console window now hidden under w32 and fixed bug which would prevent loading of the last level
parent
1a0da37a4c
commit
083617ea64
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@ -363,7 +363,7 @@ void Model::ProceedToNextLevel () {
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Engine::LogDebug ("Proceeding to next level %d", mCurrentLevelIndex + 1);
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Engine::LogDebug ("Proceeding to next level %d", mCurrentLevelIndex + 1);
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mCurrentLevelIndex++;
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mCurrentLevelIndex++;
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if (mCurrentLevelIndex + 1 == mLevelList.size()) {
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if (mCurrentLevelIndex == mLevelList.size()) {
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Engine::EventBasePtr gameover_event (new Engine::EventBase());
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Engine::EventBasePtr gameover_event (new Engine::EventBase());
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gameover_event->mEventType = EventGameOver;
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gameover_event->mEventType = EventGameOver;
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QueueEvent (gameover_event);
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QueueEvent (gameover_event);
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@ -10,7 +10,7 @@
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#include "EntityFactory.h"
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#include "EntityFactory.h"
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#ifdef WIN32
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#ifdef WIN32
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#include <Windows.h>
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#include <Windows.h>
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#endif
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#endif
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using namespace std;
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using namespace std;
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@ -19,8 +19,8 @@ int main (int argc, char* argv[]) {
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cout << "Game Start" << endl;
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cout << "Game Start" << endl;
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#ifdef WIN32
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#ifdef WIN32
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HWND hWnd = GetConsoleWindow();
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HWND hWnd = GetConsoleWindow();
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ShowWindow( hWnd, SW_HIDE );
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ShowWindow( hWnd, SW_HIDE );
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#endif
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#endif
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Engine::Engine engine;
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Engine::Engine engine;
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