polished GUI
parent
cf2fe0e32d
commit
26087be9f3
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@ -1,5 +1,6 @@
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// #include "Engine.h"
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#include "Game.h"
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#include "Controller.h"
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#include "Model.h"
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#include "EntityBase.h"
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@ -18,6 +19,10 @@ static Controller *ControllerInstance = NULL;
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bool Cmd_ControllerForwardDown (std::vector<std::string> args) {
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assert (ControllerInstance);
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// only continue if the game is running
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if (GetModel()->GetGameState() != GameStateRunning)
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return false;
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Engine::EntityBase* player_entity = Engine::GetEntity (Engine::GetPlayerEntityId());
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if (player_entity) {
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player_entity->SetControllerKeyState (EntityKeyStateForward);
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@ -36,6 +41,10 @@ bool Cmd_ControllerForwardDown (std::vector<std::string> args) {
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bool Cmd_ControllerForwardUp (std::vector<std::string> args) {
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assert (ControllerInstance);
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// only continue if the game is running
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if (GetModel()->GetGameState() != GameStateRunning)
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return false;
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Engine::EntityBase* player_entity = Engine::GetEntity (Engine::GetPlayerEntityId());
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if (player_entity) {
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player_entity->UnsetControllerKeyState (EntityKeyStateForward);
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@ -54,6 +63,10 @@ bool Cmd_ControllerForwardUp (std::vector<std::string> args) {
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bool Cmd_ControllerTurnLeftDown (std::vector<std::string> args) {
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assert (ControllerInstance);
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// only continue if the game is running
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if (GetModel()->GetGameState() != GameStateRunning)
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return false;
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Engine::EntityBase* player_entity = Engine::GetEntity (Engine::GetPlayerEntityId());
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if (player_entity) {
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player_entity->SetControllerKeyState (EntityKeyStateTurnLeft);
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@ -67,6 +80,10 @@ bool Cmd_ControllerTurnLeftDown (std::vector<std::string> args) {
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bool Cmd_ControllerTurnLeftUp (std::vector<std::string> args) {
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assert (ControllerInstance);
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// only continue if the game is running
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if (GetModel()->GetGameState() != GameStateRunning)
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return false;
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Engine::EntityBase* player_entity = Engine::GetEntity (Engine::GetPlayerEntityId());
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if (player_entity) {
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player_entity->UnsetControllerKeyState (EntityKeyStateTurnLeft);
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@ -80,6 +97,10 @@ bool Cmd_ControllerTurnLeftUp (std::vector<std::string> args) {
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bool Cmd_ControllerTurnRightDown (std::vector<std::string> args) {
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assert (ControllerInstance);
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// only continue if the game is running
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if (GetModel()->GetGameState() != GameStateRunning)
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return false;
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Engine::EntityBase* player_entity = Engine::GetEntity (Engine::GetPlayerEntityId());
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if (player_entity) {
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player_entity->SetControllerKeyState (EntityKeyStateTurnRight);
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@ -93,6 +114,10 @@ bool Cmd_ControllerTurnRightDown (std::vector<std::string> args) {
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bool Cmd_ControllerTurnRightUp (std::vector<std::string> args) {
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assert (ControllerInstance);
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// only continue if the game is running
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if (GetModel()->GetGameState() != GameStateRunning)
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return false;
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Engine::EntityBase* player_entity = Engine::GetEntity (Engine::GetPlayerEntityId());
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if (player_entity) {
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player_entity->UnsetControllerKeyState (EntityKeyStateTurnRight);
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@ -106,6 +131,10 @@ bool Cmd_ControllerTurnRightUp (std::vector<std::string> args) {
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bool Cmd_ControllerAttack (std::vector<std::string> args) {
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assert (ControllerInstance);
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// only continue if the game is running
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if (GetModel()->GetGameState() != GameStateRunning)
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return false;
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ShipEntity* player_entity = (ShipEntity*) Engine::GetEntity (Engine::GetPlayerEntityId ());
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if (player_entity) {
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player_entity->Attack ();
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@ -32,7 +32,6 @@ int Model::OnInit (int argc, char* argv[]) {
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/// \TODO use <optional> or similar for initialization of mCurrentLevelIndex
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mCurrentLevelIndex = 99999;
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mNewestHighscoreEntryIndex = 99999;
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if (InitLevelList() == 0)
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Engine::LogError ("No levels found!");
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@ -56,6 +55,10 @@ int Model::OnInit (int argc, char* argv[]) {
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AddHighscoreEntry ("Jabba the Hutt", 1000);
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}
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// Reset the newest highscore entry index which may be used for highlighting
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// the newest entry.
