fysxasteroids/engine/OverlayBase.cc

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#include "OverlayBase.h"
#include "ModelBase.h"
namespace Engine {
void OverlayManager::InitOverlays() {
std::map<unsigned int, std::list<OverlayBasePtr> >::iterator map_iter = mOverlays.begin();
if (map_iter == mOverlays.end())
return;
while (map_iter != mOverlays.end()) {
std::list<OverlayBasePtr>::iterator list_iter = map_iter->second.begin();
while (list_iter != map_iter->second.end()) {
(*list_iter)->Init ();
list_iter++;
}
map_iter ++;
}
}
void OverlayManager::Draw () {
ModelBase *model = EngineGetModel();
assert (model);
std::map<unsigned int, std::list<OverlayBasePtr> >::iterator map_iter = mOverlays.find(model->mGameState);
if (map_iter == mOverlays.end())
return;
std::list<OverlayBasePtr>::iterator list_iter = map_iter->second.begin();
while (list_iter != map_iter->second.end()) {
(*list_iter)->Draw ();
list_iter++;
}
}
void OverlayManager::Register (OverlayBasePtr overlay, unsigned int game_state) {
LogDebug ("Adding overlay 0x%x state: %u", &overlay, game_state);
mOverlays[game_state].push_back(overlay);
}
/* Input forwarding for the overlays */
bool OverlayManager::SendKeyDown (const SDL_keysym &keysym) {
ModelBase *model = EngineGetModel();
assert (model);
std::map<unsigned int, std::list<OverlayBasePtr> >::iterator map_iter = mOverlays.find(model->mGameState);
if (map_iter == mOverlays.end())
return false;
std::list<OverlayBasePtr>::iterator list_iter = map_iter->second.begin();
while (list_iter != map_iter->second.end()) {
if ((*list_iter)->OnKeyDown (keysym))
return true;
list_iter++;
}
return false;
}
bool OverlayManager::SendKeyUp (const SDL_keysym &keysym) {
ModelBase *model = EngineGetModel();
assert (model);
std::map<unsigned int, std::list<OverlayBasePtr> >::iterator map_iter = mOverlays.find(model->mGameState);
if (map_iter == mOverlays.end())
return false;
std::list<OverlayBasePtr>::iterator list_iter = map_iter->second.begin();
while (list_iter != map_iter->second.end()) {
if ((*list_iter)->OnKeyUp (keysym))
return true;
list_iter++;
}
return false;
}
bool OverlayManager::SendMouseButtonUp (Uint8 button, Uint16 xpos, Uint16 ypos) {
ModelBase *model = EngineGetModel();
assert (model);
std::map<unsigned int, std::list<OverlayBasePtr> >::iterator map_iter = mOverlays.find(model->mGameState);
if (map_iter == mOverlays.end())
return false;
std::list<OverlayBasePtr>::iterator list_iter = map_iter->second.begin();
while (list_iter != map_iter->second.end()) {
if ((*list_iter)->OnMouseButtonUp (button, xpos, ypos))
return true;
list_iter++;
}
return false;
}
bool OverlayManager::SendMouseButtonDown (Uint8 button, Uint16 xpos, Uint16 ypos) {
ModelBase *model = EngineGetModel();
assert (model);
std::map<unsigned int, std::list<OverlayBasePtr> >::iterator map_iter = mOverlays.find(model->mGameState);
if (map_iter == mOverlays.end())
return false;
std::list<OverlayBasePtr>::iterator list_iter = map_iter->second.begin();
while (list_iter != map_iter->second.end()) {
if ((*list_iter)->OnMouseButtonDown (button, xpos, ypos))
return true;
list_iter++;
}
return false;
}
}