view states are now managed by a stack + bugfixing
- when one defines DECL_ENUM_LAST it is possible to check whether a string for a give enum exists - making sure ships are alive when they are spawned - added warning concerning QueueEvent and TriggerEvent (one shall avoid the latter)
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+13
-8
@@ -523,17 +523,22 @@ void View::DrawUiGamePaused() {
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if (Engine::GUI::Button (1, "Resume Game", screen_right * 0.5 - 100, 200, button_width, button_height)) {
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PopViewState();
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}
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if (Engine::GUI::Button (2, "Abort Game", screen_right * 0.5 - 100, 250, button_width, button_height)) {
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while (mViewStateStack.size())
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PopViewState();
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PushViewState(ViewStateGameRunning);
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GetModel()->SetGameState(GameStateRunning);
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}
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if (Engine::GUI::Button (3, "Quit", screen_right * 0.5 - 100, 330, button_width, button_height)) {
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if (Engine::GUI::Button (2, "Options", screen_right * 0.5 - 100, 250, button_width, button_height)) {
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PushViewState (ViewStateOptions);
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}
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if (Engine::GUI::Button (3, "Abort Game", screen_right * 0.5 - 100, 300, button_width, button_height)) {
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while (mViewStateStack.size())
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PopViewState();
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PushViewState(ViewStateMainMenu);
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GetModel()->SetGameState(GameStatePaused);
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}
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if (Engine::GUI::Button (4, "Quit", screen_right * 0.5 - 100, 380, button_width, button_height)) {
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Engine::RunCommand("quit");
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}
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}
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