2010-04-05 23:38:59 +02:00
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#ifndef MENUOVERLAY
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#define MENUOVERLAY
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namespace Engine {
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class OverlayBase;
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}
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#include "OverlayBase.h"
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#include "Sprite.h"
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namespace asteroids {
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class Model;
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2010-05-02 22:39:49 +02:00
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class View;
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2010-04-05 23:38:59 +02:00
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class MenuOverlay : public Engine::OverlayBase {
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public:
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MenuOverlay () {
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};
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2010-06-06 00:58:11 +02:00
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virtual void Init ();
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2010-04-05 23:38:59 +02:00
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virtual ~MenuOverlay() {};
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virtual bool OnKeyDown (const SDL_keysym &keysym);
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virtual void Draw ();
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void DrawGameOverScreen ();
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void DrawGameMenu();
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void DrawGameLevelComplete ();
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void DrawGamePaused ();
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void DrawGameRunning ();
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void DrawPlayerDied ();
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void SetModel (Model *model) { mModel = model; };
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2010-05-02 22:39:49 +02:00
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void SetView (View *view) { mView = view; };
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2010-04-05 23:38:59 +02:00
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private:
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Model *mModel;
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2010-05-02 22:39:49 +02:00
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View *mView;
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2010-04-05 23:38:59 +02:00
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Engine::Sprite mShipSprite;
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};
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}
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#endif /* MENUOVERLAY */
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