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mNewestHighscoreEntryIndex = 99999;
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// initialize event handlers and register them
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Engine::RegisterListener (this, EventLevelComplete);
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Engine::RegisterListener (this, EventGameOver);
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@ -42,6 +42,9 @@ int View::OnInit (int argc, char* argv[]) {
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LoadFont("AldotheApache.ttf size=20 color=#000000");
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button_width = 250;
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button_height = 40;
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// This is a simple star field that makes the game so spacy
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int i;
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for (i = 0; i < 200; i++) {
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@ -389,21 +392,34 @@ void View::DrawUi () {
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glPopMatrix ();
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glMatrixMode (GL_MODELVIEW);
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}
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void View::DrawPageTitle (const std::string& title) {
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SelectFont("console.ttf size=46 color=#808080");
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float width, height;
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DrawGLStringMeasure(title.c_str(), &width, &height);
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float xpos = (screen_right - width) * 0.5 - 40;
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float ypos = 180;
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Engine::GUI::Label (4, title.c_str(), xpos - 2, ypos + 2);
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SelectFont("console.ttf size=46 color=#ffffff");
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Engine::GUI::Label (4, title.c_str(), xpos, ypos);
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}
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void View::DrawUiMainMenu() {
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Engine::GUI::Label (4, "A s t e r o i d s", screen_right * 0.5 - 100, 180);
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DrawPageTitle ("Asteroids");
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if (Engine::GUI::Button (1, "New Game", screen_right * 0.5 - 100, 200, 250, 40)) {
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SelectFont("console.ttf size=23");
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if (Engine::GUI::Button (1, "New Game", screen_right * 0.5 - 100, 200, button_width, button_height)) {
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GetModel()->SetGameState(GameStateEnterPlayername);
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}
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if (Engine::GUI::Button (2, "Highscores", screen_right * 0.5 - 100, 250, 250, 40)) {
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if (Engine::GUI::Button (2, "Highscores", screen_right * 0.5 - 100, 250, button_width, button_height)) {
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GetModel()->SetGameState(GameStateShowHighscore);
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}
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if (Engine::GUI::Button (3, "Quit", screen_right * 0.5 - 100, 330, 250, 40)) {
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if (Engine::GUI::Button (3, "Quit", screen_right * 0.5 - 100, 330, button_width, button_height)) {
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Engine::RunCommand("quit");
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}
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}
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@ -432,141 +448,168 @@ void View::DrawUiGameRunning() {
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}
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void View::DrawUiGameOver() {
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Engine::GUI::Label (4, "G a m e O v e r", screen_right * 0.5 - 100, 180);
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DrawPageTitle ("Game Over");
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SelectFont("console.ttf size=23 color=#ffffff");
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if (GetModel()->GetPlayerLives() == 0) {
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Engine::GUI::Label(5, "That was pathetic!", screen_right * 0.5 - 80, screen_bottom * 0.5 - 8);
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Engine::GUI::LabelCentered(5,
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"That was pathetic!",
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screen_right * 0.5,
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screen_bottom * 0.5 - 8);
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} else {
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Engine::GUI::Label (6, "You earned yourself the",
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screen_right * 0.5 - 80,
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Engine::GUI::LabelCentered (6, "You earned yourself the",
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screen_right * 0.5,
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screen_bottom * 0.5 - 32);
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Engine::GUI::Label (7, "You Rock(TM) award.",
