fysxasteroids/engine/libraries/oglft/tests/demo.cpp

392 lines
12 KiB
C++
Raw Permalink Normal View History

2010-04-05 23:38:59 +02:00
/*
* demo.cpp: Demo of the OGLFT library
* Copyright (C) 2002 lignum Computing, Inc. <oglft@lignumcomputing.com>
2010-11-13 18:37:16 +01:00
* $Id: demo.cpp,v 1.4 2002/07/11 20:58:38 allen Exp $
2010-04-05 23:38:59 +02:00
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <unistd.h>
#include <cstdlib>
#include <iostream>
2010-11-13 18:37:16 +01:00
using namespace std;
2010-04-05 23:38:59 +02:00
#include <GL/glut.h>
2010-11-13 18:37:16 +01:00
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
2010-04-05 23:38:59 +02:00
#include <OGLFT.h>
static const char* USAGE = " fontfile";
static const char* commands = "a/A: char rotate X, s/S: char rotate Y, d/D: char rotate Z, f/F: string rotate, r: reset all";
static const char* text = "The quick brown fox jumps over a lazy dog.";
static const float point_size = 16;
static OGLFT::Monochrome* commands_face;
static OGLFT::Monochrome* monochrome_face;
static OGLFT::Grayscale* grayscale_face;
static OGLFT::Translucent* translucent_face;
static OGLFT::Outline* outline_face;
static OGLFT::Filled* filled_face;
#ifndef OGLFT_NO_SOLID
static OGLFT::Solid* solid_face;
#else
static OGLFT::Monochrome* solid_face;
#endif
static OGLFT::MonochromeTexture* monochrome_texture_face;
static OGLFT::GrayscaleTexture* grayscale_texture_face;
static OGLFT::TranslucentTexture* translucent_texture_face;
static float dy;
static int viewport_width;
static int viewport_height;
2010-11-13 18:37:16 +01:00
static int x_rot, y_rot, z_rot;
2010-04-05 23:38:59 +02:00
2010-11-13 18:37:16 +01:00
static void init ( int argc, char* argv[] )
2010-04-05 23:38:59 +02:00
{
2010-11-13 18:37:16 +01:00
cout << glGetString( GL_VENDOR ) << " " << glGetString( GL_RENDERER ) << " "
<< glGetString( GL_VERSION ) << endl;
2010-04-05 23:38:59 +02:00
commands_face = new OGLFT::Monochrome( argv[1], point_size / 2. );
commands_face->setHorizontalJustification( OGLFT::Face::CENTER );
monochrome_face = new OGLFT::Monochrome( argv[1], point_size );
monochrome_face->setHorizontalJustification( OGLFT::Face::CENTER );
monochrome_face->setForegroundColor( 1., 0., 0., 1. );
if ( !monochrome_face->isValid() ) {
2010-11-13 18:37:16 +01:00
cerr << "failed to open face. exiting." << endl;
2010-04-05 23:38:59 +02:00
exit( 1 );
}
grayscale_face = new OGLFT::Grayscale( argv[1], point_size );
grayscale_face->setHorizontalJustification( OGLFT::Face::CENTER );
grayscale_face->setForegroundColor( 0., 0., .5, 1. );
grayscale_face->setBackgroundColor( 0., 1., 1., 1. );
translucent_face = new OGLFT::Translucent( argv[1], point_size );
translucent_face->setHorizontalJustification( OGLFT::Face::CENTER );
translucent_face->setForegroundColor( 0., .5, 0., 1. );
outline_face = new OGLFT::Outline( argv[1], point_size );
outline_face->setHorizontalJustification( OGLFT::Face::CENTER );
outline_face->setForegroundColor( 1., 1., 0., 1. );
filled_face = new OGLFT::Filled( argv[1], point_size );
filled_face->setHorizontalJustification( OGLFT::Face::CENTER );
filled_face->setForegroundColor( .5, 0., 1., 1. );
#ifndef OGLFT_NO_SOLID
solid_face = new OGLFT::Solid( argv[1], point_size );
solid_face->setDepth( 10. );
solid_face->setCharacterRotationX( 25. );
solid_face->setCharacterRotationY( 25. );
solid_face->setTessellationSteps( 3 );
#else
solid_face = new OGLFT::Monochrome( argv[1], point_size );
#endif
solid_face->setHorizontalJustification( OGLFT::Face::CENTER );
solid_face->setForegroundColor( 1., .5, 0., 1. );
monochrome_texture_face = new OGLFT::MonochromeTexture( argv[1], point_size );
monochrome_texture_face->setHorizontalJustification( OGLFT::Face::CENTER );
monochrome_texture_face->setForegroundColor( 0., .5, .75, 1. );
grayscale_texture_face = new OGLFT::GrayscaleTexture( argv[1], point_size );
grayscale_texture_face->setHorizontalJustification( OGLFT::Face::CENTER );
grayscale_texture_face->setForegroundColor( 0.9, .65, .9, 1. );
grayscale_texture_face->setBackgroundColor( 0.5, .5, .75, 0.3 );
translucent_texture_face = new OGLFT::TranslucentTexture( argv[1], point_size );
translucent_texture_face->setHorizontalJustification( OGLFT::Face::CENTER );
translucent_texture_face->setForegroundColor( 0.75, 1., .75, 1. );
// Set various general parameters which don't affect performance (yet).
