beta 2 + editor for the windows version
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+12
-5
@@ -476,6 +476,11 @@ void View::DrawPageTitle (const std::string& title) {
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void View::DrawUiMainMenu() {
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DrawPageTitle ("Asteroids");
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SelectFont("console.ttf size=23 color=#444444");
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DrawGLString( screen_right - 272, screen_bottom - 16, "http://www.fysx.org");
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SelectFont("console.ttf size=23 color=#cccccc");
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DrawGLString( screen_right - 270, screen_bottom - 18, "http://www.fysx.org");
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SelectFont("console.ttf size=23");
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if (Engine::GUI::Button (1, "New Game", screen_right * 0.5 - 100, 200, button_width, button_height)) {
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PushViewState(ViewStateEnterPlayername);
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@@ -489,10 +494,12 @@ void View::DrawUiMainMenu() {
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PushViewState(ViewStateShowHighscore);
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}
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/*
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if (Engine::GUI::Button (6, "E", screen_right - 48, 20, 32, button_height)) {
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PushViewState(ViewStateEditor);
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GetController()->ResetLevel();
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}
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*/
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if (Engine::GUI::Button (4, "Quit", screen_right * 0.5 - 100, 380, button_width, button_height)) {
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Engine::RunCommand("quit");
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@@ -574,7 +581,7 @@ void View::DrawUiLevelComplete() {
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GetModel()->SetGameState(GameStatePaused);
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if (mEditorState == EditorStateTest) {
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GetModel()->DoLoadLevel("level_edit_temp.txt");
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GetModel()->DoLoadLevel("level_edit_temp.map");
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mEditorState = EditorStateUnknown;
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}
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} else {
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@@ -617,14 +624,14 @@ void View::DrawUiPlayerDied() {
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if (Engine::GUI::Button (1, "Continue", screen_right * 0.5 - 100, 380, button_width, button_height)) {
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PopViewState();
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// we have to take care when we are testing the level to not proceed to
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// the next level...
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if (GetViewState() == ViewStateEditor) {
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GetModel()->SetGameState(GameStatePaused);
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if (mEditorState == EditorStateTest) {
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GetModel()->DoLoadLevel("level_edit_temp.txt");
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GetModel()->DoLoadLevel("level_edit_temp.map");
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mEditorState = EditorStateUnknown;
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}
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} else {
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@@ -777,7 +784,7 @@ void View::DrawUiEditor() {
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if (mEditorState == EditorStateTest) {
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mEditorState = EditorStateUnknown;
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GetModel()->DoLoadLevel("level_edit_temp.txt");
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GetModel()->DoLoadLevel("level_edit_temp.map");
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GetModel()->SetGameState(GameStatePaused);
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return;
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} else if (!Engine::GUI::CheckKeyPressed(SDLK_ESCAPE)){
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@@ -835,7 +842,7 @@ void View::DrawUiEditor() {
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if (Engine::GUI::Button (9, "Test", 475, 20, 64, button_height)) {
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mEditorState = EditorStateTest;
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GetModel()->DoSaveLevel("level_edit_temp.txt");
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GetModel()->DoSaveLevel("level_edit_temp.map");
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GetModel()->SetGameState(GameStateRunning);
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}
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}
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