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screen_right * 0.5 - 60,
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Engine::GUI::LabelCentered (7, "You Rock(TM) award.",
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screen_right * 0.5,
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screen_bottom * 0.5 + 0);
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Engine::GUI::Label (8, "Go tell your friends.",
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screen_right * 0.5 - 70,
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Engine::GUI::LabelCentered (8, "Go tell your friends.",
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screen_right * 0.5,
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screen_bottom * 0.5 + 32);
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}
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if (Engine::GUI::Button (2, "Continue...",
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screen_right * 0.5 - 100,
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screen_bottom * 0.5 + 60, 250, 40)) {
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(screen_right - button_width) * 0.5,
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screen_bottom * 0.5 + 80, button_width, button_height)) {
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GetModel()->SetGameState(GameStateShowHighscore);
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}
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}
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void View::DrawUiLevelComplete() {
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Engine::GUI::Label (4, "Level Complete!", screen_right * 0.5 - 100, 180);
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DrawPageTitle ("Level Complete!");
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Engine::GUI::Label (6, "Congratulations - You rock!", screen_right * 0.5 - 80, screen_bottom * 0.5 -16);
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SelectFont ("console.ttf size=23");
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if(Engine::GUI::Button (1, "Next level ...", screen_right * 0.5 - 80, screen_bottom * 0.5 - 48, 250, 40)) {
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if(Engine::GUI::Button (1, "Next level ...", (screen_right - button_width) * 0.5, screen_bottom * 0.5 + 60, button_width, button_height)) {
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GetModel()->SetGameState(GameStateRunning);
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}
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}
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void View::DrawUiGamePaused() {
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Engine::GUI::Label (4, "- P a u s e d -", screen_right * 0.5 - 100, 180);
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DrawPageTitle ("Game Paused");
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SelectFont ("console.ttf size=23");
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if (Engine::GUI::Button (1, "Resume Game", screen_right * 0.5 - 100, 200, 250, 40)) {
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if (Engine::GUI::Button (1, "Resume Game", screen_right * 0.5 - 100, 200, button_width, button_height)) {
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GetModel()->SetGameState(GameStateRunning);
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}
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if (Engine::GUI::Button (2, "Abort Game", screen_right * 0.5 - 100, 250, 250, 40)) {
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if (Engine::GUI::Button (2, "Abort Game", screen_right * 0.5 - 100, 250, button_width, button_height)) {
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GetModel()->SetGameState(GameStateMainMenu);
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}
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if (Engine::GUI::Button (3, "Quit", screen_right * 0.5 - 100, 330, 250, 40)) {
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if (Engine::GUI::Button (3, "Quit", screen_right * 0.5 - 100, 330, button_width, button_height)) {
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Engine::RunCommand("quit");
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}
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}
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void View::DrawUiPlayerDied() {
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Engine::GUI::Label (4, "You died ...", screen_right * 0.5 - 40, screen_bottom * 0.5 - 8 - 32);
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DrawPageTitle ("You died!");
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SelectFont ("console.ttf size=23");
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if (Engine::GUI::Button (1, "Continue", screen_right * 0.5 - 100, 200, 250, 40)) {
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if (Engine::GUI::Button (1, "Continue", screen_right * 0.5 - 100, 200, button_width, button_height)) {
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GetModel()->SetGameState(GameStateRunning);
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}
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}
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/** \brief Draws an entry in the form <name> .... <points>
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*
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* The amount of dots is also computed within this function. Not necessarily
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* fast, however it works for now.
