view states are now managed by a stack + bugfixing
- when one defines DECL_ENUM_LAST it is possible to check whether a string for a give enum exists - making sure ships are alive when they are spawned - added warning concerning QueueEvent and TriggerEvent (one shall avoid the latter)
This commit is contained in:
+10
-7
@@ -10,16 +10,22 @@ class Model : public Engine::ModelBase {
|
||||
public:
|
||||
virtual ~Model() {};
|
||||
virtual void Process();
|
||||
int DoLoadLevel (const char* filename);
|
||||
int DoSaveLevel (const char* filename);
|
||||
virtual void SetGameState (const unsigned int &state);
|
||||
float GetWorldWidth ();
|
||||
float GetWorldHeight ();
|
||||
|
||||
/* Event handler */
|
||||
bool OnLevelComplete();
|
||||
bool OnGameOver();
|
||||
/** \brief Resets values from a previous game */
|
||||
void OnNewGame ();
|
||||
void OnShipExplode ();
|
||||
|
||||
virtual void SetGameState (const unsigned int &state);
|
||||
/* Level loading etc. */
|
||||
int DoLoadLevel (const char* filename);
|
||||
int DoSaveLevel (const char* filename);
|
||||
|
||||
void ProceedToNextLevel ();
|
||||
int GetPlayerLives () { return mPlayerLives; };
|
||||
unsigned int GetPoints () { return mPoints; };
|
||||
std::string GetPlayerName() { return mPlayerName; };
|
||||
@@ -28,9 +34,7 @@ class Model : public Engine::ModelBase {
|
||||
mPlayerName = name;
|
||||
};
|
||||
|
||||
float GetWorldWidth ();
|
||||
float GetWorldHeight ();
|
||||
|
||||
/* Highscore */
|
||||
struct HighscoreEntry {
|
||||
HighscoreEntry(): name ("unknown"), points (0) { };
|
||||
HighscoreEntry (const char *e_name, const unsigned int e_points):
|
||||
@@ -40,7 +44,6 @@ class Model : public Engine::ModelBase {
|
||||
unsigned int points;
|
||||
};
|
||||
|
||||
/* Highscore */
|
||||
void LoadHighscoreList ();
|
||||
void SaveHighscoreList ();
|
||||
unsigned int AddHighscoreEntry(const std::string &name, const unsigned int points);
|
||||
|
||||
Reference in New Issue
Block a user