354 lines
6.6 KiB
C++
354 lines
6.6 KiB
C++
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#include "Engine.h"
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#include "Logging.h"
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#include "Variables.h"
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#include "Commands.h"
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#include "PhysicsBase.h"
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#include "CameraBase.h"
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#include "ViewBase.h"
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#include "ModelBase.h"
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#include "ControllerBase.h"
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#include "EntityFactoryBase.h"
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#include "EventsBase.h"
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#include <iostream>
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#include <cstdio>
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#include <cstdarg>
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#include <cstdlib>
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#include <assert.h>
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int vasprintf (char **result, const char *format, va_list *string) {
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return 0;
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}
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namespace Engine {
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/* Globaly visible classes */
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Engine* EngineInstance = NULL;
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/*
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* Inherited Module functions
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*/
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int Engine::OnInit (int argc, char* argv[]) {
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EngineInstance = this;
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mStatus = EngineStatusUndefined;
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/* Initialization of the base modules */
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if (mLogging == NULL)
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mLogging = new Logging ();
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if (! mLogging ) {
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SetError ("Could not allocate memory for Logging!");
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exit (-1);
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}
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mLogging->Init (argc, argv);
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SetStatus (EngineStatusInitializing);
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if (mEventManager == NULL)
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mEventManager = new EventManager();
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mEventManager->Init (argc, argv);
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if (mVariables == NULL)
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mVariables = new Variables ();
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if (! mVariables ) {
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SetError ("Could not allocate memory for Variables!");
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exit (-1);
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}
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mVariables->Init (argc, argv);
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if (mCommands == NULL)
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mCommands = new Commands ();
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if (! mCommands ) {
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SetError ("Could not allocate memory for Commands!");
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exit (-1);
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}
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mCommands->Init (argc, argv);
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// Initialize the SDL
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LogDebug ("Initializing SDL");
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if ( SDL_Init ( SDL_INIT_VIDEO ) < 0) {
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LogError ("Error initializing SDL: %s", SDL_GetError ());
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exit (-1);
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}
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/* Model */
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if (mModel == NULL)
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mModel = new ModelBase ();
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if (! mModel ) {
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SetError ("Could not allocate memory for Model!");
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exit (-1);
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}
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/* Initialization of the modules for the model */
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if (mEntityFactory == NULL)
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mEntityFactory = new EntityFactoryBase;
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mModel->mEntityFactory = mEntityFactory;
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/* Physics */
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if (mPhysics == NULL) {
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mPhysics = new PhysicsBase ();
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if (! mPhysics ) {
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SetError ("Could not allocate memory for Physics!");
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exit (-1);
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}
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}
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mModel->mPhysics = mPhysics;
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mEntityFactory->Init (argc, argv);
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mModel->mPhysics->Init (argc, argv);
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mModel->Init (argc, argv);
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/* View */
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if (mView == NULL)
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mView = new ViewBase ();
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if (! mView ) {
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SetError ("Could not allocate memory for View!");
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exit (-1);
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}
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mView->mCamera = new CameraBase ();
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mView->mCamera->Init (argc, argv);
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mView->mModel = mModel;
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mView->Init (argc, argv);
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/* Controller */
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if (mController == NULL)
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mController = new ControllerBase ();
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if (! mController ) {
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SetError ("Could not allocate memory for Controller!");
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exit (-1);
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}
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mController->mModel = mModel;
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mController->mView = mView;
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mController->Init (argc, argv);
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/* Now register the commands */
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mLogging->RegisterCommands ();
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mVariables->RegisterCommands ();
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mCommands->RegisterCommands ();
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mModel->mPhysics->RegisterCommands ();
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mModel->RegisterCommands ();
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mView->mCamera->RegisterCommands ();
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mView->RegisterCommands ();
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mController->RegisterCommands ();
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RegisterCommands ();
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/* Now we are done */
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SetStatus (EngineStatusInitialized);
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return 0;
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}
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void Engine::OnDestroy () {
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SetStatus (EngineStatusDestroying);
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// Quit the SDL
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SDL_Quit ();
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if (mController) {
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mController->Destroy ();
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delete mController;
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mController = NULL;
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}
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if (mView) {
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if (mView->mCamera ) {
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mView->mCamera->Destroy ();
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delete mView->mCamera;
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}
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mView->Destroy ();