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*/
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void View::DrawHighscoreEntry (float x, float y, float entry_width, const std::string &name, unsigned int points) {
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const float width_buffer = 30.;
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float width, height;
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float name_width, points_value_width;
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// Measure and draw the name
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DrawGLStringMeasure (name.c_str(), &name_width, &height);
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name_width = fabsf(name_width);
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Engine::DrawGLString ( x, y, name.c_str());
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// Compute the width of the points value when it is printed out
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std::ostringstream points_value_stream;
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points_value_stream << points;
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DrawGLStringMeasure (points_value_stream.str().c_str(), &points_value_width, &height);
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points_value_width = fabsf(points_value_width);
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// Compute the amount of dots. This is done by iteratively adding a dot '.'
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// to a stream and check whether it has the desired width.
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float dots_width = 0.;
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std::ostringstream dots_stream;
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while (ceil(name_width) + dots_width + points_value_width + width_buffer < entry_width) {
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dots_stream << ".";
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DrawGLStringMeasure (dots_stream.str().c_str(), &dots_width, &height);
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dots_width = fabsf(dots_width);
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}
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// Drawing of the dots and the points value
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Engine::DrawGLString ( x + entry_width - points_value_width - dots_width - 10, y, dots_stream.str().c_str());
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Engine::DrawGLString ( x + entry_width - points_value_width, y, points_value_stream.str().c_str());
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}
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void View::DrawUiHighscore() {
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float x = screen_right * 0.5 - 100;
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DrawPageTitle ("Highscores");
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SelectFont ("console.ttf size=23");
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unsigned int entry_length = 32;
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float char_width, height;
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DrawGLStringMeasure ("M", &char_width, &height);
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float entry_width = fabsf(char_width * entry_length);
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float x = screen_right * 0.5 - entry_width * 0.5;
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float y = screen_bottom * 0.5 - 8 - 128;
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// then we do the drawings
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Engine::DrawGLString ( x, y, "A s t e r o i d s");
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y += 30;
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Engine::DrawGLString ( x, y, "Highscore");
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y += 30;
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y += 60;
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std::list<Model::HighscoreEntry>::iterator highscore_iter = GetModel()->mHighscoreList.begin();
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SetFontJustification(Engine::FontJustificationLeft);
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unsigned int entry_length = 32;
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unsigned int i = 0;
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while (highscore_iter != GetModel()->mHighscoreList.end()) {
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// compute the number of digits
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unsigned int digits = 1;
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unsigned int temp_val = highscore_iter->points;
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while (temp_val > 0) {
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temp_val /= 10;
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digits ++;
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}
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// output of the name
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std::ostringstream out_stream;
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out_stream << highscore_iter->name;
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// add dots to fill the line
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temp_val = entry_length - out_stream.str().size() - digits;
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for (temp_val; temp_val > 0; temp_val--) {
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out_stream << ".";
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}
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out_stream << highscore_iter->points;
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// Check whether we have to highlight an entry (such as when entering
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// the name)
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if (GetModel()->mNewestHighscoreEntryIndex < GetModel()->mHighscoreList.size()
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&& GetModel()->mNewestHighscoreEntryIndex == i) {
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SelectFont("console.ttf color=#e8d500");
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Engine::DrawGLString ( x, y, out_stream.str().c_str());
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SelectFont("console.ttf color=#ffffff");
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// we highlight the newest entry
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SelectFont("console.ttf color=#e8d500 size=23");
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} else {
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Engine::DrawGLString ( x, y, out_stream.str().c_str());
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SelectFont("console.ttf color=#ffffff size=23");
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}
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DrawHighscoreEntry ( x, y, entry_width, highscore_iter->name, highscore_iter->points);
