2010-06-06 01:22:01 +02:00
										 
									 
								 
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								#ifndef USERINTERFACE
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								#define USERINTERFACE
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								namespace Engine {
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								class OverlayBase;
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								}
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								#include "OverlayBase.h"
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								#include "Sprite.h"
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											2010-08-29 23:59:24 +02:00
										 
									 
								 
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								#include "IMGUIControls.h"
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								#include <string>
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											2010-06-06 01:22:01 +02:00
										 
									 
								 
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								namespace asteroids {
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								class Model;
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								class View;
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								class MainMenuOverlay : public Engine::OverlayBase {
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									public:
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										MainMenuOverlay () {
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										};
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										virtual ~MainMenuOverlay() {};
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										virtual void Init ();
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										virtual bool OnKeyDown (const SDL_keysym &keysym);
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										virtual void Draw ();
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									private:
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										Engine::Sprite mShipSprite;
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								};
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								class GameRunningOverlay : public Engine::OverlayBase {
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									public:
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										GameRunningOverlay () {
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										};
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										virtual ~GameRunningOverlay() {};
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										virtual void Init ();
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										virtual bool OnKeyDown (const SDL_keysym &keysym);
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										virtual void Draw ();
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									private:
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										Engine::Sprite mShipSprite;
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								};
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								class GameOverOverlay : public Engine::OverlayBase {
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									public:
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										GameOverOverlay () {
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										};
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										virtual ~GameOverOverlay() {};
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										virtual void Init ();
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										virtual bool OnKeyDown (const SDL_keysym &keysym);
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										virtual void Draw ();
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								};
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								class LevelCompleteOverlay : public Engine::OverlayBase {
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									public:
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										LevelCompleteOverlay () {
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										};
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										virtual ~LevelCompleteOverlay() {};
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										virtual void Init ();
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										virtual bool OnKeyDown (const SDL_keysym &keysym);
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										virtual void Draw ();
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								};
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								class GamePausedOverlay : public Engine::OverlayBase {
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									public:
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										GamePausedOverlay () {
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										};
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										virtual ~GamePausedOverlay() {};
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										virtual void Init ();
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										virtual bool OnKeyDown (const SDL_keysym &keysym);
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										virtual void Draw ();
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								};
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								class PlayerDiedOverlay : public Engine::OverlayBase {
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									public:
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										PlayerDiedOverlay () {
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										};
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										virtual ~PlayerDiedOverlay() {};
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										virtual void Init ();
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										virtual bool OnKeyDown (const SDL_keysym &keysym);
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										virtual void Draw ();
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								};
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								class HighscoreOverlay : public Engine::OverlayBase {
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									public:
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										HighscoreOverlay () {
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										};
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										virtual ~HighscoreOverlay() {};
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										virtual void Init ();
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										virtual bool OnKeyDown (const SDL_keysym &keysym);
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										virtual void Draw ();
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								};
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								class EnterPlayernameOverlay : public Engine::OverlayBase {
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									public:
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										EnterPlayernameOverlay () {
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										};
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										virtual ~EnterPlayernameOverlay() {};
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										virtual void Init ();
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										virtual bool OnKeyDown (const SDL_keysym &keysym);
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										virtual void Draw ();
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									private:
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										std::string mPlayerNameInput;
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								};
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								}
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								#endif /* USERINTERFACE */
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