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delete mView;
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mView = NULL;
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}
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if (mModel) {
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mModel->Destroy ();
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if (mModel->mPhysics ) {
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mModel->mPhysics->Destroy ();
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delete mModel->mPhysics;
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}
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delete mModel;
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mModel = NULL;
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}
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if (mCommands) {
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mCommands->Destroy ();
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delete mCommands;
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mCommands = NULL;
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}
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if (mVariables) {
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mVariables->Destroy ();
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delete mVariables;
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mVariables = NULL;
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}
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SetStatus (EngineStatusStopped);
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if (mEventManager) {
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mEventManager->Destroy();
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delete mEventManager;
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mEventManager = NULL;
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}
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if (mLogging) {
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mLogging->Destroy ();
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delete mLogging;
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mLogging = NULL;
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}
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mStatus = EngineStatusUndefined;
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EngineInstance = NULL;
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}
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/*
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* Module specific functions
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*/
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void Engine::SetStatus (EngineStatus new_status) {
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LogDebug ("EngineStatus Change: '%d' -> '%d'", mStatus, new_status);
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mStatus = new_status;
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}
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EngineStatus Engine::GetStatus () {
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return mStatus;
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}
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void Engine::OnMainLoop () {
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SetStatus (EngineStatusRunning);
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while (mStatus == EngineStatusRunning) {
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mController->Process ();
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mCommands->QueueExecute ();
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mEventManager->Process();
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mModel->UpdateTimer ();
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mModel->Process ();
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mView->Draw ();
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}
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}
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void Engine::SetError (const char* str, ...) {
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static char msg[LOG_MAX_MESSAGE_LENGTH];
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static int last_length = LOG_MAX_MESSAGE_LENGTH;
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int i;
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for (i = 0; i < last_length; i++)
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msg[i] = 0;
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va_list ap;
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va_start(ap, str);
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vsprintf(msg, str, ap);
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va_end(ap);
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mErrorString = msg;
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last_length = strlen (msg);
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}
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const char* Engine::GetError () {
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return mErrorString.c_str();
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}
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/*
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* Global functions
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*/
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void EngineSetError (const char* str, ...) {
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if (EngineInstance == NULL) {
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std::cerr << "Error: Engine Instance not yet initialized!" << std::endl;
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assert (0);
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}
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static char msg[LOG_MAX_MESSAGE_LENGTH];
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static int last_length = LOG_MAX_MESSAGE_LENGTH;
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int i;
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for (i = 0; i < last_length; i++)
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msg[i] = 0;
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va_list ap;
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va_start(ap, str);
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vsprintf(msg, str, ap);
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va_end(ap);
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EngineInstance->SetError (msg);
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last_length = strlen (msg);
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}
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const char* EngineGetError () {
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if (EngineInstance == NULL) {
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std::cerr << "Error: Engine Instance not yet initialized!" << std::endl;
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assert (0);
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}
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return EngineInstance->GetError ();
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}
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void EngineSetStatus (const EngineStatus status) {
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if (EngineInstance == NULL) {
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std::cerr << "Error: Engine Instance not yet initialized!" << std::endl;
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assert (0);
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}
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EngineInstance->SetStatus (status);
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}
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EngineStatus EngineGetStatus () {
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if (EngineInstance == NULL) {
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std::cerr << "Error: Engine Instance not yet initialized!" << std::endl;
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assert (0);
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}
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return EngineInstance->GetStatus ();
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}
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ModelBase* EngineGetModel () {
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if (EngineInstance == NULL) {
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std::cerr << "Error: Engine Instance not yet initialized!" << std::endl;
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assert (0);
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}
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return EngineInstance->GetModel();
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}
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ViewBase* EngineGetView () {
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if (EngineInstance == NULL) {
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std::cerr << "Error: Engine Instance not yet initialized!" << std::endl;
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assert (0);
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}
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return EngineInstance->GetView();
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}
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ControllerBase* EngineGetController () {
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if (EngineInstance == NULL) {
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std::cerr << "Error: Engine Instance not yet initialized!" << std::endl;
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assert (0);
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}
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return EngineInstance->GetController();
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}
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}
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