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// go down one line
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y += 16;
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y += 20;
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i++;
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highscore_iter++;
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}
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if (Engine::GUI::Button (1, "Back to MainMenu", x + 16, y + 16, 250, 40)) {
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if (Engine::GUI::Button (1, "Back to Menu", screen_right * 0.5 - 250 * 0.5, y + 16, button_width, button_height)) {
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GetModel()->SetGameState(GameStateMainMenu);
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}
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}
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void View::DrawUiEnterPlayername() {
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Engine::GUI::Label (4, "A s t e r o i d s", screen_right * 0.5 - 100, 180);
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DrawPageTitle ("Asteroids");
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SelectFont ("console.ttf size=23");
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// Enter your name
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std::string player_name = GetModel()->GetPlayerName();
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SelectFont("console.ttf");
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Engine::GUI::Label (1, "Enter your name: ", screen_right * 0.5 - 100, 250);
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SelectFont("console.ttf size=23");
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Engine::GUI::Label (1, "Enter your name: ", screen_right * 0.5 - 220, 250);
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if (Engine::GUI::LineEdit (2, screen_right * 0.5 + 20, 238, player_name, 16)) {
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GetModel()->SetPlayerName(player_name);
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}
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if (Engine::GUI::Button (3, "Start Game", screen_right - 150 - 20, 500, 150, 40)) {
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if (Engine::GUI::Button (3, "Start Game", screen_right - 180 - 20, 500, 180, 40)) {
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GetModel()->SetGameState(GameStateRunning);
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}
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if (Engine::GUI::Button (5, "Back", 20, 500, 150, 40)) {
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if (Engine::GUI::Button (5, "Back", 20, 500, 180, 40)) {
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GetModel()->SetGameState(GameStateMainMenu);
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}
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}
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@ -35,12 +35,15 @@ class View : public Engine::ViewBase {
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private:
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void DrawUi();
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void DrawPageTitle(const std::string &title);
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void DrawUiMainMenu();
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void DrawUiGameRunning();
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void DrawUiGameOver();
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void DrawUiLevelComplete();
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void DrawUiGamePaused();
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void DrawUiPlayerDied();
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void DrawHighscoreEntry(float x, float y, float entry_width, const std::string &name, unsigned int points);
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void DrawUiHighscore();
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void DrawUiEnterPlayername();
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@ -73,6 +76,9 @@ class View : public Engine::ViewBase {
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float screen_top;
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float screen_bottom;
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int button_width;
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int button_height;
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virtual bool OnReceiveEvent (const Engine::EventBasePtr &event);
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};
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Binary file not shown.
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@ -159,6 +159,9 @@ void ControllerBase::IMGUIFinish () {
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if (uistate.activeitem == 0)
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uistate.activeitem = -1;
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}
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// also reset the last keysym such that old values will not be reported
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uistate.last_keysym = SDLK_FIRST;
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}
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/** \brief Keyboard processing */
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@ -38,6 +38,40 @@ void DrawBlock (int x, int y, int w, int h) {
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assert (h > d);
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assert (w > d);
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float color[4];
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glGetFloatv (GL_CURRENT_COLOR, color);
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glBegin(GL_QUADS);
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// middle part
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glVertex3f (x, y, 0.);
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glVertex3f (x, y + h, 0.);
|
||||
glVertex3f (x + w, y + h, 0.);
|
||||
glVertex3f (x + w, y, 0.);
|
||||
|
||||
glEnd();
|
||||
|
||||
glColor4fv (color);
|
||||
|
||||
// "Shading"
|
||||
glLineWidth(3);
|
||||
glColor3f (color[0] * shading_dark, color[1] * shading_dark, color[2] * shading_dark);
|
||||
|
||||
glBegin(GL_LINE_STRIP);
|
||||
glVertex3f (x,y + 2, 0.);
|
||||
glVertex3f (x,y +h, 0.);
|
||||
glVertex3f (x + w - 2, y + h, 0.);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
void DrawRoundedBlock (int x, int y, int w, int h) {
|
||||
const int d = 16;
|
||||
const float shading_dark = 0.5;
|
||||
const float shading_light = 1.3;
|
||||
|
||||
assert (h > d);
|
||||
assert (w > d);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
// lower part
|
||||
glVertex3f (x, y, 0.);
|
||||
|
@ -103,6 +137,26 @@ void Label (int id, const char* caption, int x, int y) {
|
|||
}
|
||||
}
|
||||
|
||||
/** \brief Draws a label with a given caption centered at the position (vertically centered)
|
||||
*
|
||||
* This function draws the label at the horizontal x position and centers the
|
||||
* label with regard to the height of the rendered caption.
