console window now hidden under w32 and fixed bug which would prevent loading of the last level

main
Martin Felis (berta win) 2010-11-29 10:15:08 +01:00
parent 1a0da37a4c
commit 083617ea64
2 changed files with 4 additions and 4 deletions

View File

@ -363,7 +363,7 @@ void Model::ProceedToNextLevel () {
Engine::LogDebug ("Proceeding to next level %d", mCurrentLevelIndex + 1);
mCurrentLevelIndex++;
if (mCurrentLevelIndex + 1 == mLevelList.size()) {
if (mCurrentLevelIndex == mLevelList.size()) {
Engine::EventBasePtr gameover_event (new Engine::EventBase());
gameover_event->mEventType = EventGameOver;
QueueEvent (gameover_event);

View File

@ -10,7 +10,7 @@
#include "EntityFactory.h"
#ifdef WIN32
#include <Windows.h>
#include <Windows.h>
#endif
using namespace std;
@ -19,8 +19,8 @@ int main (int argc, char* argv[]) {
cout << "Game Start" << endl;
#ifdef WIN32
HWND hWnd = GetConsoleWindow();
ShowWindow( hWnd, SW_HIDE );
HWND hWnd = GetConsoleWindow();
ShowWindow( hWnd, SW_HIDE );
#endif
Engine::Engine engine;