fysxasteroids/engine/EngineEnums.h

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/** \brief This file contains all the enums of the engine that will provide enum to string conversion
*
* See file \ref EnumToString.h for details.
*/
#if ( !defined(_ENGINEENUMS_H) || defined(GENERATE_ENUM_STRINGS) )
#if ( !defined(GENERATE_ENUM_STRINGS))
#define _ENGINEENUMS_H
#endif
#include "EnumToString.h"
namespace Engine {
BEGIN_ENUM(EngineStatus)
{
DECL_ENUM_ELEMENT(EngineStatusUndefined),
DECL_ENUM_ELEMENT(EngineStatusInitializing),
DECL_ENUM_ELEMENT(EngineStatusInitialized),
DECL_ENUM_ELEMENT(EngineStatusRunning),
DECL_ENUM_ELEMENT(EngineStatusStopping),
DECL_ENUM_ELEMENT(EngineStatusStopped),
DECL_ENUM_ELEMENT(EngineStatusDestroying),
DECL_ENUM_LAST(EngineStatus)
}
END_ENUM(EngineStatus)
BEGIN_ENUM(LogLevel)
{
DECL_ENUM_ELEMENT(LogLevelDebug),
DECL_ENUM_ELEMENT(LogLevelWarning),
DECL_ENUM_ELEMENT(LogLevelMessage),
DECL_ENUM_ELEMENT(LogLevelError),
DECL_ENUM_LAST(LogLevel)
}
END_ENUM(LogLevel)
BEGIN_ENUM(FontJustification)
{
DECL_ENUM_ELEMENT(FontJustificationRight),
DECL_ENUM_ELEMENT(FontJustificationCenter),
DECL_ENUM_ELEMENT(FontJustificationLeft),
DECL_ENUM_LAST(FontJustification)
}
END_ENUM(FontJustification)
}
#endif /* _ENGINEENUMS_H */