|
||||
*
|
||||
* \TODO [med] The vertical alignment around the center of the vertical height
|
||||
* of the string is rather unfortunate as different contents will be rendered
|
||||
* at different vertical positions (e.g. "aaa" and "ggg")
|
||||
*/
|
||||
void LabelCentered (int id, const char* caption, int x, int y) {
|
||||
if (caption != NULL) {
|
||||
float width, height;
|
||||
view = EngineGetView ();
|
||||
assert (view);
|
||||
|
||||
view->DrawGLStringMeasure(caption, &width, &height);
|
||||
view->DrawGLString(x - 0.5 * width, y + height * 0.5, caption);
|
||||
}
|
||||
}
|
||||
|
||||
/** \brief Draws a button at the given position
|
||||
*
|
||||
* The area defined by the parameters defines the clickable area. However
|
||||
|
@ -137,20 +191,20 @@ bool Button (int id, const char* caption, int x, int y, int w, int h) {
|
|||
|
||||
// Render
|
||||
glColor3f (0.2, 0.2, 0.2);
|
||||
// DrawBlock (x + 4, y + 4, w, h);
|
||||
// DrawRoundedBlock (x + 4, y + 4, w, h);
|
||||
|
||||
if (controller->uistate.hotitem == id
|
||||
|| controller->uistate.kbditem == id) {
|
||||
if (controller->uistate.activeitem == id) {
|
||||
glColor3f (0.8, 0.8, 0.8);
|
||||
DrawBlock (x, y, w, h);
|
||||
DrawRoundedBlock (x, y, w, h);
|
||||
} else {
|
||||
glColor3f (0.7, 0.7, 0.7);
|
||||
DrawBlock (x, y, w, h);
|
||||
DrawRoundedBlock (x, y, w, h);
|
||||
}
|
||||
} else {
|
||||
glColor3f (0.4, 0.4, 0.4);
|
||||
DrawBlock (x, y, w, h);
|
||||
DrawRoundedBlock (x, y, w, h);
|
||||
}
|
||||
|
||||
// Caption
|
||||
|
@ -159,9 +213,25 @@ bool Button (int id, const char* caption, int x, int y, int w, int h) {
|
|||
view = EngineGetView ();
|
||||
assert (view);
|
||||
|
||||
glColor3f (1., 1., 1.);
|
||||
// we have to load the font prior to measuring it
|
||||
SelectFont("console.ttf size=23");
|
||||
view->DrawGLStringMeasure(caption, &width, &height);
|
||||
view->DrawGLString(x + w * 0.5 - width * 0.5, y + h * 0.5 - height * 0.5, caption);
|
||||
|
||||
float xpos = x + w * 0.5 - width * 0.5;
|
||||
float ypos = y + h * 0.5 - height * 0.5;
|
||||
// LogDebug ("measure '%s' width = %f height = %f", caption, width, height);
|
||||
|
||||
if (controller->uistate.hotitem == id || controller->uistate.kbditem == id) {
|
||||
SelectFont("console.ttf size=23 color=#666666");
|
||||
view->DrawGLString( xpos - 2., ypos + 2., caption);
|
||||
SelectFont("console.ttf size=23 color=#ffffff");
|
||||
view->DrawGLString( xpos, ypos, caption);
|
||||
} else {
|
||||
SelectFont("console.ttf size=23 color=#4d4d4d");
|
||||
view->DrawGLString( xpos - 2., ypos + 2., caption);
|
||||
SelectFont("console.ttf size=23 color=#b3b3b3");
|
||||
view->DrawGLString( xpos, ypos, caption);
|
||||
}
|
||||
}
|
||||
|
||||
