331 lines
7.4 KiB
C++
331 lines
7.4 KiB
C++
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#include "ViewBase.h"
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#include "ModelBase.h"
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#include "ControllerBase.h"
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#include "CameraBase.h"
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#include "OverlayBase.h"
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#include "SimpleConsoleOverlay.h"
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#include "OGLFT.h"
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include "DrawingsGL.h"
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using namespace std;
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namespace Engine {
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static ViewBase* ViewInstance = NULL;
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void InitGL () {
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glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
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glClearDepth(1.0);
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glDepthFunc(GL_LESS);
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glEnable(GL_DEPTH_TEST);
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glShadeModel(GL_SMOOTH);
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glEnable (GL_CULL_FACE);
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glDisable (GL_FOG);
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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glMatrixMode (GL_MODELVIEW);
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glLoadIdentity ();
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}
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/*
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* Inherited Module functions
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*/
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int ViewBase::OnInit (int argc, char* argv[]) {
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LogMessage ("View Init");
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mWindowHeight = VIEW_DEFAULT_HEIGHT;
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mWindowWidth = VIEW_DEFAULT_WIDTH;
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SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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if( SDL_SetVideoMode( mWindowWidth, mWindowHeight, 16, SDL_OPENGL | SDL_RESIZABLE ) == 0 ) {
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LogError ("Video mode set failed: %s", SDL_GetError ());
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exit (-1);
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}
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InitGL ();
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Resize (mWindowWidth, mWindowHeight);
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mConsoleFont = new OGLFT::Monochrome ("./data/fonts/console.ttf", 12);
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if ( mConsoleFont == 0 || !mConsoleFont->isValid() ) {
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LogError ("Could not load font %s!", "./data/fonts/console.ttf");
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exit (-1);
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}
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SimpleConsoleOverlay* console_overlay = new SimpleConsoleOverlay;
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AddOverlay (console_overlay);
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mConsoleFont->setForegroundColor (1., 1., 1.);
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mDrawAxis = false;
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mDrawGrid = false;
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mGridSizeX = 8;
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mGridSizeZ = 8;
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ViewInstance = this;
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return 0;
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}
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void ViewBase::OnDestroy () {
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if (mConsoleFont )
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delete mConsoleFont;
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mConsoleFont = NULL;
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std::vector<OverlayBase*>::iterator overlay_iter = mOverlays.begin(), overlay_temp;
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while (overlay_iter != mOverlays.end()) {
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overlay_temp = overlay_iter;
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delete *overlay_temp;
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overlay_iter++;
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}
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ViewInstance = NULL;
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LogDebug ("View Destroy");
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}
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void ViewBase::CalcWorldCoordinates (int screen_x, int screen_y, float world_y, float *pos_out) {
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GLdouble modelMatrix[16], projMatrix[16];
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GLint viewport[4];
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GLdouble wx, wy, wz;
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glGetIntegerv (GL_VIEWPORT, viewport);
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glGetDoublev(GL_MODELVIEW_MATRIX, modelMatrix);
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glGetDoublev(GL_PROJECTION_MATRIX, projMatrix);
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int realy = viewport[3] - screen_y - 1;
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gluUnProject ((GLdouble) screen_x, (GLdouble) realy, 1.,
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modelMatrix, projMatrix, viewport, &wx, &wy, &wz);
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GLdouble t;
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GLdouble d[3];
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float eye[3];
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mCamera->GetEye (&eye[0]);
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d[0] = wx - eye[0];
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d[1] = wy - eye[1];
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d[2] = wz - eye[2];
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assert (fabs (d[1]) >= 1.0e-3);
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t = -eye[1]/d[1] + world_y;
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pos_out[0] = eye[0] + t * d[0];
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pos_out[1] = eye[1] + t * d[1];
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pos_out[2] = eye[2] + t * d[2];
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}
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/*
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* Module specific functions
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*/
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void ViewBase::UpdateCamera () {
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EntityPhysicState* player_ent = GetEntityPhysicState (GetPlayerEntityId());
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if (!player_ent) {
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LogError ("Could not call Model::PositionCamera(): player entity not found!");
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exit (-1);
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}
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vector3d entity_camera_distance (-2, 3, 0);
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vector3d entity_position = player_ent->GetPosition();
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player_ent->Globalize (entity_camera_distance);
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mCamera->SetEye (
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entity_camera_distance[0],
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entity_camera_distance[1],
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entity_camera_distance[2]
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);
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mCamera->SetPointOfIntrest (
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entity_position[0],
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entity_position[1],
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entity_position[2]
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);
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mCamera->Update ();
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}
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void ViewBase::Draw () {
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// Clear the screen
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// update the frame rate counter
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static Uint32 this_frame_ticks;
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static Uint32 last_frame_ticks = 0;
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static Uint32 last_fps_update = 0;
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static int frame_counter = 0;
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this_frame_ticks = SDL_GetTicks ();
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last_fps_update += this_frame_ticks - last_frame_ticks;
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last_frame_ticks = this_frame_ticks;
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frame_counter++;
