started to work on the highscore
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+38
-1
@@ -13,13 +13,35 @@ class Model : public Engine::ModelBase {
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int DoLoadLevel (const char* filename);
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int DoSaveLevel (const char* filename);
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bool OnLevelComplete();
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bool OnGameOver();
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/** \brief Resets values from a previous game */
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void OnNewGame ();
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int GetPlayerLives () { return mPlayerLives; };
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unsigned int GetPoints () { return mPoints; };
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std::string GetPlayerName() { return mPlayerName; };
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void SetPlayerName(const std::string &name) { mPlayerName = name; };
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float GetWorldWidth ();
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float GetWorldHeight ();
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struct HighscoreEntry {
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HighscoreEntry(): name ("unknown"), points (0) { };
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HighscoreEntry (const char *e_name, const unsigned int e_points):
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name (e_name), points (e_points) { };
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std::string name;
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unsigned int points;
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};
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/* Highscore */
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void LoadHighscoreList ();
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void SaveHighscoreList ();
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unsigned int AddHighscoreEntry(const std::string &name, const unsigned int points);
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bool HighscoreCmp (HighscoreEntry a, HighscoreEntry b);
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std::list<HighscoreEntry> mHighscoreList;
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unsigned int mNewestHighscoreEntryIndex;
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protected:
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/** \brief Initializes the system */
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virtual int OnInit (int argc, char* argv[]);
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@@ -27,7 +49,9 @@ class Model : public Engine::ModelBase {
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Engine::ModelBase::OnDestroy();
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mAsteroids.clear();
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mLevelList.clear();
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SaveHighscoreList();
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delete mLevelCompleteEventHandler;
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delete mGameOverEventHandler;
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};
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virtual void OnRegisterCommands ();
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@@ -42,8 +66,9 @@ class Model : public Engine::ModelBase {
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int mPlayerLives;
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unsigned int mPoints;
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std::vector<std::string> mLevelList;
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unsigned int mCurrentLevelIndex;
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std::string mPlayerName;
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std::vector<std::string> mLevelList;
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/* event handler class definitions */
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class LevelCompleteEventHandler : public Engine::EventListenerBase {
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@@ -57,8 +82,20 @@ class Model : public Engine::ModelBase {
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Model *mModel;
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};
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class GameOverEventHandler : public Engine::EventListenerBase {
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public:
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explicit GameOverEventHandler (Model *view) : mModel (view) {};
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virtual bool HandleEvent (const Engine::EventBasePtr &event) const {
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return mModel->OnGameOver();
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}
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private:
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GameOverEventHandler() {};
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Model *mModel;
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};
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/* event handler member variables */
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LevelCompleteEventHandler *mLevelCompleteEventHandler;
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GameOverEventHandler *mGameOverEventHandler;
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friend class View;
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};
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