fysxasteroids/engine/SimpleConsoleOverlay.h

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2010-04-05 23:38:59 +02:00
#ifndef SIMPLECONSOLEOVERLAY
#define SIMPLECONSOLEOVERLAY
#include "Variables.h"
#include <SDL/SDL.h>
#include <string>
namespace Engine {
class OverlayBase;
class SimpleConsoleOverlay : public OverlayBase {
public:
SimpleConsoleOverlay () {
mActive = false;
mDrawLogBar = false;
};
virtual ~SimpleConsoleOverlay() {};
virtual bool OnKeyDown (const SDL_keysym &keysym);
virtual bool OnKeyUp (const SDL_keysym &keysym) {
if(mActive)
return true;
return false;
};
virtual void Draw ();
void DrawLogBar ();
void DrawConsole ();
/** \brief Returns the last n lines */
const std::vector<std::string> GetLastLines (const unsigned int n);
/** \brief Returns true if the Console is active */
bool GetActive () { return mActive; };
/** \brief Activates or deactivates the the Console */
void SetActive (bool active) {
if (active) {
SDL_EnableUNICODE (1);
SDL_EnableKeyRepeat (500, 50);
}
else {
SDL_EnableUNICODE (-1);
SDL_EnableKeyRepeat (0, 100);
}
mActive = active;
};
void SetDrawLogBar (bool value) { mDrawLogBar = value; };
/** \brief Draws the console with the current content */
void DrawLastLines ();
void DrawCurrentInput ();
private:
std::vector<std::string> mLastLines;
std::string mCurrentInput;
bool mActive;
bool mDrawLogBar;
float mLeft;
float mTop;
float mRight;
float mBottom;
};
}
#endif /* SIMPLECONSOLEOVERLAY */