fysxasteroids/engine/SoundBaseGlobal.h

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#ifndef _SOUNDGLOBAL_H
#define _SOUNDGLOBAL_H
namespace Engine {
void PlaySound (const std::string &sound_name);
/** \brief Plays a sound chunk in a loop
*
* \note Loops are hard-coded played in channel 4, therefore playing
* two loops simultaneously is currently not supported.
*/
void PlaySoundLoop (const std::string &sound_name, int count);
void HaltSoundLoop (const std::string &sound_name);
void PlayMusic (const std::string &music_name);
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/** \brief Loads a sound effect for later use */
void LoadSound (const std::string &sound_name);
/** \brief Sets the volume of the music channel to the given value
*
* \param music_value is a value from 0. (no music) to 1. (maximum volume)
*/
void SetMusicVolume (const float &music_volume);
/** \brief Returns the value of the music (0. - 1.) */
float GetMusicVolume ();
/** \brief Sets the volume of the music channel to the given value
*
* \param music_value is a value from 0. (no music) to 1. (maximum volume)
*/
void SetEffectsVolume (const float &effects_volume);
/** \brief Returns the value of the effects (0. - 1.) */
float GetEffectsVolume ();
}
#endif /* _SOUNDGLOBAL_H */