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if (last_fps_update > 1000) {
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mFrameRate = frame_counter;
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last_fps_update = 0;
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frame_counter = 0;
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}
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UpdateCamera ();
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if (mDrawGrid)
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DrawGrid ();
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if (mDrawAxis)
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DrawAxis ();
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DrawWorld ();
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std::vector<OverlayBase*>::iterator overlay_iter;
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for (overlay_iter = mOverlays.begin(); overlay_iter != mOverlays.end(); overlay_iter++) {
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(*overlay_iter)->Draw();
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}
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// and update the screen
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SDL_GL_SwapBuffers ();
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}
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void ViewBase::DrawGLString (float x, float y, const char* str) {
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glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
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mConsoleFont->draw (x, y, str);
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}
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void ViewBase::GetCamereEye (float *eye_out) {
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assert (mCamera);
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mCamera->GetEye (eye_out);
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}
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void ViewBase::DrawGrid () {
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float xmin, xmax, xstep, zmin, zmax, zstep;
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int i, count_x, count_z;
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xmin = -mGridSizeX;
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xmax = mGridSizeX;
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zmin = -mGridSizeZ;
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zmax = mGridSizeZ;
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count_x = mGridSizeX * 2;
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count_z = mGridSizeZ * 2;
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xstep = 1.;
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zstep = 1.;
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glColor3f (1., 1., 1.);
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glBegin (GL_LINES);
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for (i = 0; i <= count_x; i++) {
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glVertex3f (i * xstep + xmin, 0., zmin);
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glVertex3f (i * xstep + xmin, 0., zmax);
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}
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for (i = 0; i <= count_z; i++) {
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glVertex3f (xmin, 0, i * zstep + zmin);
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glVertex3f (xmax, 0, i * zstep + zmin);
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}
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glEnd ();
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}
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void ViewBase::DrawWorld () {
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}
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void ViewBase::Resize (int width, int height) {
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if (height == 0)
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height = 1;
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mWindowWidth = static_cast<unsigned int> (width);
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mWindowHeight = static_cast<unsigned int> (height);
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(mCamera->GetFOVY (), float (width) / float (height), 0.1, 100);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity ();
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LogDebug ("Resize to: %d x %d", mWindowWidth,mWindowHeight);
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/** \warning
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* This call has to be made for SDL 1.2 for 1.3 there seems to be a
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* workaround, however since I do not yet run SDL 1.3 I hold on to this.
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* See http://lists.libsdl.org/pipermail/sdl-libsdl.org/2008-November/067306.html
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*/
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if( SDL_SetVideoMode( mWindowWidth, mWindowHeight, 16, SDL_OPENGL | SDL_RESIZABLE ) == 0 ) {
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LogError ("Video mode set failed: %s", SDL_GetError ());
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exit (-1);
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}
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}
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bool ViewBase::SendKeyDown (const SDL_keysym &keysym) {
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std::vector<OverlayBase*>::iterator overlay_iter;
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for (overlay_iter = mOverlays.begin(); overlay_iter != mOverlays.end(); overlay_iter++) {
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if ( (*overlay_iter)->OnKeyDown (keysym))
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return true;
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}
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return false;
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}
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bool ViewBase::SendKeyUp (const SDL_keysym &keysym) {
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std::vector<OverlayBase*>::iterator overlay_iter;
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for (overlay_iter = mOverlays.begin(); overlay_iter != mOverlays.end(); overlay_iter++) {
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if ( (*overlay_iter)->OnKeyUp (keysym))
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return true;
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}
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return false;
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}
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bool ViewBase::SendMouseButtonUp (Uint8 button, Uint16 xpos, Uint16 ypos) {
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std::vector<OverlayBase*>::iterator overlay_iter;
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for (overlay_iter = mOverlays.begin(); overlay_iter != mOverlays.end(); overlay_iter++) {
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if ( (*overlay_iter)->OnMouseButtonUp (button, xpos, ypos))
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return true;
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}
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return false;
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}
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bool ViewBase::SendMouseButtonDown (Uint8 button, Uint16 xpos, Uint16 ypos) {
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std::vector<OverlayBase*>::iterator overlay_iter;
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for (overlay_iter = mOverlays.begin(); overlay_iter != mOverlays.end(); overlay_iter++) {
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if ( (*overlay_iter)->OnMouseButtonDown (button, xpos, ypos))
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return true;
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}
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return false;
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}
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/*
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* Global functions
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*/
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void DrawGLString (float x, float y, const char* str) {
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if (!ViewInstance) {
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LogError ("Cannot Draw GL String: View not yet initialized!");
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return;
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}
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ViewInstance->DrawGLString (x, y, str);
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}
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unsigned int GetWindowWidth() {
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return ViewInstance->GetWindowWidth ();
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}
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unsigned int GetWindowHeight() {
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return ViewInstance->GetWindowHeight ();
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}
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int GetFrameRate () {
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return ViewInstance->GetFrameRate ();
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}
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}
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