62 lines
1.3 KiB
C
62 lines
1.3 KiB
C
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#ifndef _CAMERABASE_H
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#define _CAMERABASE_H
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#include "Engine.h"
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namespace Engine {
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class Module;
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/** \brief Controls from where the View is looking to
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*/
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class CameraBase : public Module {
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public:
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/** updates the projection and modelview matrices for the camera */
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void Update ();
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float GetFOVY () {
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return mFOVY;
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}
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/** sets the point where the camera is looking to */
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void SetPointOfIntrest (float poi_x, float poi_y, float poi_z) {
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mPointOfIntrest[0] = poi_x;
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mPointOfIntrest[1] = poi_y;
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mPointOfIntrest[2] = poi_z;
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}
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/** sets the position where the camera is located */
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void SetEye (float eye_x, float eye_y, float eye_z) {
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mEye[0] = eye_x;
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mEye[1] = eye_y;
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mEye[2] = eye_z;
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}
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/** returns the position of the eye */
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void GetEye (float *eye_out) {
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eye_out[0] = mEye[0];
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eye_out[1] = mEye[1];
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eye_out[2] = mEye[2];
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}
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/** sets the up direction of the camera */
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void SetUp (float up_x, float up_y, float up_z) {
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mUp[0] = up_x;
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mUp[1] = up_y;
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mUp[2] = up_z;
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}
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protected:
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/** \brief Initializes the system */
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int OnInit (int argc, char* argv[]);
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/** \brief Destroys the system (must be called!) */
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void OnDestroy ();
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float mPointOfIntrest[3];
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float mEye[3];
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float mUp[3];
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float mFOVY;
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};
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}
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#endif // _CAMERABASE_H
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