// Mouse Logic
|
||||
|
@ -217,8 +287,12 @@ bool LineEdit (int id, int x, int y, std::string &text_value, const int &maxleng
|
|||
controller = EngineGetController();
|
||||
assert (controller);
|
||||
|
||||
int textpos_x = x + 8;
|
||||
int textpos_y = y + 5;
|
||||
|
||||
y -= 16;
|
||||
int w = maxlength * 16;
|
||||
int h = 20;
|
||||
int h = 30;
|
||||
|
||||
// LogMessage ("id = %d hotitem = %d activeitem = %d kbditem = %d key = %s", id, controller->uistate.hotitem, controller->uistate.activeitem, controller->uistate.kbditem, convert_keycode (controller->uistate.last_keysym));
|
||||
|
||||
|
@ -238,10 +312,6 @@ bool LineEdit (int id, int x, int y, std::string &text_value, const int &maxleng
|
|||
return false;
|
||||
}
|
||||
|
||||
// Render
|
||||
glColor3f (0.2, 0.2, 0.2);
|
||||
DrawBlock (x + 4, y + 4, w, h);
|
||||
|
||||
// If we have keyboard focus, we highlight the widget
|
||||
if ( controller->uistate.kbditem == id) {
|
||||
if (controller->uistate.activeitem == id) {
|
||||
|
@ -269,7 +339,7 @@ bool LineEdit (int id, int x, int y, std::string &text_value, const int &maxleng
|
|||
text_output += "_";
|
||||
|
||||
view->DrawGLStringMeasure(text_value.c_str(), &width, &height);
|
||||
view->DrawGLString(x + 16, y + 12, text_output.c_str());
|
||||
view->DrawGLString(textpos_x, textpos_y, text_output.c_str());
|
||||
|
||||
// Keyboard Logic
|
||||
if (controller->uistate.kbditem == id) {
|
||||
|
|
|
@ -19,6 +19,9 @@ bool regionhit (int x, int y, int w, int h);
|
|||
|
||||
/** \brief Draws a label at the given position with vertical center at y */
|
||||
void Label (int id, const char* caption, int x, int y);
|
||||
/** \brief Draws a label centered at the given position with vertical center at y */
|
||||
void LabelCentered (int id, const char* caption, int x, int y);
|
||||
|
||||
|
||||
/** \brief Draws a button at the given position
|
||||
*
|
||||
|
|
|
@ -46,7 +46,7 @@ int SoundBase::OnInit(int argc, char* argv[]) {
|
|||
int audio_rate = 22050;
|
||||
Uint16 audio_format = AUDIO_S16;
|
||||
int audio_channels = 2;
|
||||
int audio_buffers = 4096;
|
||||
int audio_buffers = 1024;
|
||||
|
||||
LogDebug("Sound Init");
|
||||
if (Mix_OpenAudio (audio_rate, audio_format, audio_channels, audio_buffers)) {
|
||||
|
|
|
@ -339,6 +339,7 @@ void ViewBase::DrawGLStringMeasure (const char* str, float *width, float *height
|
|||
OGLFT::BBox bbox = mCurrentFont->measure (str);
|
||||
*width = bbox.x_max_ - bbox.x_min_;
|
||||
*height = bbox.y_max_ - bbox.y_min_;
|
||||
// LogDebug ("measure bbox '%s' = %f,%f %f,%f",str, bbox.x_min_, bbox.y_min_, bbox.x_max_, bbox.y_max_);
|
||||
}
|
||||
|
||||
void ViewBase::GetCamereEye (float *eye_out) {
|
||||
|
|
Loading…
Reference in New Issue