glClearColor( .75, .75, .75, 1. );
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
2010-11-13 18:37:16 +01:00
#if defined( GL_RASTER_POSITION_UNCLIPPED_IBM )
2010-04-05 23:38:59 +02:00
glEnable( GL_RASTER_POSITION_UNCLIPPED_IBM );
#endif
glEnable( GL_LIGHT0 );
glDisable( GL_DITHER );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
}
static void reshape ( int width, int height )
{
viewport_width = width;
viewport_height = height;
glViewport( 0, 0, viewport_width, viewport_height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( 0, viewport_width, 0, viewport_height, -100, 100 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
dy = viewport_height / ( 9 + 1 );
}
static void reset ( void )
{
monochrome_face->setCharacterRotationZ( 0 );
monochrome_face->setStringRotation( 0 );
grayscale_face->setCharacterRotationZ( 0 );
grayscale_face->setStringRotation( 0 );
translucent_face->setCharacterRotationZ( 0 );
translucent_face->setStringRotation( 0 );
outline_face->setCharacterRotationX( 0 );
outline_face->setCharacterRotationY( 0 );
outline_face->setCharacterRotationZ( 0 );
outline_face->setStringRotation( 0 );
filled_face->setCharacterRotationX( 0 );
filled_face->setCharacterRotationY( 0 );
filled_face->setCharacterRotationZ( 0 );
filled_face->setStringRotation( 0 );
#ifndef OGLFT_NO_SOLID
solid_face->setCharacterRotationX( 25. );
solid_face->setCharacterRotationY( 25. );
#endif
solid_face->setCharacterRotationZ( 0 );
solid_face->setStringRotation( 0 );
monochrome_texture_face->setCharacterRotationX( 0 );
monochrome_texture_face->setCharacterRotationY( 0 );
monochrome_texture_face->setCharacterRotationZ( 0 );
monochrome_texture_face->setStringRotation( 0 );
grayscale_texture_face->setCharacterRotationX( 0 );
grayscale_texture_face->setCharacterRotationY( 0 );
grayscale_texture_face->setCharacterRotationZ( 0 );
grayscale_texture_face->setStringRotation( 0 );
translucent_texture_face->setCharacterRotationX( 0 );
translucent_texture_face->setCharacterRotationY( 0 );
translucent_texture_face->setCharacterRotationZ( 0 );
translucent_texture_face->setStringRotation( 0 );
glViewport( 0, 0, viewport_width, viewport_height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( 0, viewport_width, 0, viewport_height, -100, 100 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
}
static void char_rotate_x ( float dx )
{
outline_face->setCharacterRotationX( outline_face->characterRotationX()+dx );
filled_face->setCharacterRotationX( filled_face->characterRotationX()+dx );
#ifndef OGLFT_NO_SOLID
solid_face->setCharacterRotationX( solid_face->characterRotationX()+dx );
#endif
monochrome_texture_face->setCharacterRotationX(
monochrome_texture_face->characterRotationX()+dx );
grayscale_texture_face->setCharacterRotationX(
grayscale_texture_face->characterRotationX()+dx );
translucent_texture_face->setCharacterRotationX(
translucent_texture_face->characterRotationX()+dx );
}
static void char_rotate_y ( float dy )
{
outline_face->setCharacterRotationY( outline_face->characterRotationY()+dy );
filled_face->setCharacterRotationY( filled_face->characterRotationY()+dy );
#ifndef OGLFT_NO_SOLID
solid_face->setCharacterRotationY( solid_face->characterRotationY()+dy );
#endif
monochrome_texture_face->setCharacterRotationY(
monochrome_texture_face->characterRotationY()+dy );
grayscale_texture_face->setCharacterRotationY(
grayscale_texture_face->characterRotationY()+dy );
translucent_texture_face->setCharacterRotationY(
translucent_texture_face->characterRotationY()+dy );
}
static void char_rotate_z ( float dz )
{
monochrome_face->setCharacterRotationZ( monochrome_face->characterRotationZ()+dz );
grayscale_face->setCharacterRotationZ( grayscale_face->characterRotationZ()+dz );
translucent_face->setCharacterRotationZ( translucent_face->characterRotationZ()+dz );
outline_face->setCharacterRotationZ( outline_face->characterRotationZ()+dz );
