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#include <boost/filesystem.hpp>
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int vasprintf (char **result, const char *format, va_list *string) {
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int vasprintf (char **result, const char *format, va_list *string) {
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return 0;
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return 0;
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@ -381,5 +382,17 @@ std::string GetUserDirFullPath (const std::string &path) {
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return EngineInstance->GetUserDirFullPath(path);
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return EngineInstance->GetUserDirFullPath(path);
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}
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}
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bool FileExists (const std::string &path) {
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boost::filesystem::path file_path (path);
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if (!boost::filesystem::exists(file_path))
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return false;
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if (boost::filesystem::is_directory(file_path))
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return false;
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return true;
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}
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}
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}
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@ -186,6 +186,10 @@ std::string GetResourceFullPath (const std::string &resource);
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/** \brief Returns the path to a file by prepending the user data path to it
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/** \brief Returns the path to a file by prepending the user data path to it
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*/
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*/
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std::string GetUserDirFullPath (const std::string &path);
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std::string GetUserDirFullPath (const std::string &path);
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/** \brief Checks whether a given file exists */
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bool FileExists (const std::string &path);
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}
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}
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/* Include the globally visible declarations of the other modules */
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/* Include the globally visible declarations of the other modules */
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@ -22,6 +22,7 @@ int ModelBase::OnInit (int argc, char* argv[]) {
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mKilledEntities.clear ();
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mKilledEntities.clear ();
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mEntityIdCounter = 0;
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mEntityIdCounter = 0;
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mDeltaSec = 0.;
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mDeltaSec = 0.;
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mPlayerEntityId = NullEntityId;
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return 0;
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return 0;
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}
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}
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@ -192,7 +193,6 @@ EntityBase* ModelBase::GetEntityAt (const vector3d &pos) {
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return NULL;
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return NULL;
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}
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}
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unsigned int ModelBase::CreateEntityId () {
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unsigned int ModelBase::CreateEntityId () {
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if (mEntityIdCounter == NullEntityId - 1)
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if (mEntityIdCounter == NullEntityId - 1)
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LogError ("Could not create valid entity id, reached maximum value of %u", mEntityIdCounter);
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LogError ("Could not create valid entity id, reached maximum value of %u", mEntityIdCounter);
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