filled_face->setCharacterRotationZ( filled_face->characterRotationZ()+dz );
solid_face->setCharacterRotationZ( solid_face->characterRotationZ()+dz );
monochrome_texture_face->setCharacterRotationZ( monochrome_texture_face->characterRotationZ()+dz );
grayscale_texture_face->setCharacterRotationZ( grayscale_texture_face->characterRotationZ()+dz );
translucent_texture_face->setCharacterRotationZ( translucent_texture_face->characterRotationZ()+dz );
}
static void string_rotate ( float dz )
{
monochrome_face->setStringRotation( monochrome_face->stringRotation()+dz );
grayscale_face->setStringRotation( grayscale_face->stringRotation()+dz );
translucent_face->setStringRotation( translucent_face->stringRotation()+dz );
outline_face->setStringRotation( outline_face->stringRotation()+dz );
filled_face->setStringRotation( filled_face->stringRotation()+dz );
solid_face->setStringRotation( solid_face->stringRotation()+dz );
monochrome_texture_face->setStringRotation( monochrome_texture_face->stringRotation()+dz );
grayscale_texture_face->setStringRotation( grayscale_texture_face->stringRotation()+dz );
translucent_texture_face->setStringRotation( translucent_texture_face->stringRotation()+dz );
}
static void display ( void )
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glPushMatrix();
// Draw everything centered
glTranslatef( viewport_width/2., 0., 0. );
commands_face->draw( 0., 0., commands );
glTranslatef( 0., dy, 0. );
monochrome_face->draw( 0., 0., text );
glTranslatef( 0., dy, 0. );
grayscale_face->draw( 0., 0., text );
glEnable( GL_BLEND );
glTranslatef( 0., dy, 0. );
translucent_face->draw( 0., 0., text );
glDisable( GL_BLEND );
glTranslatef( 0., dy, 0. );
outline_face->draw( 0., 0., text );
glTranslatef( 0., dy, 0. );
filled_face->draw( 0., 0., text );
glTranslatef( 0., dy, 0. );
#ifndef OGLFT_NO_SOLID
glEnable( GL_LIGHTING );
glEnable( GL_DEPTH_TEST );
glEnable( GL_COLOR_MATERIAL );
solid_face->draw( 0., 0., text );
glDisable( GL_COLOR_MATERIAL );
glDisable( GL_DEPTH_TEST );
glDisable( GL_LIGHTING );
#else
solid_face->draw( 0., 0., "<Note: Solid face not available in library>" );
#endif
glEnable( GL_TEXTURE_2D );
glEnable( GL_BLEND );
glEnable( GL_DEPTH_TEST );
glTranslatef( 0., dy, 0. );
monochrome_texture_face->draw( 0., 0., text );
glTranslatef( 0., dy, 0. );
grayscale_texture_face->draw( 0., 0., text );
glTranslatef( 0., dy, 0. );
translucent_texture_face->draw( 0., 0., text );
glDisable( GL_DEPTH_TEST );
glDisable( GL_BLEND );
glDisable( GL_TEXTURE_2D );
glPopMatrix();
glutSwapBuffers();
}
2010-11-13 18:37:16 +01:00
static void idle ( void )
{
glutPostRedisplay();
}
static void key ( unsigned char key, int x, int y )
2010-04-05 23:38:59 +02:00
{
switch ( key ) {
case 'a':
char_rotate_x( -4 ); break;
case 'A':
char_rotate_x( 4 ); break;
case 's':
char_rotate_y( -4 ); break;
case 'S':
char_rotate_y( 4 ); break;
case 'd':
char_rotate_z( -4 ); break;
case 'D':
char_rotate_z( 4 ); break;
case 'f':
string_rotate( -4 ); break;
case 'F':
string_rotate( 4 ); break;
case 'r': case 'R':
reset(); break;
case 27:
exit( 0 );
default:
return;
}
glutPostRedisplay();
}
static void done ( void )
{
delete monochrome_face;
delete grayscale_face;
delete translucent_face;
delete outline_face;
delete filled_face;
delete solid_face;
delete monochrome_texture_face;
delete grayscale_texture_face;
delete translucent_texture_face;
}
int main ( int argc, char* argv[] )
{
if ( argc != 2 ) {
2010-11-13 18:37:16 +01:00
cerr << argv[0] << USAGE << endl;
2010-04-05 23:38:59 +02:00
return 1;
}
glutInit( &argc, argv );
glutInitWindowSize( 500, 500 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow( argv[0] );
init( argc, argv );
atexit( done );
glutReshapeFunc( reshape );
glutDisplayFunc( display );
glutKeyboardFunc( key );
2010-11-13 18:37:16 +01:00
#if 0
glutIdleFunc( idle );
#endif
2010-04-05 23:38:59 +02:00
glutMainLoop();
return 0;
}